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Here's a copy of the Naya list people have been asking about. Some testing last night showed that Baneslayer Angel let us play better cards, and won the same type of games Khalni Hydra did. I'm benching our Octo-Headed friend for a little while and enjoying playing this Naya list. It would be dumb to say I built it "from scratch", but I mainly just took a broad-scope look at the cards that red, white and green had to offer.
Ajani was Oblivion Ring for a while, but we ended up tagging him in because of his versatility against certain tough matches. It seemed slightly better against Mythic than O Ring, and was a great card against Red decks too. That also led us to include Goblin Ruinblasters as yet another Hasted creature. Having 7 cards to perform mana denial while adding damage or other value to the board was very much a luxury!
My goal was to have almost every card in the deck do two things; advance the board state and change the tempo of the game mana-wise. If you look at the cards closely, you will see clearly how each card alters the "virtual" turn you are playing on. For example, untapping with Knight of the Reliquary puts you ahead by at least a turn, 2 or 3 if you have Cobra out. A turn 1 Hierarch adds an extra damage and puts you a turn ahead. Bloodbraid Elf hits the red zone immediately and then gives you an extra free play, which feels like playing two turns ahead. An early Baneslayer can, and will, end some games. Vengevine lowers your post-Wrath rebound time by at least a turn; often times, it makes Wrath and outright liability. Your post-Wrath counterattack can easily hit 9 damage if you Cascade into a Ruinblaster and rebuy Vengevine.
Momentous Fall had to get a nod because it is just so filthy in the matchups where it's any good. I will admit there are some games that I really hate Momentous Fall, but they are few and far between. The deck's namesake earns its keep in almost every matchup. Against Control decks, it lets you turn a Wrath into an excellent parry-riposte type situation. By cashing in your best guy, you will probably have enough cards to hit back hard post-Wrath. Doubly so if there's a Vengevine in the discussion. It was even sicker with Khalni Hydra, but now that the deck has 9 ways to gain a LOT of life quickly, it's become nigh-impossible to outright race.
The brew is beatable, but it would probably be my top choice for an aggro deck for an upcoming PTQ. It has a lot of Jund-like elements (ridiculous Cascades, tons of 2-for-1s, board presence), as well as having the life-gain that Naya can threaten. It sacrifices a bit of removal quality (O Ring isn't Pulse, but it's kind of close) for versatility. Goblin Ruinblaster does, in a roundabout way, everything you need a card to do; give you 4-drop power with 3-drop eligibility, puts you a turn ahead on mana, and effects combat immediately. A lot more testing is necessary, but the deck is mostly tight. Green is so deep right now, that I cannot fathom playing an aggro deck without Elf, Cobra, Vine, Hierarch and KotR. Momentous Fall is a far bigger beating than anyone realizes right now. Baneslayer fills the "I Win" creature slot that Khalni Hydra once occupied.
It's a hoot to play, and you almost never feel like you're out of a game. Sometimes you think you're out of it, but a Momentous Fall puts you back up to 10+ life and you suddenly untap and Bloodbraid + Vengevine them right out of the game.
New Game+ Naya | |
Named after the New Game Plus option in Japanese RPGs because of Momentous Fall's tendency to just rebuy entire matches. The sideboard needs to be constructed for your metagame, but it probably contains 4 Sparkmages, 1 Basilisk Collar, 2 Stoneforge Mystics, 2 Dauntless Escorts, and 6 cards of your choice. |
Why is this better than GerryT Naya?
I noticed you're not running the Cunning Sparkmage / Stoneforge Mystic / Basilisk Collar package. What made you drop it?Why do you like Ruinblaster at 4-of?