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In the grim darkness of the far future, there is only war...
What, wrong game? Nah, I got this. There are robots that reassemble themselves, goblins building weird machines, creepy space bugs, and even an orbital laser.
OK, I might have confused one or two things.
Welcome to the Mirrodin Besieged overview, a quick look at all things Mirrodin Besieged. Besieged is the latest addition to the Magic: The Gathering family, the 75th set released, adding another 142 brand new
cards to play with, and 13 reprints with brand new art. Mirrodin Besieged prereleases are this coming weekend, and the setās street date is next Friday.
First, letās take a look at the set for sealed play. The first sealed event youāre likely to play in with Besieged is the prerelease. Thatās just the start, though, as the PTQ season for Philadelphia is Sealed deck. Iād love to lump both of the prerelease and the PTQs together, but I canāt, because Wizards has chosen to run the prereleases in an interesting faction-based format. When you show up to a prerelease, youāll make a choice (or, more likely, have a choice made for you) of either Phyrexian or Mirran. Youāll receive three packs of Scars of Mirrodin and three of Mirrodin Besieged that have only cards from your chosen faction. Itās an interesting idea from Wizards, following the special prizes for faction aligned decks at the Scars of Mirrodin Game Day, and people seem to be happy about it.
I expect that to last until the end of the prereleases. You see, the two factions are clearly unbalance for limited play. Which faction gets the short end of the stick? Iāll save you the suspense of several paragraphs and tell you immediately; pick Phyrexia. In fact, call ahead right now and reserve Phyrexia, because Iāll bet that the organizers are going to be running out and shoving Mirran packs down peopleās throats.
Why Phyrexia? Theyāve got the cards youāll want to play with to win sealed games. Sealed deck is about attrition, and about gaining card advantage piece by piece, play by play. Actually, sometimes sealed is about opening six absolute bombs and wrecking face. But mostly, sealed is about attrition, about grinding out two for ones wherever you can. Barring a pool with a ridulculous mythic, your commons and uncommons will be the cards that win you the majority of games, and the Mirran faction has just two (and a half) cards in the common or uncommon slots that render any sort of advantage; Trinket Mage and Kuldotha Flamefiend (and Blisterstick Shaman) Instead, the Mirrans get the Battle Cry mechanic, which prompts you to build a weenie deck hoping to curve out each game. If you want to play with the Mirrans, youāll want to find a prerelease that is running drafts. In a draft, the additional control you get over your card picks should better enable yout to capitalize on the Mirran theme.
The Phyrexians, on the other claw, have common and uncommon sources of card advantage in every color, pretty much ensuring that youāll crush any Mirran opponent you run into at the prerelease. Choking Fumes is a combat trick that will deal with multiple attacking creatures, Into the Roil is a two for one instant speed removal spell, and if youāre in blue you can play with an upgraded Mind Control. Iāve won a fair amount of money will old and tired Mind Control, so new hotness Corrupted Conscience makes me all kind of excited.
Phyrexia gets the Living Weapon mechanic, which debuted to lackluster reviews on various internet discussion sites. I think people are having problems placing these cards into the correct mental role. When evaluating a new set, if you see a green instant with ā+3/+3ā on it, you think āGiant Growth, okā and move on. This is a useful mental process, enabling you to quickly evaluate what certain cards are good and save on mental strain. If you do this with Living Weapons though, thinking āequipment with an upside,ā youāll be making a large misstep. Living Weapons are creatures, not equipment, and should be thought of as such. They get sorted with creatures, they get played like creatures, they pick up other equipment like creatures and punch our opponent just like creatures. Look at Strandwalker, the [card Giant Spider]Giant Spider Living Weapon[/card]; if you evaluate this as traditional equipment, you see a five mana cost pair of pants that costs an additional four mana to equip, for an solid, but uninspiring benefit. But if you think of it as a five mana Giant Spider, you realize that you might be playing it into your deck even if it didnāt have the equip ability. Living Weapon removes not only the Equipment drawback of sometimes not having a creature to suit up, but also the hidden drawback of spending that extra mana for the initial equip. There are five Living Weapons in the set, only one of which is rare, and Mortarpod is the only one of five that Iād even entertain not putting into my deck.
On top of several two for one spells and the Living Weapon mechanic, Phyrexia gets some also run like Blightwidow, a Giant Spider with infect, unconditional creature kill with a Proliferate bonus in Spread the Sickness, and what is effectively a 10/5 guy for six mana in Phyrexian Juggernaut. When cards of this caliber are also run, thereās a lot of power cards to choose from....
But canāt you just rip a busted Mythic from the Mirran faction and go to town? Not really. Of the Mirran mythics, Iād only be happy to see the Sword of Feast and Famine from the Mythic slot, or the [card Blue Suns Zenith]Blue[/card] or [card White Suns Zenith]White Zeniths[/card] from the rare slot. With everyone playing Phyrexia, Sword should be able to seal any game it show up in, and the two Zenithās should each win a game whereās theyāre cast at seven or more mana. The Heroes of [card Hero of Bladehold]Bladehold[/card] and [card Hero of Oxid Ridge]Oxid Ridge[/card] are both strong cards but also both likely to simply trade for a couple of your opponents creatures, making them equivalent to a good Phyrexian common or uncommon, and [card Thrun, the Last Troll]Thrun[/card] just gets poisoned to death pretty quickly. Mirran Crusader might be a house, but it also might as often run into artifact creature to trade in combat. Phyrexian Mythics, though, will straight rip you apart. Draw all the cards youāve played this game? Deathtouch, First Strike, card advantage engine? Kill your team wurm? And of course, Mr. One-shot himself, [card Blightsteel Colossus]Blighty[/card].
I briefly entertained the thought of playing Mirran to get a spare copy of Hero of Bladehold, but Iāve since come to realize that with no one playing that side, thereāll be plenty of extras for me to wheedle out of the TO. And though Iād love to open a copy of [card Thrun, the Last Troll]Thrun[/card] and sell it before the price drops, Iād much rather sell the packs that I get for winning the event.
This odd tournament structure also means that a player paying attention at the prerelease can gain profitable knowledge by watching his opponentās plays. As soon as you see a card from Besieged hit the table, youāll know which faction your opponent picked, and therefore what tricks to be looking out for. See a living weapon, and feel free to stop playing around Go for the Throat. See a Leonin Skyhunter, and you donāt need to be playing around Choking Fumes any more. In this same mental process, if you see a Phyrexian player in red, thereās a better then even chance that heās on at least one copy of Into the Core, and a Mirran player in black is probably rocking [card Go for the Throat]Go for the Throats[/card] like nobodies business. Phyrexia only appears on two red cards in Besieged, and Mirrodin on two black cards, so players would need a strong reason to go into those colors.
Sealed decks not at the prerelease should play out more like most players are familiar with. It will be much easier to build a dedicated poison deck, as Besieged adds in several strong poison creatures. As an initial analysis, Iād expect the main archetypes to remain GB poison, WR with or without metalcraft, and Blue with a splash color. With the addition of Blightwidow and more strong equipment, the poison deck can choose now to move to a slower game, capitalizing upon the wither effect of Blightwidows, Cystbearers, and anyone wearing an [card Accorders Shield]Accorders Shield[/card] while incrementally dinging the opponents. Contagion Clasp becomes much better here, which is a shame as youāll be seeing it half as often. WR may choose to still aim for metalcraft, and several new additions help that strategy, such as Silverskin Armor, Myr Sire, and the Living Weapons (if you can get any). WR may instead choose in the new format to go for a dedicated aggressive build without focusing on artifacts. Leonin Skyhunter complements [card Kembas Skyguard]Kemba's Skyguard[/card] and Glint Hawks as cheap fliers for an evasion based offense that still benefits from the various Battle Cry effects. In this direction of build, [card Masters Call]Master's Call[/card] and potentially Kuldotha Rebirth are very. And finally, Blue may still gum up the ground with Plated Seastriders and [card Neurok Replica]Replicas[/card], and win on the back of impressive fliers. This deck is the best one to capitalize on not only Volition Reins, but now also Corrupted Conscience, the deal with the opponentās bombs. It gets Serum Raker as a three power flier for four mana, and a couple of strong tricks in Turn the Tide and Quicksilver Geyser.
The cutting technology for Sealed formats tends to move fairly quick, so be prepared to reevaluate cards in the format if theyāre under (or over) performing.
Onward, upward, to constructed implications, with a dash of financial advice.
First, my pick for best card from the set: [card Green Suns Zenith]Green Sunās Zenith[/card]. Iām confidant enough in this card that I preordered fifty copies when they first went up for sale in an expectation of flipping them for profit. I did the same thing with Stoneforge Mystic, so Iām confidant in my investment. I also did the same thing with Pyromancer Ascension, so maybe I shouldnāt be...
[card Green Suns Zenith]Greenās Sun Zenith[/card] takes the āfairā part of Fauna Shaman and removes the pesky turn of waiting. No, you donāt get to abuse it with Vengevines or [card Demigod of Revenge]Demigods[/card], In fact, you canāt even use it with [card Demigod of Revenge]Demigod[/card]. But you also donāt get shut down by any removal spell in existence, and you get to plop that lovely choice right into play, ready to beat face. Standard applications? Well, it gets Primeval Titan for Valakut and RUG. It also picks up a Lotus Cobra or Joraga Treespeaker if youāre ramping into those [card Primeval Titan]titans[/card]. It can pull up Acidic Slime to deal with a problem permanent, or Terastadon to deal with three. It gets Dionus, Elvish Archdruid or [card Ezuri, Renegade Leader]Ezuri[/card] to supercharge elves, Obstinate Baloth to protect against burn to the face, or your miserās [card Gaeas Revenge]Gaeaās Revenge[/card] against control. It even gets Fauna Shaman herself for a late game grind.
Extended brings more exciting options to the mix. Kitchen Finks is an upgrade to Obstinate Baloth against red. In addition to the Dionus, Elvish Archdruid and [card Ezuri, Renegade Leader]Ezuri[/card], you can fetch up Nettle Sentinel or Heritage Druid to help Elves get the engine started, and Regal Force to keep it going. Ignoble Hierarch is still playable at two mana, and Knight of the Reliquary is still fine at four. You can snag that one Dauntless Escort as [card Day of Judgment]Wrath[/card] protection. Gaddock Teeg shuts down your additional copies, but also shuts down Scapeshift. In a [card Doran, the Siege Tower]Doran[/card] build, it grabs the namesake, as well as Putrid Leech. A single Master of the Wild Hunt can handle stalled board states. A single Chameleon Colossus or Oversoul of Dusk can be near impossible for [card Mistbind Clique]Faeries[/card] to deal with. A Bant list could search up a Rhox War Monk to stabilize, or [card Rafiq of the Many]Rafiq[/card] to go on on the offensive. A Naya list could get extra saucy and fetch a singelton Realm Razer, sealing a game instantly.
The card is even a serious consideration in Legacy play. Dryad Arbor makes the [card Green Suns Zenith]Zenith[/card] a one mana Rampant Growth. Is that good enough to see play? Drew Levin thinks it might be, and he knows his way around the format. In legacy, it can fetch the best fatty ever printed, Tarmogoyf himself, and endless other interesting effects from the depths of Magicās past. It also gives green strong game against a resolved Counterbalance or Chalice of the Void, letting you overpay for your dude to make sure he resolves.
At this point, [card Green Suns Zenith]Greenās Sun Zenith[/card] is up to $7-$8 from the online retailers. Iām not sure itāll keep heading upwards, but I wouldnāt be overly surprised if it did. Pick up your four now, or more if you can find it cheap.
Moving onwards from my pet choice, what else is interesting in the set?
Blightsteel Colossus has generated a fair amount on buzz. Will he see any serious play? Thereās a chance at least. Minds more familiar than mine with Eternal formats have him pegged as a good Aeronaut Tinkerer target, but not necessarily the best one. This makes sense, as Swords to Plowshares is fairly prevalent still and Inkwell Leviathan still exists. Or, alternatively, Diabolic Edicts is fairly prevalent and Myr Battlesphere still exists. Iām even sure that someone will try to build a Jalira, Master Polymorphist-ish list in Standard with Shape Anew. If you are considering being that person, allow me to save weeks of your time: itās a bad idea. Yes, you can cast Shape Anew on your Masterās Call tokens or your Blinkmoth Nexus. Yes, you can Trinket Mage up a single Darksteel Axe to prevent [card Natures Claim]Nature's Claim[/card] blowouts. Yes, you might even be able to cheat [card Blightsteel Colossus]Mr. One-shot[/card] onto the battlefield, where he will promptly get bounced by [card Jace, the Mind Sculptor]Jace[/card], put to sleep, redirected to [card Gideon Jura]Gideon[/card], or, lord forbid, [card Mind Control]Mind Controlled[/card]. If you want to cheat fatties into play, go with the [card Emrakul, the Aeons Torn]flying spaghetti monster[/card]; who comes with a more robust protection plan.
Whatās that? Not of This World? Thatās ā¦ cute. But the deck is still bad.
Mike Flores thinks that Blinkmoth Nexus could see some potential play in control decks suck as UW or UB. Iām not so sure about that. Yes, the [card Inkmoth Nexus]Nexus[/card] is a nifty card, providing a ten turn clock with evasion. However, both of these decks already have manlands that provide seven or five turn clocks, with evasion. [card Inkmoth Nexus]Inkmoth[/card] kills you through lifegain, but eventually so do [card Creeping Tar Pit]Tarpit[/card] and [card Celestial Colonnade]Colonnade[/card]. Still, I could get past all that, and thereās certainly nothing wrong with providing redundancy to your effects. What I canāt get past, though, is the lack of colored mana from Blinkmoth Nexus. Both Creeping Tar Pit and Celestial Colonnade not only make colored mana, they make colored mana very, very well. Not having the blue you need to land a [card Jace, the Mind Sculptor]Jace[/card] is effectively game over in several cases. Tectonic Edge sees play in these decks because it provides a needed effect and is incredibly powerful. Trading the risk of mana problems for an answer to opposing manlands and the chance to lock your opponent out of a color is a value positive play. I think [card Inkmoth Nexus]Inkmoth[/card] has to compete with the [card Tectonic Edge]Edge[/card], not complement it, and I canāt see [card Inkmoth Nexus]Inkmoth[/card] winning that battle.
Which is not to say that Blinkmoth Nexus does not have a home. Poison decks in varying combinations of Black and Green are happy to see an infect creature that doesnāt die to Day of Judgment. In these lists, itās almost an automatic four-of include. I could also see it showing up as a win condition in a UB deck focused on abusing the new [card Tezzeret, Agent of Bolas]Tezzeret[/card], although Iām not sure that itās the best win condition there. The [card Inkmoth Nexus]Nexus[/card] certainly isnāt double digits good, but you might want to pick some up if you see them around $6.
Speaking of [card Tezzeret, Agent of Bolas]Tezzeret[/card], is his newest incarnation the real thing? Probably, although I havenāt quite figured out the best way to abuse him yet. For value, heās a four CMC walker (check), with an initial ability that puts him out of Lightning Bolt range (check) and provides card advantage (check), and heās blue (check). In the blue based control decks that already exist, he could make a splash with a few copies. He searches for Everflowing Chalice, Wurmcoil Engine, Ratchet Bomb, and Elixir of Immortality, animates your otherwise dead [card Everflowing Chalice]Chalices[/card] late game, pumps halfwurms by a couple power, and randomly gains you enough life to jump out of burn range. He also pairs up well with [card Jace, the Mind Sculptor]Jace[/card], serving the same purpose as a fetchland after [card Jace, the Mind Sculptor]Jaceās[/card] brainstorm effect. Where Iām really interested in seeing him, though, is in a dedicated artifact list. The big question for this type of list is whether to focus on Grand Architect or Day of Judgment. In this kind of list, some number of Everflowing Chalices, Sphere of the Suns, and Mox Opals bring him down early and bash in later, Myr Battlesphere is a ramped into threat and a great play before he ultimates, and saucy additions like maindeck Wall of Tanglecords gain added value by being both fetchable and synergistic with the ultimate....
My playtest list is shaky, but thereās potential there. Really.
[card Tezzeret, Agent of Bolas]Tezzeret[/card] is perhaps the best walker to pair up with Thrummingbird. If you havenāt been playing with this little bird horror (!), youāve been missing out. In a UB deck like the one I just mentioned, Thrummingbird taps for Grand Architect to make mana, proliferates up counters on [card Everflowing Chalice]Chalice[/card], [card Sphere of the Suns]Sphere[/card], and Walkers, and can do some absolutely bonkers things, like make ten mana available on turn 4. Most importantly to this deck, Thrummingbird allows [card Tezzeret, Agent of Bolas]Tezzeret[/card] to ultimate the turn he comes down without any additional mana investments. Thatās really, really good. Most planeswalkers come down in price after the preorder frenzy. I can see [card Tezzeret, Agent of Bolas]Tezzeret[/card] going up. Pick him up if you can.
Thrun, the Last Troll get my vote for the most overrrated card of the set. Sure, he regenerates. Sure, he canāt be targeted. What people seem to be forgetting is that control decks have already adapted to dealing with 4 power attackers that are hard to permanently remove. Patrick Chapin said āIf you canāt think of sixty answers to [card Thrun, the Last Troll]Thrun[/card], youāre not trying hard enough.ā Squadron Hawks, Elspeth Tirel, even Contagion Engine or Wall of Omens with a +1/+1 counter shut down this guy. [card Thrun, the Last Troll]Thrun[/card] doesnāt even have the same blowout potential as Vengevine, since you canāt run multiple copies out there on turns three, four, and five for aggressive pressure. If you open him (which you shouldnāt. Didnāt I tell you to play Phyrexia?), play with him, then sell him for whatever profit you can. He should hit $3 by the end of March.
What else in interesting from the set? Some quick hits:
Accorder Paladin: Four power for two mana is good enough for constructed, if White Weenie or Knight Weenie become a real option. Which I think they will.
Leonin Relic-Warder: Should have been a knight, to fit into the upcoming tribal deck. Qasali Pridemage is likely better in Extended and Legacy, but this could conceptually see play in a white weenie deck.
Phyrexian Rebirth: This just worse than Day of Judgement. Itās also probably worse than Lightmine Field, Hallowed Burial, Scourglass, and so on. Iām looking to play a [card Wrath of God]Wrath[/card] when it will stop me from dying, and turn six or later is often too late. In other words, and extra two mana is not worth a (usually) 3/3 tacked on. A wrath effect that drew me a card? Iād pay six for that. Hell, I might even pay seven for that.
[card White Suns Zenith]White Sunās Zenith[/card]: This was initially spoiled as a sorcery, which prompted me to comment that itād be playable if only it was an instant. Now, of course, Iām tempted to reconsider, but Iām still fairly confidant that this remains playable in Standard. At four or five mana itās underwhelming, but starting at six mana itās something that a control deck feels fine tapping out for on the opponentās end step. Slightly better than half of Decree of Justice, so expect to see single copies showing up in lists.
[card Blue Suns Zenith]Blue Sunās Zenith[/card]: At four mana, Foresee is better. Even at five or six mana, Foresee and [card Jaces Ingenuity]Jaceās Ingenuity[/card] are better. At seven mana itās a argument, and at eight mana this starts to pull ahead. I think that by the time I reach 8 mana Iād rather [card White Suns Zenith]make an army of 2/2s[/card] than draw cards, but itās close. I shouldnāt expect more than one of this in a list, but some lists may run that one.
Consecrated Sphinx: If they have the Doom Blade in hand, youāve just gotten blown out. At least a [card Frost Titan]Titan[/card] there would have netted some incremental value. But if theyāre tapped out, or need to draw into the answer? In that case, this guy may actually be better than a [card Sun Titan]Titan[/card], giving you two cards instead of the average one or one and a half from the other [card Primeval Titan]Titans[/card]. I donāt think Iād play him over Grave Titan, but I can certainly see myself playing him here and there.
Corrupted Conscience: I toyed with a deck that used Kor Spiritdancer and as many Auras as I could fit. It was fun, except for the games where I didnāt draw the [card Kor Spiritdancer]Spiritdancer[/card]. Eventually, that idea got abandoned. This card goes right into that sort of deck. It also replaces Mind Control if youāre running it in Blue control build, and possibly even replaces Volition Reins, since it turns that [card Primeval Titan]Titan[/card] you stole into effectively a 12/6 instead of a 6/6.
Cryptoplasm: Renegade Doppelganger was $0.50 when it came out, $10 briefly, and now itās $0.50 again. The things you can do with this card are amazing and fun, but none of them feel consistent enough to be tournament quality things, so expect the same fate as the other [card Renegade Doppelganger]Doppelganger[/card].
Fuel for the Cause: I hate Cancel. I mean, really, really hate Cancel. Itās not so much that I liked playing with Counterspell, itās more that I liked playing with Forbid, Hinder, [card Stoic Rebuttal]and[/card] [card Dissipate]the[/card] [card Faerie Trickery]other[/card] [card Mystic Denial]counterspells[/card] [card Tidal Control]that[/card] [card Logic Knot]cost[/card] [card Lullmage Mentor]1[/card] [card Echo Mage]U[/card] [card Dream Fracture]U[/card] [card Spiketail Drakeling]and[/card] [card Daring Apprentice]had[/card] [card Callow Jushi]an[/card] [card Kira, Great Glass-Spinner]upside[/card]. I was happy to see Stoic Rebuttal. I would have been ecstatic to see this card at 1UU, but Iām also aware of how strong proliferating can be in the right deck, and so I accept that this may even be slightly undercosted at 2UU. Imagine Everflowing Chalice turn 2, and camping this turn 3. Now imagine that youāve been playing a longer game, leaving Mana Leak up on turn 2, casting Everflowing Chalice to still leave Mana Leak up on turn 3. He gets greedy and goes for [card Jace, the Mind Sculptor]Jace[/card], which you [card Mana Leak]Leak[/card], letting you land a second [card Everflowing Chalice]Chalice[/card] into your own [card Jace, the Mind Sculptor]Jace[/card]. How amazing does Fuel for the Cause look now? Iād bet money that this is going to be in several winning lists from large events this year.
Mitotic Manipulation: The cards that you really want to make a copy of all cost six anyway, so why not wait until you can play Summoning Trap, play it, and not hate yourself when you see three [card Primeval Titan]Titans[/card], but none of them matching the one already out? I think this might actually have a home, but itās probably dumping something like extra Dreamstone Hedrons onto the field rather than anything in a current top tier list.
Steel Sabotage: Yes, it will see play in Eternal formats. And the foil is pretty, so trade for it.
Treasure Mage: I thought that this would be comparable to Trinket Mage. Boy was I wrong. In the current format, Trinket Mage gets Everflowing Chalice to out land your opponent. It gets Memnite to bring back Vengevines. It gets Brittle Effigy to deal with that threat. It gets Basilisk Collar to suit up your Cunning Sparkmage. It gets Nihil Spellbomb as a random catchall. And it gets Elixir of Immortality to stabilize against red and to handle the super late game in the control mirror.
Treasure Mage gets Wurmcoil Engine, Myr Battlesphere, Steel Hellkite and the like. These are all great creatures, but they are all creatures. They will die. And when they do, you just played a Gray Ogre in constructed. He gets Contagion Engine and Mindslaver too, but you donāt want to be playing four copies of either of those, and so you donāt want to be playing four copies of Treasure Mage, and you still run into games where Treasure Mage has nothing left to search for. On top of this frustration, Treasure Mage isnāt a fun turn three play, leaving you staring at that [card Wurmcoil Engine]Wurmcoil[/card] or whatever in your hand for at least another three turns. Trinket Mage on turn three means Iām playing whatever I got next turn. Trinket Mage after turn three means Iām playing what I got right away. Treasure Mage into [card Wurmcoil Engine]Wurmcoil[/card] on nine lands is just begging to get [card Mana Leak]Mana Leaked[/card]. Iām perfectly happy running two Trinket Mages and four Everflowing Chalices in a deck. Iām ok running three Trinket Mages and adding an [card Elixir of Immortality]Elixir[/card] and an [card Brittle Effigy]Effigy[/card] to those [card Everflowing Chalice]Chalice[/card]s. Running X Mindslavers and X/2 Treasure Mages kinda makes me nauseous.
[card Black Suns Zenith]Black Sunās Zenith[/card]: Does black control of any flavor really need this? Marsh Casualties exists at two and five mana, making it a better early game play than this. Consume the Meek also exists, which is usually better than this too. Grave Titan is a better play on six mana, since it deals with three creatures and leaves you a toy to play with. Seven mana? Sure, but what has five toughness and matters? So youāll usually end up casting this at eight mana. If you succeed in killing two titans with this at eight mana, you should have already lost. Go put a better removal spell in your deck. [card Thrun, the Last Troll]Thrun[/card]? Grave Titan still deals with him. So does Consuming Vapors, All Is Dust, Gatekeeper of Malakir, and other cards that Black control has no problems playing.
Go for the Throat: It might be a little better than Doom Blade. Whoop. I didnāt get my panties in a twist when Doom Blade replaced Deathleaper, Terror Weapon, and Iām not getting them that way now.
Massacre Wurm: Oh look, a board sweeper that is probably better than [card Black Suns Zenith]Black Sunās Zenith[/card].
Phyrexian Crusader: I could see this guy going up in price a little bit. Not so much because I expect the poison decks to storm the tournament scene, but because he is an absolutely amazing blocker for a black control deck, soaking and killing one creature from most any aggro deck each turn.
Galvanoth: Yes, itās a combo with [card Jace, the Mind Sculptor]Jace[/card]. But then youāre playing Galvanoth and a bunch of expensive (and likely terrible) sorceries.
Hero of Oxid Ridge: This guy is the real deal in constructed. Heās at least a 4 power attacker with haste for four mana. Thatās a pretty good way to top off a red curve. And if you happen to have another couple creature? Six power for four mana is more than constructed playable. His second ability stops Wall of Omens, Squadron Hawk, Sea Gate Oracle, Elspeth Tirel tokens, Birds of Paradise, and so on from blocking. Basically, control now has to worry about whether youāre dropping this guy or [card Koth of the Hammer]Koth[/card] on turn four, and they have no good way of answering both. I wouldnāt expect this guy to go up in price too much, but Kargan Dragonlord didnāt hit the shelves at $14 either, so look to pick these up if you think you might be playing RDW any time soon.
Slagstorm: Yes, it immediately replaces Firespout in Extended or Legacy. But everyone who insists that it immediately replaces Pyroclasm in Standard might be wrong. Slagstorm does hit for an extra point of damage, but how relevant is that right now? How many three toughness creatures are there running around on the field? Formats have ācritical numbersā, numbers around which combat, burn spells, and life totals revolve. Invasion had a critical number of four, primarily because of Flametoungue Kavu, which is why Lightning Angel wasnāt good then. Kamigawa standard had a critical number of two, owing to Aether Shockwave being the one mana removal of choice, which is partly why Gnarled Mass was a constructed all star then. Current standardās point removal burn is Lightning Bolt, which deals a whopping three damage. When thatās around, you want your creatures to either have four toughness, or you donāt bother getting all the way up to three. When you decide between this or Pyroclasm, youāre really deciding whether or not the ability to dome [card Jace, the Mind Sculptor]Jace[/card] for three (and take three in the process) is worth taking an extra four or more damage from Vampires, or worth letting Fauna Shaman get an activation off. Iād wager that itās usually not worth it.
Creeping Corrosion: Mono brown decks arenāt brown anymore; theyāre blue. Playing Blue gives them [card Jace, the Mind Sculptor]Jace[/card], Grand Architect, and all sorts of goodies. Before this card, running Stoic Rebuttal was just a good idea. Now, itās a necessity. In other words, this will help you beat bad artifact decks.
Lead the Stampede: Patrick Chapin already talked about this card at length in his preview article, calling it one of the best in the set. Iām inclined to agree. Iām excited to try it out in a monster truck version of Jund in Extended, with 32 creatures and four of these.
[card Praetors Counsel]Praetorās Counsel[/card]: Is the Dream Halls and Conflux deck still being played? If so, this might actually see play at a GP or 5K. Otherwise, it will just see tons of play in EDH.
Viridian Emissary: The comparisons to Sakura-Tribe Elder are apt; each costs two mana, each gets you a basic land. This guy has got an extra point of power, which is nice. But this guy falls well short of the [card Sakura-Tribe Elder]Elder[/card] in playability, since he has no built in way to get his ramping effect. Sakura-Tribe Elder functioned equally well in either of two roles; as acceleration or as an early threat that would eventually become troublesome. Playing this guy and chumping on turn two is the only time heāll be as good as Sakura-Tribe Elder, which means that I donāt see a place for him in Standard.
Glissa the Traitor: Ratchet Bomb. [card Executioners Capsule]Executionerās Capsule[/card]. Engineered Explosives. Probably going to see some play in all formats, but boy does she just eat Lightning Bolts all day long.
Brass Squire: Might replace Kor Outfitter in Quest decks. Know whatās better that Mono W Quest? GW Quest. Know whats better than GW Quest decks? āEverythingā is a bit of a disingenuous answer, but Iām gonna go with it anyway.
Decimator Web: My favorite card from the set. No, itās not good. I just really dig the flavor.
(Editor's Note: I think this is the best named Magic card Ever)
Ichor Wellspring: I tried it in Standard, in that [card Tezzeret, Agent of Bolas]Tezzeret[/card] deck. Turns out, even when it became a 5/5 I was underwhelmed. Great in Extended with Time Sieve, but no good in Standard.
Myr Turbine: This might actually make a Myr deck playable. Myr Reservoir already gave the deck some resilience, but this is a way to just pump out a guy a turn, with the second ability just being gravy. Iād imagine it looks something like this as a very rough draft:
Untitled Deck
Myr Welder: Doesnāt die to Lightning Bolt, but does die to a bunch of other things. You can do cute things with it, but ultimately too fragile. Were I to try to break him, Iād look at imprinting something like Lux Cannon and playing some [card Myr Galvanizer]Galvanizers[/card].
Phyrexian Revoker: Iād have preferred to have Pithing Needle in the format, since itās fetchable by Trinket Mage and far more resilient. This is a worse Pithing Needle. That makes it merely OK rather than great.
Signal Pest: You can try to put this in a token deck, but all it is an Honor of the Pure that dies to Pyroclasm.
Sphere of the Suns: My opinion on this has gone from outstanding to merely amazing. Still, itās going to see a whole lot of play, enabling turn three [card Jace, the Mind Sculptor]Jace[/card] and [card Tezzeret, Agent of Bolas]Tezzeret[/card], fixing off color splashes, and generally being awesome. Three is probably the right number in a deck rather than four, but that wonāt stop foil copies from reaching above (maybe far above) the $5 mark.
Spine of Ish Sah: Yes, itās awesome when [card Venser, the Sojourner]Venser[/card] blinks it. You should build the deck and do it once, just to get it out of your system. I am keeping an eye on this though, along with my old focus, Semblance Anvil. There are a couple ways to sacrifice an artifact for no mana cost in the format, and Semblance Anvil might be part of an engine here. With one [card Semblance Anvil]Anvil[/card] down, Ichor Wellspring is free and nets one card positive. With two [card Semblance Anvil]Anvils[/card] down, Corpse Curs have infinite enter the battlefield and enters the graveyard triggers. With two [card Semblance Anvil]Anvils[/card] out, Spine of Ish Sah is three mana for a Vindicate with buyback. Semblance Anvil is just a three for one waiting to happen with Acidic Slime in the format, but if you felt like taking this list to an FNM, I wouldnāt object.
Untitled Deck
Sword of Feast and Famine: Iām of the strong opinion that this is the worst of the three Swords currently available in Standard (Sword of Body and Mind, Sword of Vengeance). Both of the rider effects will often be useless, and equipment is more useful against the UG decks in the current environment that the black decks. Sure, your pro black guy can block a vampire, but youāre still getting overrun. And Sword of Vengeance? That cards is an absolutely beating in Titan mirrors, leaving your Grave Titan or [card Wurmcoil Engine]Wurmcoil[/card] alive, and turning Acidic Slime into a veritable engine of destruction.
Thopter Assembly: One will be run in Extended Time Sieve. In Standard, Myr Battlesphere is better in nearly every way.
Contested War Zone: You canāt really count this as a land slot, as too often youāll be losing it to random plays from the opponent. So, is giving Honor of the Pure āT: Add 1ā worth also giving it the chance of losing it? Maybe. Iād personally leave this in the board if theyāre in a list.
[card Plains]B[/card][card Island]a[/card][card Swamp]s[/card][card Mountain]i[/card][card Forest]c[/card] [card Plains]l[/card][card Island]a[/card][card Swamp]n[/card][card Mountain]d[/card][card Forest]s[/card]: At first, I was bothered by the fact that we were getting new basic lands. After all, set sizes have already shrunk. Do we really need them to shrink more? but then I collected myself and considered things, and realized that Mirrodin Besieged is a standard size set, plus ten basic lands. Weāre not losing anything by having them in there. And being aware of how much art costs, Iād say that Wizards choosing to change up the art the way they did with these basics is an absolute smash hit, and approve wholeheartedly.
And finally, the Training Grounds Watch:
Vedalken Anatomist, Hellkite Igniter, Dross Ripper, Myr Welder, Tangle Hulk.
No real stars for this update to the watch, although Myr Welder can open up an entire class of cards to us, which include, in Standard, Contagion Clasp, Contagion Engine, Mimic Vat, and Myr Reservoir.
Go have fun at you prereleases, and make sure to weigh in with your TO and online with how you feel about this new take on the prerelease format.
Arthur Halavais
http://arthur.halavais.net/
@ahalavais on Twitter
ROFLMAO @ "I didn’t get my panties in a twist when Doom Blade replaced Terror, and I’m not getting them that way now." Sick article
The Philadelphia PTQ season is Standard, not sealed. Three of the six GPs that feed Philadelphia are SOM block limited – is that what you meant?
You mad?? Mortarpod is the single equipment i'll jam into every infect deck i have. It gives infect deck a great reach to end games. You will never ever play into the core unless you open like 3 blasts 2 turn to slags in SoM since 2RR is not splashable.
Great read. The "This odd tournament structure also means that a player paying attention at the prerelease can gain profitable knowledge by watching his opponent’s plays" bit hadn't even occurred to me. Welcome to the site!
Nice article, and good to have already various PoV regarding the set. I'll see which holds true in the prerelease and after š
You didn't really mention anything about the revoker in any other formats besides standard where its obviously lackluster. in vintage, and possibly legacy, having hate attached to a 2/1 is a good thing rather than standard where its bad. in vintage, it can be a 2/1 that names time vault or jace, then beats face. even in T2 its no pithing needle but it still shuts off a planeswalker and demands an answer.
I think if you're gonna say there are 13 reprints you might want to mention 10 of those are lands. š
Really nice article overall. I'm planning to spend pretty much all day at one of the large regional prereleases and playing multiple flights, so I plan on going both Mirran and Phyrexian.
Certainly if you look at just MBS and go card-for-card, the Phyrexians are better. Way better. No argument there.
However, one of the things I've noticed from doing this little test repeatedly ( http://boosterme.heroku.com/choose ) is that if you go Phyrexian, it's not unusual that you get pretty much nothing from your three SOM packs. If you go Phyrexian, you're almost certainly going Infect, and it's not too hard to whiff on any decent infect cards in three random packs of SOM. We're all used to drafting SOM, in which Infect is viable. But Infect pretty much sucked in SOM Sealed unless you got a Skittles or a Putrefax.
So, if you go Phyrexian, your SOM pool can easily suck. A lot of the good-for-limited rares in SOM are completely dead if you go Phyrexian: Hoard-Smelter, Steel Hellkite (well, not dead, but certainly not synergistic at all), Chimeric Mass, Etched Champion, Precursor Golem, Spikeshot Elder, Sunblast Angel, etc.
If you go Mirran you are virtually guaranteed a bunch of decent Red and probably at least some good White; all the good RW Metalcraft stuff in SOM will complement your MBS packs. (If you go Mirran, you are almost certainly playing Red, with either W or U as your second color. Splash Black if you get multiple Go for the Throat.)
I'm sure what'll happen when I go Mirran is that I'll pop a Skittles and a Putrefax, and that when I go Phyrexian I'll pop a Koth and a Hoard-Smelter. I think people need to be ready to be screwed really hard by getting the "wrong" SOM pool for their faction, and I think the odds of this happening are substantially higher if you go Phyrexian.
That noted, as you said, the incremental card advantage is still better on the Phyrexian side, but I think bombs and synergy favor the Mirrans, so I think it'll be more even than the picture you painted.
We'll see how it goes.
My Pre-release was most players playing mirran. About 1/3 of the players played Phyrexian.
The Seattle prerelease was about 58% Phyerxian overall, though the sealed portion was closer. 2HG was way more heavily Phyrexian, as you might guess since that effectively puts their opponent at 10 life to start instead of 30.