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The Color Wheel and Legacy: White

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Today we'll continue our exploration of Legacy and the Color Wheel, moving onto the series’ second installment. You’ll find all the White cards you can comfortably prepare to see in Legacy, alongside the most prominent decklists harnessing the color.

SERIES INDEX

  1. The Color Wheel and Legacy: Intro
  2. The Color Wheel and Legacy: Green
  3. The Color Wheel and Legacy: White

THE COLOR WHEEL AND LEGACY: WHITE

White as a color is easy to define, judging by the fact that you can simply grab a handful of White cards and get a feel for what White is about. To be clear, White puts value in the group, the community, and its civilization as a whole. White's ultimate goal is peace, harmony, and perfection — a world where everyone gets along and no one seeks to disturb the bonds of unity that White had worked so long to forge. To govern and protect its community, White makes use of and puts value in a number of broad concepts; morality (ethics, religion), order (law, discipline), uniformity (conformity), and structure (government, planning).

-MTG Salvation Wiki

White’s Role in Legacy

White holds ownership over the best removal in the format: Swords to Plowshares & Path to Exile. Arguments can be made over which spell is the “best”, but the overwhelming consensus is that Swords to Plowshares gets the nod over Path to Exile in most decks, with Path serving as Swords 5-8. As it turns out, a basic land is far more valuable of a resource than a few points of life in most matchups.

White creatures are rarely extolled for their vanilla—plain and boring, not necessarily White—bodies. You’ll find relevant utilities attached to nearly every White creature worth its weight in salt, such as:

  • protection (Mother of Runes),
  • tutorability (Stoneforge Mystic & Knight of the Reliquary),
  • graveyard hate (Jötun Grunt),
  • tempo limitation (Ethersworn Canonist),
  • and color locking (Iona, Shield of Emeria).

White also likes to:

  • remove cards from the game—rfg, or the proper “Exile” (Swords to Plowshares & Oblivion Ring),
  • stop cards from being played (Orim's Chant & Silence),
  • gain life (Baneslayer Angel & Exalted Angel),
  • stop life from being lost (Moat & Ghostly Prison),
  • reset the board’s creatures (Wrath of God & Day of Judgment),
  • and wipe away all the lands (Armageddon & Catastrophe).

As the strongest removal in the format requires nothing more than a single source of White, it's fairly easy to work in a couple of on-color duals in order to reliably cast a Swords to Plowshares. White also gets along well with Green, as the combination of the two produces the beefy land tutor Knight of the Reliquary, the combo and Force of Will hoser Gaddock Teeg, and the artifact/enchantment hate of Qasali Pridemage. Mixing White with Blue offers the classic Meddling Mage, which can shut down entire decks unprepared for needing to remove a creature.

Stoneforge Mystic has been drawing a ton of attention lately, as it can search up some amazing equipment and cheat around counterspells in order to get it on the field. Umezawa's Jitte, Sword of Fire and Ice, Sword of Light and Shadow, and, more recently, Batterskull make for excellent targets that can single handedly reverse the course of a game. The ways to play Stoneforge Mystic and Batterskull deserve an article on its own. Absurd things can come from flashing in a 4/4 blinkable lifelink creature for 2.

Currently, the most competitive mono-White deck is Death & Taxes. Beyond the Stoneforge Mystic package, the deck also takes advantage of cards like Flickerwisp or Mangara of Corondor and Karakas, alongside the instantability Aether Vial, and the way the triggers resolve on the stack.

White Cards You’ll See

First, what I believe to be the top five White cards currently seeing play in Legacy:

I'd also recommend watching Magic TV's Top 8 of the Week: Best White Cards. Tristan Shaun Gregson and Luis Scott-Vargas' review of the colors is a little more holistic in that they include cards that are either banned or no longer see play in Legacy, but I'd still encourage you to watch it as it's some good entertainment. They also discuss the top 8 walls after reviewing White, which is a fun list to consider.

For those unable to watch Youtube at work, here's a spoiler.

  1. Swords to Plowshares
  2. Balance
  3. Armageddon
  4. Land Tax
  5. Stoneforge Mystic
  6. Lin Sivvi, Defiant Hero
  7. Wrath of God
  8. Replenish

Whether Swords to Plowshares should be ranked above Balance is debatable, as Balance is easily regarded as one of the most powerful cards of all Magic history. But it's their list. So it goes.

Anywho, onto the most common White cards you may run across in any particular meta. Keep in mind that there are always players digging up uncommonly played cards, so this list is by no means absolute. It should, however, help familiarize you with the cards you are most likely to see.

Creature

Non-creature

Multicolored

White-producing Land

The following cards should also be included: Jötun Grunt; Kataki, War's Wage; Orim's Chant; and Serra's Sanctum.

White Decks

You will (likely) find White cards in four styles or types of decks:

  1. Knight

    Knight of the Reliquary, Path to Exile, and Swords to Plowshares are the White cards you're most likely to run across in any of these decks.

    Zoo (G/W/R aggro) is a deck where you play a creature and turn it sideways. If there's a creature blocking the way, Zoo has an arsenal of Red and White removal spells that will clear the path. Red offers burn and spot removal alongside the frustratingly good Grim Lavamancer.

    Bant (named after the Shards of Alara shard) opts to play Blue over Red in order to support a counter package, sometimes running the Natural Order/Progenitus package or one to two Elspeth, Knight-Errant. Bant occasionally veers into more of a tempo strategy, packing Stifles and Horizon Canopy to earn the title of "New Horizons".

    The Rock and Junk combine Black, White, and Green in order to make use of discard and disruption. Black and White also offer the destroy-anything power of Vindicate.

  2. Stoneforge

    Stoneforge Mystic is one of the new kids on the block. It's also really, really, really good. It's safe to say that these decks exist in order to take advantage of her cheating tutoring.

    Cards Stoneforge is willing to put into your hand:

    and any other pet equipment someone may want to tutor up.

    Then she will Vial/cheat it into play at instant speed, working around counters.

    Another exploit people have been recently taking advantage of is equipping a Mirran Crusader with good equipment. Doublestriking with a Batterskull (12 damage, +8 life), Umezawa's Jitte (8 damage, netting 2 counters), Sword of Fire and Ice (8 damage, +2 cards, two Shocks), and so is fairly absurd. Not to mention Mirran Crusader is already pro-Green and pro-Black...

  3. Prison

    Mono-White Stax is (used to be?) a deck that attempts to lock the other player out of being able to do anything, whether that be attack, keep a permanent around, or have fun. Ghostly Prison and Magus of the Tabernacle are the key players in this strategy.

    You'll find Moat and other cards like Solitary Confinement in Enchantress and decks that utilize the Thopter Foundry/Sword of the Meek combo, effectively locking an opponent out of the game.

  4. The Rest

    I promise I'm not being lazy by just lumping the rest of the decks into a category conveniently called "The Rest". It just happens to be that they're all around the map, so it'd be a little silly to consider each archetype its own classification.

    Sometimes people want to run one color. Sometimes people realize they would like some removal. Splashing White for Swords to Plowshares is easy enough, especially when all you need is a single White source in order to utilize the best removal in the format.

    We also have decks like Cephalid Breakfast utilizing en-Kor cards, TES splashing White for Orim's Chant, and maybe someday new Affinity brews slinging Dispatch.

Show All Decklists
Collapse All Decklists

Knight

Zoo by John Kubilis
Top 8 at Grand Prix-Providence 2011 (Legacy)
Providence, Rhode Island, United States on 2011-05-29

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Zoo

Maindeck

2 Gaddock Teeg
3 Grim Lavamancer
2 Knight of the Reliquary
4 Qasali Pridemage
4 Steppe Lynx
4 Tarmogoyf
4 Wild Nacatl
1 Fireblast
4 Lightning Bolt
4 Path to Exile
2 Price of Progress
2 Sylvan Library
4 Arid Mesa
1 Forest
1 Horizon Canopy
1 Karakas
1 Mountain
1 Plains
2 Plateau
1 Savannah
3 Taiga
3 Windswept Heath
4 Wooded Foothills

Sideboard

3 Choke
1 Gaddock Teeg
2 Krosan Grip
2 Price of Progress
1 Relic of Progenitus
2 Swords to Plowshares
2 Thrun, the Last Troll
1 Tormods Crypt
1 Umezawa's Jitte

[/expand]

Bant Aggro by James Rynkiewicz
1st at Grand Prix-Providence 2011 (Legacy)
Providence, Rhode Island, United States on 2011-05-29

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Bant Aggro

Maindeck

1 Birds of Paradise
3 Knight of the Reliquary
3 Noble Hierarch
2 Qasali Pridemage
2 Stoneforge Mystic
1 Tarmogoyf
2 Vendilion Clique
4 Brainstorm
3 Daze
4 Green Suns Zenith
2 Jace, the Mind Sculptor
3 Mental Misstep
1 Sword of Feast and Famine
4 Swords to Plowshares
2 Sylvan Library
1 Umezawas Jitte
1 Dryad Arbor
1 Forest
1 Karakas
1 Maze of Ith
4 Misty Rainforest
2 Savannah
3 Tropical Island
2 Tundra
3 Wasteland
4 Windswept Heath

Sideboard

1 Bojuka Bog
1 Dispel
1 Gaddock Teeg
2 Krosan Grip
1 Mental Misstep
1 Path to Exile
2 Rhox War Monk
3 Spell Pierce
1 Sylvan Safekeeper
1 Thrun, the Last Troll
1 Umezawa's Jitte

[/expand]

New Horizons by Mike Hawthorne
Suggested on 2011-05-26
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New Horizons

Maindeck

1 Vendilion Clique
2 Terravore
4 Knight of the Reliquary
4 Tarmogoyf
2 Engineered Explosives
2 Elspeth, Knight-Errant
3 Daze
4 Stifle
3 Mental Misstep
4 Brainstorm
4 Force of Will
4 Swords to Plowshares
2 Ponder
4 Wasteland
1 Karakas
3 Misty Rainforest
4 Windswept Heath
3 Tundra
3 Tropical Island
3 Horizon Canopy
1 Forest

[/expand]

The Rock by Ian Ellis
Suggested on 2011-06-03
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The Rock

Maindeck

1 Thrun, The Last Troll
3 Knight of the Reliquary
2 Tarmogoyf
2 Stoneforge Mystic
4 Dark Confidant
1 Birds of Paradise
4 Swords to Plowshares
4 Thoughtseize
2 Gerards Verdict
2 Maelstrom Pulse
3 Vindicate
2 Green Sun Zenith
3 Mox Diamond
2 Senseis Divining Top
1 Umezawas Jitte
1 Sword of Fire and Ice
1 Marsh Flats
3 Verdant Catacombs
3 Windswept Heath
2 Bayou
1 Savannah
1 Scrubland
2 Horizon Canopy
1 Bojuka Bog
1 Dryad Arbor
1 Karakas
2 Wasteland
1 Maze of Ith
2 Forest
1 Plains
1 Swamp
[/expand]

Junk by David Paschal
13th at a StarCityGames.com Legacy Open tournament
Louisville, Kentucky, United States on 2011-05-22

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Junk

Maindeck

2 Mox Diamond
2 Senseis Divining Top
4 Dark Confidant
4 Knight of the Reliquary
2 Qasali Pridemage
4 Tarmogoyf
2 Pernicious Deed
1 Sylvan Library
3 Swords to Plowshares
4 Hymn to Tourach
1 Inquisition of Kozilek
3 Thoughtseize
4 Vindicate
1 Forest
1 Plains
1 Swamp
3 Bayou
1 Bojuka Bog
2 Horizon Canopy
3 Marsh Flats
1 Maze of Ith
1 Savannah
3 Scrubland
3 Verdant Catacombs
1 Wasteland
2 Windswept Heath
1 Karakas

[/expand]

Stoneforge

Death and Taxes by Daniel Payne
10th at a StarCityGames.com Legacy Open tournament
Orlando, Florida, United States on 2011-05-15

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Death and Taxes

Maindeck

3 Jotun Grunt
3 Phyrexian Revoker
3 Mangara of Corondor
4 Flickerwisp
4 Mother of Runes
4 Serra Avenger
4 Stoneforge Mystic
4 Swords to Plowshares
4 Aether Vial
1 Sword of Fire and Ice
1 Sword of Light and Shadow
1 Umezawas Jitte
1 Oust
11 Plains
4 Rishadan Port
4 Wasteland
4 Karakas

Sideboard

3 Ensnaring Bridge
1 Relic of Progenitus
1 Tormods Crypt
1 Ethersworn Canonist
1 Phyrexian Revoker
1 Oblivion Ring
1 Serenity
1 Wheel of Sun and Moon
4 Enlightened Tutor
1 Oust

[/expand]

U/W Stoneforge Mystic by Owen Turtenwald
Top 8 at Grand Prix-Providence 2011 (Legacy)
Providence, Rhode Island, United States on 2011-05-29

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U/W Stoneforge

Maindeck

4 Stoneforge Mystic
1 Vendilion Clique
1 Batterskull
4 Brainstorm
1 Crucible of Worlds
3 Daze
4 Force of Will
3 Jace, the Mind Sculptor
4 Mental Misstep
2 Spell Snare
4 Standstill
1 Sword of Body and Mind
4 Swords to Plowshares
4 Flooded Strand
3 Island
4 Mishras Factory
1 Plains
4 Polluted Delta
4 Tundra
4 Wasteland

Sideboard

1 Batterskull
3 Meddling Mage
1 Oblivion Ring
4 Path to Exile
1 Pithing Needle
3 Relic of Progenitus
1 Vendilion Clique
1 Wrath of God

[/expand]

B/W Discard by Joe Bernal
4th at a StarCityGames.com Legacy Open tournament
Louisville, Kentucky, United States on 2011-05-22

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B/W Discard

Maindeck

1 Batterskull
3 Chrome Mox
2 Senseis Divining Top
1 Sword of Fire and Ice
4 Dark Confidant
3 Gatekeeper of Malakir
2 Mirran Crusader
3 Stoneforge Mystic
3 Swords to Plowshares
1 Umezawas Jitte
1 Elspeth, Knight-Errant
3 Cabal Therapy
4 Hymn to Tourach
4 Thoughtseize
4 Vindicate
3 Bitterblossom
1 Plains
2 Swamp
1 Godless Shrine
4 Marsh Flats
4 Scrubland
3 Verdant Catacombs
3 Wasteland

Sideboard

1 Sword of Feast and Famine
2 Tormods Crypt
2 Phyrexian Revoker
2 Tidehollow Sculler
1 Mirran Crusader
1 Shriekmaw
3 Extirpate
1 Surgical Extraction
1 Swords to Plowshares
1 Elspeth, Knight-Errant

[/expand]

Prison

Enchantress by Adam Baxter
14th at a StarCityGames.com Legacy Open tournament
Louisville, Kentucky, United States on 2011-05-22

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Echantress

Maindeck

4 Argothian Enchantress
1 Blood Moon
1 City of Solitude
3 Elephant Grass
4 Enchantresss Presence
1 Moat
1 Oblivion Ring
2 Runed Halo
1 Sigil of the Empty Throne
3 Solitary Confinement
4 Sterling Grove
4 Utopia Sprawl
4 Wild Growth
1 Words of War
1 Enlightened Tutor
1 Emrakul, the Aeons Torn
2 Replenish
3 Chrome Mox
4 Forest
2 Plains
2 Horizon Canopy
1 Misty Rainforest
2 Savannah
1 Taiga
1 Verdant Catacombs
4 Windswept Heath
1 Karakas
2 Serras Sanctum

Sideboard

1 Pithing Needle
1 Choke
2 City of Solitude
1 Humility
4 Leyline of Sanctity
2 Runed Halo
2 Wheel of Sun and Moon
1 Enlightened Tutor
1 Replenish

[/expand]

White Stax by Desmond Ng
Australian Nationals (Legacy) on 2010-07-23
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White Stax

Maindeck

2 Exalted Angel
4 Magus of the Tabernacle
1 Elspeth, Knight-Errant
4 Armageddon
4 Chalice of the Void
4 Crucible of Worlds
4 Mox Diamond
4 Smokestack
3 Trinisphere
4 Ghostly Prison
1 Oblivion Ring
4 Ancient Tomb
4 City of Traitors
3 Flagstones of Trokair
1 Karakas
4 Mishras Factory
5 Plains
4 Wasteland

Sideboard

3 Aura of Silence
1 Oblivion Ring
2 Rule of Law
3 Suppression Field
1 The Tabernacle at Pendrell Vale
2 Tormods Crypt
1 Trinisphere
2 Wrath of God

[/expand]

Counterbalance/Thopter Combo by Monti Andrea
Tarmogeddon 4 - Padova (Legacy) on 2011-04-10
[expand title="Click to Show Decklist" swaptitle="Click to Hide Decklist"]

Counterbalance/Thopter Combo

Maindeck

4 Brainstorm
3 Counterspell
4 Enlightened Tutor
4 Force of Will
4 Swords to Plowshares
1 Engineered Explosives
1 Pithing Needle
4 Senseis Divining Top
1 Sword of the Meek
2 Thopter Foundry
1 Vedalken Shackles
4 Counterbalance
1 Humility
1 Moat
1 Oblivion Ring
1 Elspeth, Knight-Errant
2 Jace, the Mind Sculptor
1 Academy Ruins
4 Flooded Strand
3 Island
3 Misty Rainforest
2 Plains
1 Seat of the Synod
1 Tropical Island
4 Tundra
2 Underground Sea

Sideboard

1 Aura of Silence
1 Circle of Protection Red
1 Energy Flux
1 Engineered Explosives
1 Ensnaring Bridge
1 Ethersworn Canonist
1 Humility
2 Meddling Mage
3 Perish
1 Pithing Needle
1 Relic of Progenitus
1 Tormods Crypt

[/expand]

The Rest

U/W Landstill by Gerry Thompson
2nd at a StarCityGames.com Legacy Open tournament
Orlando, Florida, United States on 2011-05-15

[expand title="Click to Show Decklist" swaptitle="Click to Hide Decklist"]

U/W Landstill

Maindeck

1 Crucible Of Worlds
2 Vedalken Shackles
4 Standstill
4 Brainstorm
3 Counterspell
4 Force of Will
4 Mental Misstep
4 Repeal
4 Spell Snare
3 Swords to Plowshares
4 Jace, the Mind Sculptor
6 Island
3 Mishras Factory
4 Misty Rainforest
3 Scalding Tarn
4 Tundra
3 Wasteland

Sideboard

1 Crucible Of Worlds
1 Engineered Explosives
3 Pithing Needle
2 Spell Pierce
4 Submerge
1 Swords to Plowshares
3 Llawan, Cephalid Empress

[/expand]

Cephalid Breakfast by Orrin Beasley
13th at a StarCityGames.com Legacy Open tournament
Atlanta, Georgia, United States on 2011-04-03

[expand title="Click to Show Decklist" swaptitle="Click to Hide Decklist"]

Cephalid Breakfast

Maindeck

4 Aether Vial
3 Cephalid Illusionist
3 Daru Spiritualist
1 Karmic Guide
3 Narcomoeba
3 Nomads en-Kor
1 Pestermite
4 Brainstorm
4 Force of Will
4 Worldly Tutor
1 Kiki-Jiki, Mirror Breaker
3 Cabal Therapy
1 Dread Return
4 Living Wish
3 Ponder
4 Flooded Strand
1 Misty Rainforest
3 Polluted Delta
3 Starlit Sanctum
3 Tropical Island
3 Tundra
1 Underground Sea

Sideboard

1 Cephalid Illusionist
1 Daru Spiritualist
1 Gilded Drake
1 Harmonic Sliver
3 Meddling Mage
1 Nomads en-Kor
3 Krosan Grip
1 Ray of Revelation
1 Emrakul, the Aeons Torn
1 Kataki, Wars Wage
1 Starlit Sanctum

[/expand]

TES by Liam Kane
3rd at a StarCityGames.com Legacy Open tournament
Los Angeles, California, United States on 2011-03-27

[expand title="Click to Show Decklist" swaptitle="Click to Hide Decklist"]

TES

Maindeck

4 Chrome Mox
4 Lions Eye Diamond
4 Lotus Petal
1 Ad Nauseam
4 Brainstorm
4 Dark Ritual
3 Orims Chant
1 Silence
4 Burning Wish
4 Duress
1 Empty the Warrens
4 Infernal Tutor
4 Ponder
4 Rite of Flame
1 Tendrils of Agony
1 Bloodstained Mire
2 City of Brass
4 Gemstone Mine
1 Misty Rainforest
1 Polluted Delta
1 Scalding Tarn
2 Underground Sea
1 Volcanic Island

Sideboard

4 Xantid Swarm
2 Echoing Truth
1 Krosan Grip
1 Wipe Away
1 Diminishing Returns
1 Empty the Warrens
1 Grapeshot
1 Ill-Gotten Gains
1 Shattering Spree
1 Tendrils of Agony
1 Thoughtseize

[/expand]

Show All Decklists
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Until Next Time…

GP Providence was a good time with great people. Piloting BUG Disruption (Team America with Bob over Stalker), I ended up out after Round 7 on Day 1, losing to Merfolk twice and U/W Standstill in game three moments from going to time. Merfolk has never been a very favorable matchup, especially upon mulligan, so I wasn't terribly crushed over my losses. You don't always have Deeds when you needs it.

I'll have the next installment of The Color Wheel and Legacy up soon.

Relating back to Magic TV's ranking of the top 8 White cards, how would you rate Balance in terms of overall power within Magic?

Doug Linn mentioned to me that he's had some serious discussions on whether Balance or Ancestral Recall in the second best card behind Black Lotus. I'd love to hear some of your thoughts on this, as I'm sure the debate has been going on at kitchen tables for over a decade.

Until next time!
Tyler Tyssedal

Bonus! White Cards Banned in Legacy

3 thoughts on “The Color Wheel and Legacy: White

  1. This is an excellent series! I don't have much more to add yet, but as someone who has been getting more and more into Legacy, this is something I'd have appreciated having access to from the start. 🙂

  2. Great article. I just got into Legacy a month or two ago and have been piloting a mono-white aggro-midrange deck. Though I would have loved to see this as my first primer, it's still a helpful resource. Thanks!

  3. I’ve been playing on and off for years now and I found this very helpful in narrowing down my options to exactly what I needed to complete my sideboard. Thanks for understanding the true nature of what we need as deck designers.

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