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Dana Kinsella brings us a hyper-aggressive U/W Legacy Infect deck that proves itself as a quick win covered in fun.
So I think the reason most of us actually read these article isnāt because weāre interested in any authorās particular life.
The real reason is, of course, because we want the latest ātechā.
I donāt know that the list I am about to share with you is necessarily the latest ātechā, but it certainly is a bit different and has definitely done well enough for me to bring it to the table for discussion.
But first, Iām going to share a bit about my particular life and how Magic was introduced to me.
In the Beginning
In the beginning there wasā¦LOST
The year was 2005. I was a Jr. in College, lying on the couch I had passed out any number of times, watching televisionās premiere of LOST, Season 2.
OH! and I had monoā¦
I had been on that couch watching Scrubs, The West Wing, Smallville, and, of course, LOST for the better part of a month. No class for this guy. But, unfortunately, that also meant no drinking, playing or going out with the boys.
Or the girls, for that matter.
It was with this background my roommate Matt Quinn said to me, āYou wanna learn to play Magic?ā
Since Iām not sure what kind of language I can actually use in this articles, weāll just say my response started with an F, sounded like Duck and ended with a resounding āNO!ā
Thank the lord Matt is a no BS kinda guy and told me I was learning so that he didnāt have to watch LOST anymore. *
This little lesson turned into a 4-5 hour a day ācasualā habit between the four roommates of the house. Of course we all thought we were the ābeeās kneesā, but my first adventure into ācompetitive Magicā (FNM) left me with a solid 0-4 in matches 0-8 in games, feeling like I had just woke up next to Kurt from Glee! after a LONG night of drinking.
Fast forward to the present. Unfortunately I still find myself occasionally feeling like the morning after with Kurt, but thatās another story entirely.
I have spent the last few years honing this crazy skill, travelling the country, making some awesome friendsāsometimes winning, sometimes losing, but, above all, having a great time.
But why should anyone want to listen to me?
The sarcastic/likely answer is that you probably shouldnāt. But I have had some alright successes on my path.
I made Top 4 of Star Cityās Open Minneapolis, helped design the U/G Scapeshift deck that took GP Atlanta by storm, and I traditionally start every major tournament and PTQ I enter at X-0 only to finish 9th-16th, or, in the case of Star City Opens, 33rd.
So, now youāre probably still asking yourself āWhy do I care how you started Magic and your past?ā
Truth is: I donāt know. But for now Iām going to blame the whole thing on Ray Charlesā¦
U/G Infect. In Legacy.
A totally different Magicā¦
Back when they spoiled Glistener Elf, I thought
well there it isā¦1 mana 1/1 infectorā¦.can it be done?
This thought sat in the back of my mind for a while until one day, a little over a month ago, I found my old Pog collection.
Pogs, for those of you who donāt know, were these stupid little round pieces of cardboard, originally from milk cartons, with pictures on them. These became EXTREMELY popular when I was in elementary school. And then kinda disappeared.
I had some Crazy 8 Balls, Yin-Yangs, a few of Jordan and Pippen and then, low and beholdā¦
Magic Johnson
My new roommate Jessen had been calling Poison Aids** for as long as it had been a mechanic, so I took this Pog as a sign.***
Legacy Infect Had to be Done!
āU/G Infectā
Seriously. This deck is FAST.
However, unlike some of the turn 1-2 combo decks in Legacy, this one isnāt as much of a āglass canonā.
In fact, this deck loves to sit down and see a Tendrils player on the other side of the table.
Now, as we all know, Legacy is huge, so I canāt say that every matchup is peachy keen. However, I can say that this deck at least brings game against most of the tier one decks and is too fast for most of them.
The one card you donāt want to see the other guy lead with is Wild Nacatl. Game one vs. Zoo is pretty atrocious. After board, however, things look much rosier.
The main idea with this deck is to land a turn one infector.
This can be an Elf or an Inkmoth. Elf is superior here, as Inkmoth is a little trickier to win on turn two with, although itās possible.
With a turn one infector, Invigorate+ Berserk is going to go a long way towards winning. And fast.
If a turn one infector isnāt possible, a turn two Blighted Agent is always nice, but nearly any old infector will do. Once you have an infector stuck on board, the game becomes one where youāre simply making sure that dude stays there.
Nearly the rest of the deck is designed with that specific goal in mind. Notice that all of our ādudesā are 1/1s, as this makes them cheap and fast. But it also allows them to die toāquite literallyāANYTHINGā¦
Imagine talking to Doom Blade guy about this deck.
The truth is that, while any removal will kill any of our dudes, we know the main culprits:
etcā¦
Our deck is made up of three convenient parts:
- Dudes
- Pumps
- and Counters
We also play Brainstorm for good measure, seeing that itās the best card in the format.
So how do we save our dudes from Lightning Bolt?
Well, almost all of our pumps would work, although weād rather have those hit the other guyās dome. But that beautiful new card Mental Misstep seems right for the job. And with the game on the line, a little card disadvantage via Force of Will has never killed anyone (above one life).
Except the opponent when our dude survives. š
When I first started playing this deck I used my counters like I would in a control deck.
Aether Vial? Nope.
Tarmogoyf? I think not.
Enter my Blighted Agent dying to some stupid removal spell a turn or two later.
With this deck we care little for the spells our opponents play unless our death is on the stack or the spell is pointed at one of our dudes.
Point is: SAVE YOUR COUNTERS.
Save them for a turn when you can make little old 1/1 Elf into 10/10 trample Elf with Force/Misstep backup.
Often that turn is 2 or 3.
Some points of Interest about this deck:
- Invigorate is SOOOO awesome here. We care not what our opponents life is at, so this is just a free +4/+4.
- One land hands can be okay. Most of the spells in this deck are free or close to free, so if your opener has a dude or two, a pump or two, and a counter or two with a Tropical Island, it could just be all you need. Just hope they donāt have the opening Wasteland.
- Ichorclaw Myr + Rancor= š
Sideboarding
While Legacy is an ever evolving format and there are any number of viable decks at any given time, let us look at the most recent SCG Open in Seattle for a semi-accurate expected metagame.
Hive Mind:
-3 Ichorclaw Myr
+ 2 Daze
+3 Nix
As much as I hate to admit it, this deck is becoming more real every tournament lately. There were three copies in the Top 8 and four in the Top 16 this past weekend. However, the best way to beat Hive Mind is with situational counters (targeting the Hive Mind), and we have those. Daze is good here and Nix is pure GOLD. Other than that, our goal is to try and be faster than them. And we can be.
NO RUG:
This matchup is pretty solid to begin with. These are the only changes I would maybe ever make, and only if I feel they are running a particularly heavy counter suite.
+2 Daze
Weāre normally quite a bit faster than NO RUG, as they either win through some heavy beats or slapping down a crazy 10/10 Protection from Everything kinda guy really earlyā¦. The extra Dazes can help us counter the Natural Order if theyāre still alive by turn three or four.
ZOO/BLUE ZOO/BURN:
-2 Ichorclaw Myr
+3 Misdirection
+3 Divert
Like I said earlier, these are our hardest matchups. Force is just card disadvantage against these decks and is WAY too expensive to get the right outcome. These decks have too much redundancy to care too much if one of their spells gets Forced. Misdirection and Divert, however, really shine in these matchups. When they attempt to Lightning Bolt our dude, it gets turned back around on THEIR dudeā¦ or at least at their dome. Though we really donāt care about that. Just so long as it doesnāt kill our infector.
U/W Stoneblade; U/W Control/Standstill; Team America:
-2 Vines of Vastwood
-1 Rancor
+3 Divert
+3 Misdirection
While the cards that come in are the same as they are versus Zoo (or any of those types of decks), the reasons are very different. Now we are not turning their own lightning bolt against them, but rather trying to steal their Visions. We side like this versus any Hymn deck as well for the same reason. We need our cards and they can easily answer a lot of our spells as one-for-ones, so we need to prevent them from getting ahead if the game goes long.
Dredge:
-2 Daze
+4 of your favorite anti-graveyard card
The matchup isnāt bad, even without the graveyard hate, as they donāt interact with you and you really donāt care to interact with them. Use Mental Misstep to counter their first turn Dredge enabler. Youāll come to realize decks that donāt interact with you donāt do very well. Once you add some graveyard hate to deal with a possible NUTSO first Dredge or two, youāve sealed the deal and are likely pretty solid.
Until Next Timeā¦
While I donāt know if this deck has what it takes for a huge tournament, I would definitely recommend giving it a try.
If nothing else, it is really fun.
Which, in the end, is what this game is supposed to be about.
So go ahead give it a try. You may be as surprised as the guy who is poisoned across from you.
Thanks for reading. Please feel free to leave any advice or ideas on this deck (or even for future articles of interest!) in the comments.
Dana Kinsella, E.S.Q.
*Other than that series finale, I still hold fast to the fact that Lost was a great series.
** Jessen keeps trying to convince me to bring informational pamphlets with me so I can educate the people I beat with this deck. Iām not quite there yet, though.
***Also, AIDS is very real and not something to take light-heartedly outside of funny jokes.
Love the deck, have been running a similar build as well and having great success I was running -4 land +4 petal to ensure a T1 infector but I have seen both lists run well. Glad to see someone else is on the Infect Stompy train.
Yup, solid article and deck. I've run the same version Ryan is (though with the Petals SB), and the deck is seriously sick.
Which creatures do you use then? Also, swords is awesome obviously, especially in a vacuum, but like I said this deck doesn't care very much what the other guy does unless you're just dead that turn. Almost all the creatures in here are unblockable or essentially so which is another reason I like Blue so much.
Glistener Elf, Ichorclaw Myr, and Lost Leonin. I also only run 3 Bersek, since it's kind of bad on its own, and Groundswell instead of Might of Old Krosa (since I always felt like I needed protection to cast the Might).
Dana!!!!! Nice article man. I'm glad to see you took some time out of jet skiing in your hot tub to write an article. Good work hope to read more from you in the future. If not I'm sure ill need to borrow some cards soon.
Oh hai! We had a match at a PTQ last limited season. Nice to see you writing for QS. Good stuff!