Alan,
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]]>Booster Battle Packs, especially a complete set, offer almost infinite limited fun (that's an oxymoron). I'm particularly impressed with how the packs work together both thematically and mechanically. It would be interesting to see if you could build a complete deck using two packs as a starting point.
]]>I taught my girl using my decks, but seeing both my hands and hers, and explaining to her everything I was and wasn't doing, what she should and shouldn't do and why. She understood it really well and really fast. 🙂
But sadly, she grew bored of magic really fast… 🙁
If you split with a friend, that's $5 for a pack and some misc cards. Not too shabby. And it's a good way to kill time. Now, in terms of an introduction to limited, not much choices to be made. You pretty much just add the correct color cards out of your pack into your deck, and that's it. Although drafting or sealed deck would be intimidating for a brand new player.
]]>The spell is an instant combat trick that involves tokens AND is usually played between the sub-steps of combat. That’s a lot going on with packets that usually only have cards with 1 relevant ability line at most.
I would suggest replacing it with a Gallows Warden to show off the semi-lord synergy with the other spirits in the packet (and highlight Doomed Traveler’s ability).
]]>The only issue I really had with the booster battles was how simple the decks turned out to be. Sure, you can get somewhat creative but overall you're going to be seeing the same card interactions several times. I think making it a pool of 4 sets of 15 cards and 3 packs each would really boost the ability to make interesting decks.
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