And against the Bloom Titan deck you kept up snag AND path and didnt cast either of them on the plant token? and then SIDED THEM OUT? I am so confused,,,,
]]>If you’re going slivers you need something different/better than what merfolk does. I think there are enough slivers that something else is possible. Tom Ross posted some combo slivers options last year
Creatures (36)
4 Dormant Sliver
4 Firewake Sliver
4 Frenetic Sliver
4 Galerider Sliver
4 Gemhide Sliver
4 Manaweft Sliver
4 Predatory Sliver
4 Striking Sliver
4 Virulent Sliver
Lands (20)
1 Forest
1 Island
1 Mountain
2 Breeding Pool
4 Cavern of Souls
4 Misty Rainforest
4 Scalding Tarn
1 Steam Vents
1 Stomping Ground
1 Pendelhaven
Spells (4)
4 Summoner’s Pact
Other deck:
Creatures (34)
4 Dormant Sliver
4 Firewake Sliver
4 Frenetic Sliver
4 Galerider Sliver
4 Gemhide Sliver
1 Harmonic Sliver
4 Manaweft Sliver
1 Predatory Sliver
4 Striking Sliver
4 Virulent Sliver
Lands (20)
1 Forest
1 Island
1 Breeding Pool
4 Cavern of Souls
1 Hallowed Fountain
4 Misty Rainforest
1 Mutavault
1 Scalding Tarn
4 Sliver Hive
1 Steam Vents
1 Stomping Ground
Spells (6)
4 Summoner’s Pact
2 To Arms!
Sideboard
4 Diffusion Sliver
3 Harmonic Sliver
3 Predatory Sliver
4 Blood Moon
1 Sliver Hivelord
I agree about Crystalline. Basically we make a poor aggro deck, and lack the tools to be a good tempo deck.
The Merfolk comparison is better but yeah, it’s not better than any aggro or tempo deck.
Caverns should probably be in there, yeah. Company isn’t good here because of weak flips.
I’d sink in two articles worth of time into determining whether or not a deck is viable, as I’ve done.
]]>