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WotC loves throwing a card in now and again with a huge drawback and non-obvious power level. A card that to some looks completely terrible, and to others totally busted... somehow. It used to be more common that cards had outright downside, but these days when you see a downside it usually intentionally pushes a specific deckbuilding direction. Demonic Pact is exactly such a card.
If you can survive three turns of activating this card (and stop the fourth from happening) then you get some pretty good value for your four mana. It's a little slow, but the power is there and the interaction with current all-star Dromoka's Command is worth considering.
When I look at Demonic Pact, I'm immediately reminded of Abyssal Persecutor. It was a card that saw fringe success, though even in the occasions when it was winning was avoided by most players, likely due to the commonality of risk aversion.
Demonic Pact looks to have constructed potential, but we'll have to wait and see. Do you think it will make splashes, or are the downsides too great?
like many of the spoiled mythics, I think this will be relegated to EDH funtimes. Venser has a new friend
Not really sure what to make of this card. I was discussing this one with my brother and he pointed out that how the card is worded is probably going to cause headaches for people playing MtGO who get into too much of a hurry. I can’t wait until I see the first player lose by misclicking. Seems like it would be funny to Donate it, though I doubt it would be any good in a tournament.
I have been play testing this in g/b collected company elves, using reclamation sage as the escape route.
Very powerful, but I would suggest sacking a turn early to be safe. :p