Although these effects can be nifty, they are generally too slow and inconsistent to build a deck around. It works in something like Death and Taxes, but you can’t rely on those effects in the faster Allies deck. That said, I’m a huge fan of Flickerwisp in this format and think it could definitely have a home in Allies if they were lacking for interaction pieces. Ghostway, however, would be bad in tandem with Company/Vial/Chord.
]]>We’ll definitely revisit the deck with BFZ out. Although BFZ didn’t offer that many new tricks, the new one-drop and Lantern Scout (plus Ally Encampment) are all cards to think about in an updated version.
]]>Hey, I posted some feedback for you on your tapped out account.
]]>Why wait? Try my 5 color allies, it does great in the meta… http://tappedout.net/mtg-decks/all-in-allies/
]]>Here is my current list: http://tappedout.net/mtg-decks/all-in-allies/
]]>I’ve seen parish in builds, I just don’t like the drop in synnergy, but I havent tested it. I brewed the initial deck list, and found me winning tons of times with singer, esp having the copycat ally. If you want, you can check out MODO dailies list; i 3-1ed 2-3 times and 4-0ed with the battlesingers.
]]>(MadKat here, the guy who made the original version) When first brewing the deck I felt the same way, and left red out. I happened to put it back in again and found out how powerful singer is…as in, there are times that you will get a turn 3 win with your battlesinger out! Aside from that, I’ve won many, many matches with battlesinger. What is your list looking like now? This is my current list…. http://tappedout.net/mtg-decks/all-in-allies/
]]>Here is my current list: http://tappedout.net/mtg-decks/all-in-allies/
I havent tried out any of the points brought up by Sheridan, so I may do that soon, but feel free to recommend changes including those cards! helps me remember to try them.
]]>Yeah I would love to. Let me look through everyones comments, then I’ll hit you up. 🙂
]]>I really like your article; you do a really good job articulating the strengths of Allies. Man, I consider myself a semi-pro brewer, but it is a completely different skill to turn around and write an article about it. I’m glad us brewers have someone like you who can flush out our brews. I have plenty more in the works, maybe we can do some brewing together sometime, and break the format…
I like your point on learning the lessons from previously established decks, and not necessarily copying it. I actually made the original version of all-in-allies based on merfolk and boggles. Merfolk with the amount of creatures, aethervial, and the land count. Also paying attention to CMC and what can be put in. (it was actually the master of the waves that convinced me to start trying Collective company) Boggles, I based it on because hardened scales allies is a lot like a combo deck, and you need a certain number of to make that combo. When making the deck, that is why i decided to include bojuka brigand and the blue allies, for the redundancy.
I like your point on dropping the vial, though I’m not sure if i want to yet. I do have trouble around that curve at times, but then other times vial totally wins the games. Also, I think the lesson we learned from merfolk is that 20 land aggro, with above 1 cmc creatures, needs vial. Buuuuuut, I could be wrong…..
I like Dromokas command: basically everything you said, and honestly, the two colors we are wanting to be always there are white and green. I don’t like Boros because it is harder on the mana. I’m definitely going to try this card today. The only thing is that it is two cmc instead of one, so it is harder on our curve since there are so many 2 cmc creatures…
I think in your list you are going for more of the tempo feel of merfolk, which i think I designed the deck to be able to do. Have you played this list yet? How is it working?
]]>No worries! I think citation and attribution is one of the most important and under-appreciated parts of Magic writing, so I’ll always cite finishes if I have the information. Also, if you have any interest in doing a contributor article about Allies and your experience with the deck, feel free to email me.
]]>wow, i totally looked over your reference…. My bad, I feel silly about that. sorry 🙁
]]>Kazandu Blademaster is the biggest reason, why this deck can compete. He easily outgrows Goyf and co and has with First Strike and Vigilance 2 very relevant combat abilities. Furthermore, Kabira Evangel is another big reason, why this deck works. Being able to swing through a stalled board “without” a problem is huge.
As you stated, CoCo is absurd in this deck. A single CoCo swings around the whole match, the second wins you the game (normally). It is nearly the same as with CoCo Slivers, the value you gain from CoCo is so huge, that many decks can’t compete with it. Since Sweepers are at a all time low, it might be wise to play such a deck.
Greetings,
Kathal
Sure. Again, far from optimal, but I seem to hit T4-5 wins often.
4 Kazandu Blademaster
3 Ondu Cleric
4 Halimar Excavator
4 Akoum Battlesinger
4 Hedron Crab
1 Angel of Glory’s Rise
1 Unburial Rites
3 Rally the Ancestors
4 Faithless Looting
4 Thought Scour
3 Izzet Charm
1 Gifts Ungiven
1 Noxious Revival
4 Scalding Tarn
4 Flooded Strand
1 Arid Mesa
2 Steam Vents
1 Godless Shrine
1 Watery Grave
1 Sacred Foundry
3 Hallowed Fountain
1 Plains
2 Island
2 Seachrome Coast
1 Desolate Lighthouse
The main win cons are the milling or swing for a lot of damage with Battlesinger haste/boosts. Usually you gain 10-50 life too. It might finally be time for the Angel/Rites package to go, but there are times where I cast Rally at their EoT, mill myself a decent chunk of cards, then untap and Rites on Angel for an even bigger reanimation burst that gets to stay in play (although it can’t get any Ondu this way).
It’s amazing how quickly you can sift through cards with Looting/Scour/Charm. Crab + fetches fill your own yard at turbo speeds and Halimar’s little self mills help too. I haven’t changed the land base since I replaced Immortal Servitude with Rally, so it could use some adjustments as well.
Not sure if this shell is close to what Jordan faced, but it is surprisingly consistent.
]]>Hopefully. I think this tribe is pretty close to being a contender for Tier 2 – just needs a couple more tricks in the toolbox.
]]>