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Metagame Changes After SCG States

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StarCityGames has done a lot to support Modern in the past year, and their support doesn't get much better than the October States circuit. Whether you're a player who got to enjoy some Modern action or a format aficionado who got to enjoy 50+ Top 8 standings, States was an exciting midpoint between GP Oklahoma City and GP Pittsburgh in November. In today's article, we're going to look at the metagame implications of SCG States, and how those forces fit into the broader Modern context around these nationwide tournaments.

Melira Art

Our November metagame update is due for release next week, so you can think of today's article as a sneak peek of that column. We'll also spend more time today focusing on States itself, not on the dozens of other events throughout October. In many respects, the collective States results represent the generic, mid-sized Modern event you can expect in the American metagame. This makes it an interesting case study from which we can unpack broader format implications. Whether you are heading to the SCG Open this weekend or just getting ready for Pittsburgh at the end of next month, this article will give you the Modern scoop you need to get ready for an unusually diverse field.

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The Pre- and Post-SCG States Metagame

Earlier this month, we pushed out a mid-October metagame update covering the 9/1/2015 through 10/15/2015 period. Those stats are currently reflected on our Top Decks page. Mid-month updates generally reflect a wider period than month-to-month ones, mostly to account for metagame fluctuations that have not yet run their course. The wider date range also helps bolster sample sizes: many tournaments don't post results as they happen, and a 9/1-10/15 period helps account for this lag.

Arcbound RavagerGoing into SCG States, we could expect a metagame that wasn't too dissimilar from the September format described in our last breakdown article. You could expect a lot of Affinity, a mix of Abzan and Jund, and much less Twin than we have grown accustomed to. You could also expect a relatively open tier 1 with seven distinct decks, not to mention the combined URx Twin share which was hovering in the 8%-9% range (no single Twin deck was over 4%, however). Grixis was still relatively absent in this update, although the overall tier 2 decks were some of the most diverse we have seen in months, with decks like UW Control and Ad Nauseam showcasing Modern's diversity.

Things look surprisingly different after SCG States. To assess the difference, I looked at the metagame period leading up to States (9/1 - 10/17) and compared deck shares with their representation during the States tournaments themselves. This helps us observe any pre-trends leading into States, but also allows us to challenge those pre-trends based on the event results.

The table below shows this comparison, indicating the difference between the two metagame shares. In the interest of space and consistency, I'm only looking at decks that were tier 1 or 2 going into States with one notable exception. Test your metagame knowledge and see if you can spot it!

DeckPre-States
Meta Share
States
Meta Share
Meta Share
Change
Affinity8.99%8.82%-0.17%
Burn7.88%8.58%+0.70%
Jund7.66%8.09%+0.43%
RG Tron5.99%6.13%+0.14%
Junk3.88%5.39%+1.51%
Merfolk4.22%5.15%+0.93%
Abzan Company2.89%4.90%+2.01%
Infect5.44%4.66%-0.78%
Amulet Bloom3.77%4.41%+0.64%
UR Twin4.22%3.68%-0.54%
Elves2.00%3.68%+1.68%
Grixis Control2.66%3.19%+0.53%
Grixis Twin4.44%2.94%-1.50%
Gruul Zoo1.00%2.45%+1.45%
Naya Company1.89%2.21%+0.32%
Ad Nauseam2.22%1.72%-0.50%
Grixis Delver2.22%1.72%-0.50%
Living End1.55%1.72%+0.17%
Scapeshift1.44%1.47%+0.03%
UW Control2.11%0.74%-1.37%

The table is sorted by the SCG States prevalence (second column), but I strongly suggest you also sort it on the "Difference" column to see which decks were the biggest winners and losers.

Huntmaster of the FellsFor the most part, these changes are well within the range we would expect of deck shifts from month to month. For example, Jund saw a slight .43% increase, but that probably doesn't mean Jund is really moving up in the metagame standings. Sorry that the Siege Rhino vs. Huntmaster of the Fells debate won't be settled today! Jund's .43% change is within the expected variation we would get in any sample of tournaments, just like flipping a fair coin doesn't always get a perfect 50-50 split on heads and tails. We've used confidence intervals to help us account for this variance in the past, and we can apply that same method here.

Here's the same table again, cutting out all decks with insignificant change between the pre-States and States period (for you stats folks, our confidence interval is a relatively conservative -.2% - .7%).

DeckPre-States
Meta Share
States
Meta Share
Meta Share
Change
Junk3.88%5.39%1.51%
Merfolk4.22%5.15%0.93%
Abzan Company2.89%4.90%2.01%
Infect5.44%4.66%-0.78%
Elves2.00%3.68%1.68%
UR Twin4.22%3.68%-0.54%
Grixis Twin4.44%2.94%-1.50%
Gruul Zoo1.00%2.45%1.45%
Ad Nauseam2.22%1.72%-0.50%
Grixis Delver2.22%1.72%-0.50%
UW Control2.11%0.74%-1.37%

These 11 decks are the big successes and failures of SCG States, although we'll need to go deck-by-deck to really see what mechanisms are at play in their movement. All of these decks experienced unusual metagame shifts that are unlikely to be explained purely by chance. We won't know until the end of October if those shifts are big enough to have a format-wide impact, but they were definitely at play in States and are likely to at least inform the SCG Open metagame we'll see this weekend in Dallas.

In these next two sections, I want to dive a little deeper, doing a quick deck-by-deck breakdown of these winners and the losers. Numbers are only as good as the explanations and context around them, so well need to examine those conditions to figure out why some decks succeeded and others faltered.

The Winners!

  • Abzan Company (+2%)
    collected companyCollected Company was by far the biggest winner at SCG States, with its two main decks (Abzan Company and Elves) dramatically outperforming their pre-States metagame shares. Naya Company had a small drop but one within the confidence interval, so I'm not too worried about its prospects. Company decks are on the rise for the same reason Affinity was blowing up all autumn: Twin's surprising decline. We'll get to Twin later, but for now it's enough to acknowledge the URx Twin fall and how this allows Company to excel in Modern. Twin decks have a lot of removal and don't care much about a trillion life, which is bad news for Melira and friends. Add crap like Dispel to the mix, not to mention Blood Moon and Anger of the Gods, and you have a real nightmare. Company players can rejoice that this deck is going down. As an added factor, Company players also have an above-average Affinity matchup, which makes these strategies well-positioned in an Affinity-heavy, Twin-light metagame.
  • Elves (+1.7%)
    Heritage DruidMore little green men who are happy to see less Deceiver Exarch at the top tables! Elves hates sweepers, doesn't pack a lot of removal, and struggles to assemble synergies under constant burn pressure. If we continue to see less Twin, we'll also see more Elves along the way. Unlike Abzan Company, however, Elves can struggle with the Affinity matchup, which is a big reason you see Company mages sleeving up Abzan cards and not just Elvish Archdruid and his people. We're at a weird point where there's enough Affinity for Abzan Company to benefit from the matchup, but also enough Affinity for Elves to be held back: the relative Company shares could change, depending on how this shakes out.
  • Abzan (+1.5%)
    Lingering SoulsNo matter what the Modern metagame looks like, we can always count on Abzan and Jund to be locked in an eternal struggle for top BGx contender. Jund is on top for now, but don't count on that to last forever. As players start packing larger creatures to get out of Lightning Bolt range, or try to go too wide for Kolaghan's Command to handle, you can expect the BGx mages to return to Path to Exile and Lingering Souls. Stony Silence doesn't hurt either, as no one wants to go into events with a bad Affinity matchup. I don't know if we're at the Jund/Abzan tipping point yet, but as Abzan keeps climbing we might get there soon.
  • Gruul Zoo (+1.45%)
    Burning Tree EmissaryRemember that untiered list which got added to the table? That would be Gruul Zoo, aka "Small Zoo", aka "Too-Much-Pressure-Zoo". While everyone else was messing around with those silly robots, Zan Syed took a fiery Gruul Zoo build to the gold at an SCG Premier IQ in Atlanta. Nothing says aggro quite like a succession of Burning-Tree Emissarys hitting the board on turn two, and that's exactly what players like Doug Hendrickson did at his SCG States event in Colorado. Gruul Zoo's ascent reflects the Modern penchant to trend linear in open metagames. Gruul Zoo does this well by going wide to the max in a metagame without too many sweepers and where most players are worried about artifacts (against Affinity) or single threats (against Infect). I imagine we'll see more of these Burn/Zoo hybrids, all of which exist on different points of that spectrum, as we move into November.
  • Merfolk (+.9%)
    Master of the Pearl TridentOn the one hand, I'm never surprised when Merfolk does well. It's such a solid deck with lots of random strong matchups and punching power. On the other hand, I don't really understand why this deck is doing well in our current metagame. Twin, Merfolk's best matchup, is on a hard decline. Affinity, Merfolk's worst matchup (and I mean god-awful worst matchup), remains at the top. My only explanation is that Merfolk has a lot of middling 50-50 or 55-45 matchups to make up for the awful Affinity duel, which gives it legs fins in an open, off-season metagame.

The Losers...

  • Ad Nauseam (-.5%)
    Ad NauseamI'm only including Ad Nauseam here because it showed up in the quantitative analysis. From a qualitative perspective, I don't see Ad Nauseam being any better or worse off after States than it was before. This is a rogue combo deck that will sometimes excel and sometimes fail spectacularly. It's the kind of deck that is good at smaller events where you can take a field unprepared, but much worse in larger ones where you will randomly stumble on bad matchups. For all intents and purposes, Ad Nauseam should still remain a ~2% deck in your book, even if it was slightly less popular at States.
  • Grixis Delver (-.5%)
    Kolaghans CommandNot all -.5% changes are created equal. Unlike Ad Nauseam's dip, Grixis Delver's small decline represents a real drop in the format. As we've seen over the last few months, Grixis strategies are struggling mightily to remain relevant in Modern. Grixis Control (and its midrangey Liliana of the Veil-powered variants) saw a slight uptick to around 3.2%, and it's no coincidence that this increase (+.53%) is almost identical to Grixis Delver's decrease. This represents Grixis players shifting their cards around to keep competitive in a format that is heavily anti-Grixis. We see this echoed in Grixis Twin's decline (see below), a further indictment of the Grixis color pairings. There are lots of reasons for this shift: decks going big or wide to dodge one-for-one RB removal, a painful manabase that can't recover lost ground against linear decks, etc. The end result is less Grixis in Modern, and although I expect this to turn around in the future, I don't expect we'll see that for at least a few more months.
  • Infect (-.8%)
    Blighted Agent Infect always hovers in the 3.5% - 4.5% range, occasionally rising higher when players forget about it. This time, players remembered. Infect had a good September, starting with some strong finishes at SCG Cincinnati and retaining momentum throughout the month. It's no surprise that Infect retreated in October after players caught on and packed their Spellskites. Infect also suffers splash damage from rising Abzan Company shares, all of which contribute to this temporary decline. Expect Infect to stay in this range for the next few months, bouncing up and down as other metagame factors make the deck better (more Affinity) or worse (more Twin).
  • UW Control (-1.4%)
    Supreme VerdictPoor Sun Titan and Dragonlord Ojutai. After months (years!) out of the spotlight, UW Control finally earned a coveted tier 2 slot in our September rankings. States casts doubt on these September finishes, suggesting the deck might not be as lasting or powerful as many expected. I'm a little surprised at this because UW Control has enough sweepers to handle go-wide linear decks and enough lifegain/mana stability to avoid incidental lifeloss. We might think this would set up the deck for States success. With one notable exception, Craigo Bargo's win at SCG Kentucky, the deck fell flat all weekend. I think this reflects player uncertainty more than deck relevance. The surrounding Modern metagame hasn't changed much since September, back when UW Control made its recent climb, which suggests to me that players are just leaning more linear than controlling. I expect UW Control will return to glory in coming events, especially as players figure out whether they want to play the Emeria version or the more traditional Snapcaster/Angel one.
  • UR Twin / Grixis Twin (-.5% / -1.5%)
    TwinHere we are again: another metagame-related article reporting on another Twin decline. The most important part of the SCG States drop is the split between UR Twin's and Grixis Twin's relative dips. Grixis Twin, following the fate of Grixis decks throughout the format, took a giant hit to its old share. Then there's UR Twin, the time-tested contender, with a much more modest .5% drop. Incidentally (spoiler alert for next week!), UR Twin fared much better in the overall metagame, so I'm willing to write off at least the UR Twin decline as a States-specific oddity. It's certainly not reflected in the overall metagame, where UR Twin is back to a much more respectable 4.2% share after weeks under 3%. Grixis Twin, however, is a very real decline corresponding to the Grixis combinations' very real downfall. Throughout the year, we saw Grixis Twin's fortunes rise with the rest of the Grixis decks. As such, we can't be too surprised when Grixis shares trend in the other direction. To some extent, we'd need a lot more data to know if that's a real relationship or just a cute narrative, but I'm sticking with it at least through the end of the year.

Modern After SCG States

I'm pumped for SCG Dallas this weekend and for its impact on the November metagame update coming next week. Between the old Modern standbys in this article and some newcomers like Knightfall and Bring to Light Scapeshift, it promises to be an exciting tournament. I'm also still working on those Ancestral Vision in UR Twin tests, and you should be hearing about results soon. With all the metagame updates happening, the timing hasn't been good to report back on the banlist testing.

What are some other takeaways you saw from SCG States? Any other metagame movements you think we should ignore or pay attention to? Bring it down to the comments and I'll see you there!

7 thoughts on “Metagame Changes After SCG States

  1. Hello, Sheridan. I think you may remember me(gkourou).
    As a relatively new Grixis Aggro-Control(I prefer this term over the flat out wrong “Grixis Control” one) player, I would like your (statistical-and not only) experties on the deck.
    The story goes like that: New powerful cards in the grixis combinations were printed, and the deck hit tier 1 after chapin’s success. We can see a dramatic decline some months now.
    I am aware of the many bad matchups in the tier 1 category the deck has(Burn, Affinity, Merfolks, Abzan) and some notable tier 2 & 3 decks.
    I am aware as well that players were prepared all this time for “Grixis Control” deck and they were packing in some hate in the form of graveyard hate(Spellbombs or Relics). But Grixis Control does not mind this kind of hate that much, contrary to some people’s opinions. Much like Jund, you can not simply hate Grixis Control deck because both decks are 100% “fair”(I will just use this term for now and leave this discussion for some other time).
    But are there in your opinion some other reasons behind this “Grixis Control” decline? (a big percentage of Grixis Control players currently play under Grixis Twin? or something else)?
    Thanks for your time reading this and for your possible answer.
    PS: Thanks for the articles and keep up the great work.

    1. Hey there! I think two of the biggest reasons for Grixis Control’s decline are other decks a) going big and b) going wide. In this case, “going big” doesn’t just mean packing creatures with high toughness that dodge Bolt/Command. It also means playing cards and strategies that go over the top of Grixis’ typical interaction lines. As for going wide, that’s embodied in decks like Gruul Zoo and brethren. The go-wide decks are the biggest problem, because Grixis packs too many one-for-one interaction pieces and no sweepers. These decks also take advantage of the Grixis manabase, punishing players for effectively starting at 17-15 life with gradual damage.

      I also think another reason for Grixis’ decline is player perception. People think the deck is ill-positioned and thus move away from it. Although there are legitimate reasons to avoid Grixis decks in the current metagame, there are more players avoiding Grixis than represent its real performance. That is also to say, the deck is better than its current representation suggests. I expect this will reverse if we can get even a few big Grixis wins on the board: Modern players are notoriously change-averse, so they are unlikely to keep playing Grixis if the format narrative suggests it’s a bad deck.

  2. It seems pretty accurate that uw control fell victim to the format’s diversity.

    It also makes a lot of sense that the format had adapted to grixis being the marquis control stategy—aggressive decks that seem to be doing well are resilient against spot-removal. Threats either get protected or require lots of resources to control.

    In general, Modern doesn’t favor control strategies due to the powercreep of other archetype’s cards.

    1. In part, I think the perception about Modern being unfavorable for control comes from a very narrow and surprisingly outdated definition of “control”. Many would have us believe that control decks need to be creatureless, comboless, draw-go, countermagic-heavy decks. This is an extremely limited definition of control that neither corresponds to recent Magic formats nor even to the older decks which many people enshrine as part of this viewpoint. For instance, I categorize both Scapeshift and UR Twin as control decks, especially UR Twin which time and time again wins games from the control vantage. When we expand our control definition, we see that control is alive and well in many formats, and that the Modern versions aren’t too different from those elsewhere.

  3. It’s great that you were able to put some numbers on these trends, Sheridan. I think you’re spot-on with your analyses, especially the UR Twin correction that will soon come rolling in. The meta is ripe for that deck to make a triumphant return, BGx and Merfolk matchups be damned. I’m a bit disappointed that UW Control is scuffling (after some testing from the other side of the ledger, I think the value-based, proactive version is probably better suited for the rigors of Modern), but hopefully its pilots regroup and find a way to make it work.

    Another thing I’d like to ask is about the decks that were closest to clearing your +0.7% confidence interval (Burn, Grixis Control, and Amulet Bloom). Obviously, you can’t say anything as definitive as what you shared in the article because the data isn’t robust enough, but can you share any hunches with regards to the trends? I think that Grixis Control is going to eventually morph into some hybrid of the current version and Grixis Midrange that can at least fight through either Leyline of the Void or Leyline of Sanctity to some degree (as of right now, Control can’t beat Void and Midrange can’t really beat Sanctity). I also think Amulet Bloom’s continued rise is a trend to watch, since innovations like more Tolaria West and Dragonlord Dromoka have smoothed out some of the kinks in the system. And Burn… well, Burn is good in Modern. ‘Nuff said.

    What are your thoughts?

    1. I also hope UW Control rallies and returns to its September spotlight. Given how similar the overall metagames look, I think this is a definite possibility for November.

      From what I’ve seen, you are spot-on in identifying a Grixis evolution to a more midrangey, IoK+Lily build. This hybridization process is often what we see in major archetypes that need to evolve to face new metagames. To some extent, the UR Twin/Grixis Twin balance illustrates this principle, as does the many faces of Burn (Naya Burn, Mardu Burn, Jund Burn, Nacatl Burn, etc.).

      As for Amulet Bloom, it’s the sort of deck that, if forgotten, will always rise to the top. When it’s remembered and respected, the deck can be checked. To me, this suggests both that the deck is much weaker than its critics will claim (it’s more easily hated than people would have us believe), but also that the deck is more dangerous than its supporters would admit.

      1. What do you mean Amulet Bloom is more dangerous and much weaker at the same time? I don’t think anyone is going to argue that Blood Moon basically kills the deck if it is resolved, but it is also weak to Infect (although not unwinnable) and loses to itself sometimes. However you can never really count it out of any game as long as neither pilot drew a nut hand. But this has always been the case with Bloom.

        Couldn’t a different explanation be that there is sense that it is reasonably safe from banning (despite people still clamoring for it) as it has survived a few list updates now? Also there is a perceived skill floor for the deck which may have scared people off.

        I think it might be in the same boat as GR Tron; when it’s good it’s very good and T1 but somewhat dependent on meta shifts. That said, people like CVM have been piloting it for a while regardless of meta and had success. Tier 1.5 maybe?

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