Comments on: The Case for an Amulet Bloom Banning https://www.quietspeculation.com/2016/01/the-case-for-an-amulet-bloom-banning/ Play More, Win More, Pay Less Thu, 14 Jan 2016 13:55:11 +0000 hourly 1 By: Danchou https://www.quietspeculation.com/2016/01/the-case-for-an-amulet-bloom-banning/#comment-2123350 Thu, 14 Jan 2016 13:55:11 +0000 http://34.200.137.49/?p=6480#comment-2123350 If they ban bloom, they should definitely ban Hive Mind. It’s the only card in the deck, that actually does kill before turn 4 “consistently” with a good hand.

Banning Amulet, Titan or Bloom would just be stupid. None of these cards are overpowered or violate any modern rules.

Yes Titan Bloom is strong, has inevitability and and is pretty much unstoppable once Primeval Titan resolves and survives, but honestly, if you let it, it’s your fault.

Hive Mind Pact Turn two is another story, but even that is weak to hand disruption.

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By: Anonymous https://www.quietspeculation.com/2016/01/the-case-for-an-amulet-bloom-banning/#comment-2123349 Thu, 14 Jan 2016 04:58:52 +0000 http://34.200.137.49/?p=6480#comment-2123349 It is sad to see the amount of sheeple that just want the deck banned so apparently 30 games is enough to make a judgment. But alas, I must say that I think Hive Mind is the biggest offender along with slayers stronghold. Why? Because those two cards actually ARE THE REASON the deck wins before turn 4, which evidence shows it doesn’t do that consistently.
Hive mind is really hard to interact with and a large percentage of the time when it resolves you are pretty much screwed and even if you have an answer like natures claim or even a pridemage on the field you can still lose. So take that out of the deck and WOWzers, I guess that solves the insta-win feature of the deck.
Slayers stronghold is the second and probably biggest reason why the deck is so strong, Why? because if amulet plays one titan with its amulet on the field, it can attack right away, netting basically another free way to find another titan. If the original titan doesn’t die, the very next turn comes down another titan with haste and they can give either or double strike. So what is so strong is the fact that if everything went well and no removal from an opponent, you just got 3 titan attacks in 2 consecutive turns and your titan received vigilance so it is also able to play defense. If we take out stronghold this eliminates this from happening, effectively taking away the bane-esque back-breaking play.
Now I completely agree with the comment made in regards to tron. How is a turn 3 planeswalker going up to 10 counters or exiling any permanent any less oppressive than turn 3 primetime? especially without stronghold? Not exactly like heroes downfall or dreadbore is a realistic card to be competitive with. Not to mention how many people misplay all the time vs amulet bloom? The reason they misplay is they A. lack preparation and knowledge B. Most players don’t know how to interact with the stack anymore because wizards is attaching spells to creatures and basically just making it way to easy for people. Not to mention with these newest eldrazi you get frickin cast triggers?? making it even more of a braindead way to play. Ok enough with that rant.. but on to the other issue I have.
Seething song and summer bloom are completely different cards. Seething song by itself, doesn’t need any other cards, it will always add 5 mana for one card. Summer bloom needs a bounceland and an amulet on the field to amount the six mana necessary, or it needs 3 other lands in hand to get it’s full use. So in scenario two, you play summer bloom with no amulet on the field and actually dump 3 lands on the field you essentially have what? 2 cards in hand at most left? Now yes, scenario 1 with amulet and bounceland is the strong and most popular line of play since it leads to the explosive starts but like I said, take away the stronghold and the hive mind and you take away the turn 4 problem while leaving the deck intact.
Also storm while a skill intensive deck, is not a good mechanic on magic cards. The way the decks are designed are completely different and they use their rituals differently. Storm is very hard to interact with, and when its “going off” you really can’t do anything about it minus mindbreak trap or flusterstorm and the izzet overloaded counterspell. Now black has tons of discard but if you play all discard and no pressure, storm will just redraw the cards back. If you happen to not have the counterspell which can handle it then you are left basically guessing which ritual counter. Now I love watching legacy storm because tendrills is so fun and strong but the fact is the deck is completely un-interactive and since there is no FoW in modern, you really need either mindbreak trap, 4 discard spells in the first 3 turns or for the deck itself to fizzle. Also add to the fact the deck is extremely cheap makes it very easy to get out of hand in terms of format health. Storm vs Storm, who will draw first? Even Cedric Phillips will be hard pressed to make that fun to watch.
So while making the comparison of summer bloom being banned because of the ritual in seething song banned from storm is logical in some contexts, I am proposing that they are in fact totally opposite and help their decks operate in different ways if you look at how the decks are constructed and how the cards themselves are designed.
Also, I am not attacking the author of this article or anyone in particular. I am glad someone took their time to go and find some data and propose the hot topic of “bloom banning” since it has been the topic of every other modern article in one way shape or form. Now I will also add this to complement the authors words because alot of this controversy is around the cloudy “turn 4 rule.” (I am really glad you brought this to everyones attention at how poorly Wizards explanation of this and their obvious odd ways of reinforcing this is).
I am not for or against the turn 4 rule, but for the sake of taking a stand I will say that Wizards should take a a stand saying that no deck should be able to win before turn 4. If a deck is capable, we will look at how it is doing so and determine that if the deck does so and is unable to be interacted with by every color and/or multiple cards (that they can clearly list) then it will be put on a “ban notice” that we will announce.
If the deck continues to warp the meta by holding over 15% of the meta for 12 months and can clearly not be interacted with by multiple cards and colors, then it is highly likely that the deck could be banned.

At least by doing this we can get insight to what the hell they are doing in their smoke filled rooms when they make these ban announcements. Burn and infect and affinity would a few examples of the decks that can win before turn 4, but each color in magic has multiple ways of interacting and disrupting those decks game plans.

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By: Rob https://www.quietspeculation.com/2016/01/the-case-for-an-amulet-bloom-banning/#comment-2123348 Wed, 13 Jan 2016 17:29:57 +0000 http://34.200.137.49/?p=6480#comment-2123348 “comprising roughly 15 matches at the Grand Prix, Pro Tour, and SCG Open/Invitational level.”

The only problem I see (which might be huge) is that most of the time when an amulet bloom player makes it onto coverage they are doing well, and that coincides with when most players aren’t packing enough hate for both bloom and tron. Just like other strategies, people need to make sure they have main/sideboard hate for the “Land” decks of the format. Throwing a simple ghost quarter into the mix can throw those early turn wins off by more than enough, not including the times YOU win if they can no longer pay for a pact lol.

To try and only compile data on whether a deck breaks the t4 rule when it is most advantaged (camera time, when hate is typically lower, and people will have less interaction with it) doesn’t really help make a case for banning. Like most powerful decks in our format, preparation is key to beating them.

Last point, if bloom was truly overpowered and that consistent, it would make up a much higher % of our metagame share. We can’t try and blame it on a “learning curve”. We can’t blame it on the price (cheap, real competitive deck). Fear that it will be banned in the future. Why can’t we blame it on either of those things? Because people are willing to do anything when it comes to winning, whether that’s learning something new, or spending some cash. People go out and try and play the deck every time it does well at a big event. Is it that they somehow didn’t spend enough time learning the deck that causes them to lose? Maybe? Or maybe its the fact that their opponents remember the deck exists and suddenly start packing just a few more hate cards each round. There’s a reason that when amulet bloom does well we don’t see a repeat, even when in the hands of a pro… the deck is simply to fragile and inconsistent to go up against proper hate over 9 rounds of a tournament.

Amulet bloom is in my top 3 favorite decks. It’s like affinity of old, when people forget about it, prepare to win.

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By: cwnannwn https://www.quietspeculation.com/2016/01/the-case-for-an-amulet-bloom-banning/#comment-2123347 Wed, 13 Jan 2016 12:01:22 +0000 http://34.200.137.49/?p=6480#comment-2123347 In reply to Mikefon.

I’d say “ban the transgressor” is the most logical policy. But again, I doubt it will happen. Hive mind will remain, bloom will die.

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By: Sean https://www.quietspeculation.com/2016/01/the-case-for-an-amulet-bloom-banning/#comment-2123346 Wed, 13 Jan 2016 11:30:28 +0000 http://34.200.137.49/?p=6480#comment-2123346 I’m not one to ever comment on articles but the fantastic work I’ve seen on your site has compelled me. Just wanted to say I absolutely love the analysis you’re doing here. I think magic players have a tendency to nit-pick over arbitrary details and are contrarian by nature, but to speak objectively this is some of the most thorough analysis I’ve seen anywhere in the magic community. I found this site only a couple weeks ago and am very glad I did, I now check it for content daily. Thank you for all the effort I’m certain this took and keep up the good work!

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By: Mikefon https://www.quietspeculation.com/2016/01/the-case-for-an-amulet-bloom-banning/#comment-2123345 Wed, 13 Jan 2016 10:17:59 +0000 http://34.200.137.49/?p=6480#comment-2123345 In reply to Sheridan Lardner.

A ban of Summer Bloom seems by far the most probable to me. “Ban the ritual” is quite the way they chose in the past and could let the deck survive under some kind of form.
But what about a Tolaria West ban? Since even “Ban the tutor” could be a fine policy.

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By: cwnannwn https://www.quietspeculation.com/2016/01/the-case-for-an-amulet-bloom-banning/#comment-2123344 Wed, 13 Jan 2016 10:07:24 +0000 http://34.200.137.49/?p=6480#comment-2123344 In reply to Sheridan Lardner.

I agree with this.

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By: Daviusminimus https://www.quietspeculation.com/2016/01/the-case-for-an-amulet-bloom-banning/#comment-2123343 Wed, 13 Jan 2016 08:50:46 +0000 http://34.200.137.49/?p=6480#comment-2123343 In reply to Sheridan Lardner.

Hi Sheridan,
Really liked this article, but will echo what JB said – a lot of fluff before getting to the meat. But as you say, no harm in talking it up!
I’m amazed at that Turn 2-3 win percentage, and would be surprised if that held true on a larger sample. To back that up (in a way), I played a 6-round event and cut to top 8 on Sunday, going 4-0-2 in the swiss and loosing in the semis. Although the match-ups dictated this somewhat, my quickest win of the day was actually Turn 5 (I didn’t drop a game in the swiss or quarters, so it wasn’t like my slower kills were detrimental, just that I was violating Turn 4 rules).
Am I right in thinking you watched 15 games from stream and 15 games from MTGO? In that case, if you add another 6 to the list (I know this isn’t a practical thing to do because a) I could be making all this up and b) I’m no pro), but the figures would change be another 3-4%.
Anyway, this was the kinda data I’ve been waiting for, and (once I got to it :P) it was very useful to see. Unfortunately for me, I fully expect your predictions to be right, and its just feels like a case of what gets banned, not if.

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By: Sheridan Lardner https://www.quietspeculation.com/2016/01/the-case-for-an-amulet-bloom-banning/#comment-2123342 Wed, 13 Jan 2016 04:58:34 +0000 http://34.200.137.49/?p=6480#comment-2123342 In reply to JB.

I was a bit worried about that lead-in myself during edits, but hey, can’t blame a guy for building it up within the article!

Although I think the bootstrapped samples are good for estimating win-turn percentages overall, I don’t think they are great for guessing matchup win-turn percentages. We’d probably want more data to do that, but I suspect midrange really struggles in G2-G3 regardless of how G1 goes down.

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By: Sheridan Lardner https://www.quietspeculation.com/2016/01/the-case-for-an-amulet-bloom-banning/#comment-2123341 Wed, 13 Jan 2016 04:56:56 +0000 http://34.200.137.49/?p=6480#comment-2123341 In reply to Darcy Hartwick.

In Bloom’s case, very few of the wins were T2 instead of T3. Then again, in Storm’s case, 1 or 0 of the sampled games was T2 and not T3, so it might not matter too much as a point of comparison. Maybe more interesting if we considered Infect too, a deck definitely capable of T2 wins.

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By: Sheridan Lardner https://www.quietspeculation.com/2016/01/the-case-for-an-amulet-bloom-banning/#comment-2123340 Wed, 13 Jan 2016 04:54:55 +0000 http://34.200.137.49/?p=6480#comment-2123340 In reply to Samuel Joseph Gardner-Medwin.

I’ll be talking about Hive Mind in tomorrow’s article. It’s not an impossible ban. I just don’t think it fits the “ban the ritual” model we’ve seen in past decisions. I wouldn’t be blown away if it got banned, but I also wouldn’t gamble on it.

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By: Sheridan Lardner https://www.quietspeculation.com/2016/01/the-case-for-an-amulet-bloom-banning/#comment-2123339 Wed, 13 Jan 2016 04:51:49 +0000 http://34.200.137.49/?p=6480#comment-2123339 In reply to Aaron Kiffe.

Hive Mind is a possible ban, but I don’t see it fitting the other bans Wizards has fired against the deck. Bloom or Amulet seem much likelier in my opinion.

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By: Sheridan Lardner https://www.quietspeculation.com/2016/01/the-case-for-an-amulet-bloom-banning/#comment-2123338 Wed, 13 Jan 2016 04:50:06 +0000 http://34.200.137.49/?p=6480#comment-2123338 In reply to Fabio.

These kind of super niche bans aren’t Wizards’ style, at least if history sets any precedent. Wizards tends to be fairly decisive in its T4 rule violator bans, which points to Amulet, Bloom, or maaaybe Hive Mind but the latter seems extra unlikely.

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By: Sheridan Lardner https://www.quietspeculation.com/2016/01/the-case-for-an-amulet-bloom-banning/#comment-2123337 Wed, 13 Jan 2016 04:47:31 +0000 http://34.200.137.49/?p=6480#comment-2123337 In reply to Greeno237.

I think it might be skewing MTGO numbers, but it wasn’t a factor in the coverage numbers. Given how similar those numbers are, I am inclined to believe the deck really is in that range, although we could maybe expand it further to be super conservative to the 12%-35% range. I just didn’t give those numbers because they are a bit too broad to be meaningful, and they are unnecessarily conservative.

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By: Sheridan Lardner https://www.quietspeculation.com/2016/01/the-case-for-an-amulet-bloom-banning/#comment-2123336 Wed, 13 Jan 2016 04:46:13 +0000 http://34.200.137.49/?p=6480#comment-2123336 In reply to Dominic Harvey.

This is also in the reddit comment section:

1. I gave a ton of disclaimers on how to treat qualitative evidence like this, and it’s mostly given as a framing for everything else than a deciding datapoint. Those were given at the end of the qualitative section and at the beginning, so I’m really not sure why you think I’m using them as “meaningful arguments”.

2. Experiment was used a number of times at GP Chicago and subsequent events, not to mention on MTGO. It is presented as one of the two types of Storm that got Song banned.

3. As I wrote in the article, they are looking at “results of games”, which I interpret to mean real results in real games. It’s possible they aren’t using GP/PT/MTGO numbers, but if they aren’t, I really don’t know what else they would be using. I’m comfortable assuming they use this data because the alternative is that they are using internal test data or not using it at all. I like to assume they are more rigorous than that. Even if they aren’t, I will certainly try to be just to put actual numbers on the deck and hope they read the article.

4. You can’t assume PT Philly cards were banned because of a fear they would become top-tier. None of the evidence suggests this and it seems to be nothing more than speculation. The T4 rule is the only thing cited, and great emphasis was placed on the “top-tier” piece in that article.

5. Virtual kills are tricky, because every deck has them and we have no idea how Wizards treats them. As I said in the article, I table those because it’s too much speculation for us. I’m fine assuming Wizards reviews real results to determine a win-rate instead of just guessing at it. I’m not fine assuming a definition of virtual wins.

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By: Dominic Harvey https://www.quietspeculation.com/2016/01/the-case-for-an-amulet-bloom-banning/#comment-2123335 Tue, 12 Jan 2016 22:56:46 +0000 http://34.200.137.49/?p=6480#comment-2123335 I expected this supposedly definitive statistical analysis to be more rigorous. A Chris VanMeter article and a SCG newsletter are not meaningful arguments or evidence for a particular outcome, and the other sources you cite are from after the decision would have been made. I’m not convinced that this piece has more or better quantitative data behind it than their ‘subjective’ opinions and predictions.

In the linked article about the turn four rule, you draw conclusions about 2013 Storm’s (the constant references to Epic Experiment are misleading: Experiment was played by some of the Minnesota players for a few events, but Ruel’s GP T8 deck as well as most MTGO lists didn’t feature it) pre-T4 win percentage and argue that this is the threshold for what’s considered acceptable. You don’t show that Wizards was using a similar data set or that their measure of ‘consistency’ is based on data at all. Their stated justification for banning Seething Song isn’t reassuring on that front: less than 4% of the 6-4+ decks at PT RTR, a single GP Top 8, and a presence on Magic Online that was heavily warped by it being the cheapest deck by far. It also doesn’t make much sense to invoke the metagame share of PT Philly decks: those cards weren’t banned based on their specific performance at that event, but out of fear that they would make up a much larger metagame share if they remained in the format (in addition to the T4 principle).

I’d also like to see more discussion of what a ‘pre-T4 kill’ means in this context. When Storm is casting a lethal Grapeshot or Shoal is hitting you for 10+ poison, the line is clear; the same goes for Hive Mind. With Primeval Titan, it’s murky: an Amulet-fuelled Titan on T2 will kill before T4 unless the opponent has removal, but if it gets to attack once the game is surely lost. Without Amulet, T2 Summer Bloom into T3 Primeval Titan often effectively ends the game, but the actual finishing blow doesn’t come for a few turns. On those terms, the stats might underestimate the frequency of the deck’s nut draws.

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By: Greeno237 https://www.quietspeculation.com/2016/01/the-case-for-an-amulet-bloom-banning/#comment-2123334 Tue, 12 Jan 2016 22:15:36 +0000 http://34.200.137.49/?p=6480#comment-2123334 Great article, thanks Sheridan. As a bad amulet bloom player I know I was never close to 20% wins before T4, so the data genuinely surprises me. Is it possible that including games won by concession is skewing your results too high? In my experience on MTGO, people were often way too quick to concede to a T3 titan, are you able to see how much that affected your sample?

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By: Fabio https://www.quietspeculation.com/2016/01/the-case-for-an-amulet-bloom-banning/#comment-2123333 Tue, 12 Jan 2016 21:19:28 +0000 http://34.200.137.49/?p=6480#comment-2123333 maybe Wotc is merciful and will just ban Slayer’s Stronghold. Should slow down the deck enough for modern meta.

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By: Darcy Hartwick https://www.quietspeculation.com/2016/01/the-case-for-an-amulet-bloom-banning/#comment-2123332 Tue, 12 Jan 2016 21:04:17 +0000 http://34.200.137.49/?p=6480#comment-2123332 In reply to Robert.

Another important variable in the analysis. Winning before t4 23% of the time… how much of that % is hive mind vs titan? If banning hive mind drops the pre-t4 win down to 10% or less we may be down into acceptable territory. If it just drops it to 18% or even 15% we may be back here in a year banning bloom anyways (see also: bloodbraid elf into deathrite shaman ban error).

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By: Dan Riemer https://www.quietspeculation.com/2016/01/the-case-for-an-amulet-bloom-banning/#comment-2123331 Tue, 12 Jan 2016 20:47:28 +0000 http://34.200.137.49/?p=6480#comment-2123331 In reply to Coleman Rink.

I know you are just ranting, but I want to point out that this argument was based on Wizard’s turn four rule and not the subjectivity of fun or unfun.

“The key to remember is this: the turn four rule includes both the consistency of a pre-turn-four win and the tiering of that deck. Most Modern commentators and players forget this second piece or willfully ignore it. Also notice the definition doesn’t mention language around “warping” the metagame, being “unfun”, or being “too hard to disrupt”. All of this is either subsumed in the other two definitions, or doesn’t even matter at all.

With this definition in mind, we can move on to Amulet Bloom and how it violates both aspects of the turn four rule.”

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