Comments on: Returning to Innistrad: Card Evaluation Guidelines https://www.quietspeculation.com/2016/02/returning-to-innistrad-card-evaluation-guidelines/ Play More, Win More, Pay Less Fri, 11 Mar 2016 17:12:31 +0000 hourly 1 By: Kim Josefsen https://www.quietspeculation.com/2016/02/returning-to-innistrad-card-evaluation-guidelines/#comment-2124850 Fri, 11 Mar 2016 17:12:31 +0000 http://34.200.137.49/?p=7919#comment-2124850 Here’s what I want out of SOI:

Something’s Denial 1UU
Instant
Counter target Spell

Investigate

They asked, and he said “no”.

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By: SOU Organization https://www.quietspeculation.com/2016/02/returning-to-innistrad-card-evaluation-guidelines/#comment-2124849 Mon, 07 Mar 2016 20:32:36 +0000 http://34.200.137.49/?p=7919#comment-2124849 Anyone else excited about the new blue goyf, Thing in the Ice?! It doesn’t die to bolt, not to hard to flip, and even cyclonic rifts their non-spellskite creatures!
http://mythicspoiler.com/soi/cards/thingintheice.html

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By: Kim Josefsen https://www.quietspeculation.com/2016/02/returning-to-innistrad-card-evaluation-guidelines/#comment-2124848 Thu, 03 Mar 2016 21:27:25 +0000 http://34.200.137.49/?p=7919#comment-2124848 In reply to Sheridan Lardner.

Those 2-3cmc creatures generally provide a sizable upside if they live that outweigh the risk of them getting bolted. A confidant that lives quickly overwhelms opponents in card advantage, An electromancer that doesn’t die allows Storm to go off easier, Merfolk lords vastly increase the clock of their other creatures.

The bolt test is still a fundamental benchmark of the format because creatures need to have a certain “something-something” to them that outweighs the chance they just get bolted. That’s the primary reason Mantis Rider doesn’t get played, but Dark Confidant will.

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By: Roland F. Rivera Santiago https://www.quietspeculation.com/2016/02/returning-to-innistrad-card-evaluation-guidelines/#comment-2124847 Tue, 01 Mar 2016 16:13:27 +0000 http://34.200.137.49/?p=7919#comment-2124847 In reply to Sheridan Lardner.

Getting delirium up is definitely an issue for D&T/Hatebears, but in my experience an opponent that does not kill their creatures is an opponent that loses the game. Additionally, the fact that Topplegeist taps a creature as an ETB effect makes it not a dead topdeck, which is more than the other 1-drops those decks employ can say. I’d consider the Delirium a nice bonus that you’d get in grindy games, and most evaluate it as a 1/1 flier for W that taps something as an ETB. I think that’s enough to get it some run.

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By: Sheridan Lardner https://www.quietspeculation.com/2016/02/returning-to-innistrad-card-evaluation-guidelines/#comment-2124846 Tue, 01 Mar 2016 14:46:53 +0000 http://34.200.137.49/?p=7919#comment-2124846 In reply to Darcy Hartwick.

Sorry, this was unclear. As in, you need to rely on an opponent putting extra stuff in your yard, like blowing up your Vial or killing your creatures.

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By: Darcy Hartwick https://www.quietspeculation.com/2016/02/returning-to-innistrad-card-evaluation-guidelines/#comment-2124845 Tue, 01 Mar 2016 14:45:35 +0000 http://34.200.137.49/?p=7919#comment-2124845 In reply to Sheridan Lardner.

Sadly delirium will only check your graveyard. You’re on your own to get the 4 card types.

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By: Sheridan Lardner https://www.quietspeculation.com/2016/02/returning-to-innistrad-card-evaluation-guidelines/#comment-2124844 Tue, 01 Mar 2016 05:19:19 +0000 http://34.200.137.49/?p=7919#comment-2124844 In reply to Roland F. Rivera Santiago.

Love Topplegeist abstractly. Unfortunately, it’s much harder for the decks that want it (D&T, Hatebears) to activate delirium naturally. You basically need to rely on an opponent doing it, because those decks are going to be lucky to have lands and instants in their yard if anything at all.

That said, I am very excited to see delirium interact with tribal cards like Jordan’s favorite Peppersmoke and Tarfire. Maybe I’l start playing Warren Weirding again!

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By: Roland F. Rivera Santiago https://www.quietspeculation.com/2016/02/returning-to-innistrad-card-evaluation-guidelines/#comment-2124843 Mon, 29 Feb 2016 22:30:32 +0000 http://34.200.137.49/?p=7919#comment-2124843 These are good tips for evaluating a deck, Sheridan. I’ll keep them in mind when analyzing the Shadows over Innistrad spoilers. I’m particularly excited about cards such as Topplegeist, which seem to be pushing the boundaries of how much utility functions can be packed into a 1-drop. I’m hoping it could find a home in decks like Death & Taxes, which is hanging out around in the fringes of Tier 3, but has the potential to rise (especially since Topplegeist and Vial would make it pretty good at fending off Eldrazi attacks). What say you?

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By: Sheridan Lardner https://www.quietspeculation.com/2016/02/returning-to-innistrad-card-evaluation-guidelines/#comment-2124842 Mon, 29 Feb 2016 21:13:52 +0000 http://34.200.137.49/?p=7919#comment-2124842 In reply to Ricardo Takeda.

4+ toughness is definitely a benchmark, but there are enough 2-3 CMC creatures with <4 toughness that are still quite playable in Modern. Of course, all of them are heavily dependent on context. This doesn't even include one-drops, which CAN be Boltable because then you're at least just losing a creature at parity. Two drops like Blighted Agent, Goblin Electromancer, Merfolk lords, Steel Overseer, Dark Confidant, and many more all theoretically fail the Bolt test but give you enough contextual value that it's okay. This is why I'm less worried about the Bolt test in itself and more worried about the Tier 1 context (followed closely by mana cost).

Can't wait for delirium either! Early spoilers are very promising.

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By: Ricardo Takeda https://www.quietspeculation.com/2016/02/returning-to-innistrad-card-evaluation-guidelines/#comment-2124841 Mon, 29 Feb 2016 19:55:16 +0000 http://34.200.137.49/?p=7919#comment-2124841 To be fair, “dies to lightning bolt” is a pretty huge deal.
You do need a creature and generates (or at least threatens to) generate a good value if you want to play a x/3. Given it’s pretty much THE reason to run red in your deck…

Or at least it was before modern went kaput and was replaced by the eldrazi format.

As BGx player, I’m looking forward to cards with the new dellirium mechanic. 4 card types in the grave is difficult at all.

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