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June ’19 Brew Report, Pt. 2: Out in Force

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Last week, we began taking stock of the novel decks appearing in 5-0 dumps post-Modern Horizons. With a ban in the books and M20 entering the card pool, the coming weeks are sure to feature even more upheaval. But lots of new tech is already out in force. Perhaps June's innovation bears signs of what's to come.

Old Dogs, New Tricks

A number of midrange decks have benefited notably from Modern Horizons, and now stand only to improve without Hogaak combo forcing them to sideboard playsets of Leyline of the Void.

Temur Twin, by LOUISBACH (11th, Modern Premier #11905352)

Creatures

3 Deceiver Exarch
2 Pestermite
3 Kiki-Jiki, Mirror Breaker
3 Snapcaster Mage

Planeswalkers

4 Wrenn and Six
2 Jace, the Mind Sculptor

Instants

4 Lightning Bolt
4 Cryptic Command
2 Force of Negation
2 Remand
1 Spell Pierce
1 Spell Snare

Sorceries

4 Serum Visions
1 Anger of the Gods

Lands

2 Breeding Pool
1 Hinterland Harbor
2 Lonely Sandbar
4 Scalding Tarn
3 Misty Rainforest
1 Wooded Foothills
1 Raging Ravine
2 Spirebluff Canal
2 Steam Vents
1 Stomping Ground
1 Sulfur Falls
3 Island
1 Mountain

Sideboard

4 Leyline of the Void
2 Tireless Tracker
1 Force of Negation
1 Engineered Explosives
1 Magmatic Sinkhole
1 Nature's Claim
1 Pithing Needle
1 Pyroclasm
1 Surgical Extraction
1 Thragtusk
1 Weather the Storm

Temur Twin embraces the midrange role uncomfortably forced onto Splinter Twin decks with the banning of their namesake enchantment. Rather than for Tarmogoyf, though, the deck adopts green for Wrenn and Six, a development I wholeheartedly approve of. Wrenn ensures pilots never miss another land drop, a critical benefit for a deck shooting to hard-cast a five-mana creature as early as possible. Raging Ravine and Lonely Sandbar give Wrenn some extra dimensions in terms of land recursion, and further diverts opposing resources, buffing Twin's classical gameplan.

Hexdrinker Jund, by WILDABEAST49 (5-0)

Creatures

4 Hexdrinker
4 Tarmogoyf
3 Dark Confidant
1 Grim Flayer
3 Seasoned Pyromancer

Planeswalkers

4 Liliana of the Veil
2 Wrenn and Six

Instants

3 Assassin's Trophy
4 Fatal Push
3 Lightning Bolt

Sorceries

4 Inquisition of Kozilek
2 Thoughtseize

Lands

4 Verdant Catacombs
4 Bloodstained Mire
3 Blackcleave Cliffs
2 Overgrown Tomb
1 Stomping Ground
1 Blood Crypt
3 Blooming Marsh
1 Nurturing Peatland
2 Swamp
1 Forest
1 Mountain

Sideboard

1 Cindervines
2 Collector Ouphe
2 Damping Sphere
2 Fulminator Mage
4 Leyline of the Void
2 Plague Engineer
2 Ravenous Trap

Hexdrinker Jund is the most recent in a long string of BGx developments. Seasoned Pyromancer and Wrenn and Six have happily joined the Jund cast, and from the dumps seem to position Jund as the frontrunner among BGx decks.

Other lists are foregoing Hexdrinker, but the creature does seem potent in this shell—BGx has always struggled against faster decks it can't adequately disrupt, namely Tron; the 2/1 lets them pressure those strategies from out the gate while scrambling to sequence interaction. In fair matchups, the creature maintains relevance as a mini-Progentius.

Mardu Pyromancer, by ALFREDITOMELIRA (5-0)

Creatures

2 Yawgmoth, Thran Physician
1 Monastery Mentor
4 Young Pyromancer
4 Seasoned Pyromancer

Instants

1 Abrade
4 Fatal Push
1 Kaya's Guile
4 Lightning Bolt
2 Surgical Extraction

Sorceries

4 Faithless Looting
4 Inquisition of Kozilek
2 Thoughtseize
3 Unearth
4 Lingering Souls

Lands

4 Blackcleave Cliffs
2 Blood Crypt
4 Bloodstained Mire
1 Godless Shrine
4 Marsh Flats
1 Sacred Foundry
2 Swamp
2 Mountain

Sideboard

1 Kaya's Guile
3 Blood Moon
1 Dreadbore
1 Duress
4 Leyline of the Void
2 Plague Engineer
3 Wear // Tear

Despite what they might be saying at the LGS, Mardu Pyromancer seems alive and well; this build has clocked multiple 5-0 finishes and Top 8ed a Modern Premier. It integrates Seasoned Pyromancer to flavorful results. On the strategic side, Monastery Mentor joins Young Pyromancer as copy number five. Unearth surfaces as a way to get back into the game after a token-maker is removed, and Yawgmoth, Thran Physician replaces Bedlam Reveler as top-end payoff.

The Cat's Meow

Zoo decks also seem to be performing well online, with a range of GRx decks putting up numbers.

Vanilla Zoo, by LALAUWBA (5-0)

Creatures

4 Wild Nacatl
4 Noble Hierarch
2 Hexdrinker
4 Tarmogoyf
3 Qasali Pridemage
2 Thalia, Guardian of Thraben
2 Ranger-Captain of Eos
1 Knight of Autumn
4 Bloodbraid Elf

Instants

4 Path to Exile
4 Lightning Bolt
4 Lightning Helix

Lands

4 Windswept Heath
3 Wooded Foothills
2 Arid Mesa
2 Sunbaked Canyon
2 Horizon Canopy
2 Razorverge Thicket
1 Copperline Gorge
1 Sacred Foundry
1 Stomping Ground
1 Temple Garden
1 Snow-Covered Forest
1 Snow-Covered Mountain
1 Snow-Covered Plains

Sideboard

1 Ancient Grudge
1 Blood Moon
2 Boom // Bust
1 Chandra, Torch of Defiance
1 Choke
3 Declaration in Stone
1 Gideon, Ally of Zendikar
1 Pillage
4 Rest in Peace

Vanilla Zoo gets its name from its stock appearance—here's a Zoo deck that looks exactly as I'd expect a Zoo deck to look in 2019. Joining the jungle ranks are Ranger-Captain of Eos and Hexdrinker, the latter searchable by the former. Ranger can also find Hierarch, for when exalted might help break a board or threaten lethal, or Nacatl, for when mana is tight. Bloodbraid Elf serves as board-widener extraordinaire, and is best when hitting Ranger.

Three-Drop Zoo, by CIMOS21 (5-0)

Creatures

4 Woolly Thoctar
4 Noble Hierarch
4 Hexdrinker
4 Tarmogoyf
3 Collector Ouphe
4 Gruul Spellbreaker
3 Ranger-Captain of Eos
4 Bloodbraid Elf

Instants

4 Lightning Bolt
3 Lightning Helix
1 Path to Exile

Lands

3 Windswept Heath
3 Wooded Foothills
1 Sacred Foundry
1 Stomping Ground
1 Temple Garden
2 Inspiring Vantage
1 Razorverge Thicket
1 Copperline Gorge
3 Horizon Canopy
2 Sunbaked Canyon
2 Forest
1 Mountain
1 Plains

Sideboard

3 Path to Exile
2 Damping Sphere
3 Knight of Autumn
4 Rest in Peace
3 Thalia, Guardian of Thraben

Three-Drop Zoo also employs the Ranger/Hexdrinker combination, as well as a slew of other three-drop plays—Gruul Spellbreaker I understand, the Ogre having surfaced even in GR Eldrazi, but Woolly Thoctar certainly strikes me as suspicious. And what does the 5/4 replace? None other than Zoo figurehead Wild Nacatl!

There may well be more to this build than its epic cascade hits, though, as H0LYDIVER has also enjoyed success with it. In any case, Collector Ouphe looks great as a mainboard answer to both Altar of Dementia and Thopter-Sword, breakout artifact plays post-Horizons.

Virtue Zoo, by HYBRID7 (5-0)

Creatures

4 Loam Lion
4 Kird Ape
4 Wild Nacatl
4 Narnam Renegade
4 Experiment One
4 Squadron Hawk

Enchantments

4 Force of Virtue

Instants

3 Path to Exile
4 Lightning Bolt
1 Lightning Helix

Sorceries

4 Light Up the Stage

Lands

4 Windswept Heath
4 Wooded Foothills
3 Arid Mesa
2 Sacred Foundry
2 Stomping Ground
2 Temple Garden
1 Snow-Covered Forest
1 Snow-Covered Mountain
1 Snow-Covered Plains

Sideboard

1 Path to Exile
3 Alpine Moon
3 Destructive Revelry
3 Ravenous Trap
2 Rest in Peace
3 Stony Silence

Virtue Zoo is named for one of the most panned of its cycle, Force of Virtue. +1/+1 makes Wild Nacatl, Loam Lion, Kird Ape, and Narnam Renegade exquisitely difficult to remove in Modern, a format whose high-water mark is 3. The stat boost also improves Squadron Hawk, giving the deck aerial-presence-in-a-can. Light Up the Stage lets pilots fill back up on cheat threats, removal, and anthems.

GR Prowess, by MOUSTAFALLLO (5-0)

Creatures

4 Monastery Swiftspear
4 Soul-Scar Mage
4 Dreadhorde Arcanist
3 Abbot of Keral Keep

Artifacts

4 Mishra's Bauble

Instants

3 Become Immense
4 Blossoming Defense
4 Lightning Bolt
4 Mutagenic Growth

Sorceries

4 Scale Up
3 Assault Strobe
2 Reckless Charge

Lands

4 Scalding Tarn
2 Wooded Foothills
4 Stomping Ground
4 Copperline Gorge
3 Snow-Covered Mountain

Sideboard

3 Ancient Grudge
3 Dragon's Claw
3 Gut Shot
4 Leyline of the Void
2 Spellskite

Trending away from the interactive side of the spectrum is GR Prowess, a deck not unlike Infect or Mono-Red Phoenix in its focus on blitzing opponents. This deck runs Dreadhorde Arcanist as a way to stack more prowess triggers, grow-'em-all via Scale Up, or just generate 12 extra power through Become Immense. MOUSTAFALLLO isn't sleeping on Arcanist's strength alongside Mutagenic Growth, which saves the fragile body from Lightning Bolt and also double-pumps using the creature's ability.

Unearthing the Future

Despite my best efforts, Claim // Fame never saw much Modern play. But its older brother Unearth is making waves in the format. While it sometimes does less for the card investment—Claim // Fame can reanimate, pump, and give haste all at once—Unearth beats out the split card on versatility, targeting creatures with CMC up to 3 and cycling in the face of Rest in Peace (or just while no targets exist in the graveyard).

BR Unearth, by WILDABEAST49 (5-0)

Creatures

4 Lightning Skelemental
4 Seasoned Pyromancer
4 Dreadhorde Arcanist
4 Bloodghast
3 Flamewake Phoenix
2 Gurmag Angler
1 Tasigur, the Golden Fang

Instants

4 Fatal Push
4 Lightning Bolt

Sorceries

4 Faithless Looting
4 Thoughtseize
4 Unearth

Lands

4 Blackcleave Cliffs
4 Bloodstained Mire
1 Arid Mesa
1 Verdant Catacombs
1 Wooded Foothills
1 Polluted Delta
2 Blood Crypt
2 Mountain
2 Swamp

Sideboard

1 By Force
2 Grim Lavamancer
3 Inquisition of Kozilek
4 Leyline of the Void
2 Liliana of the Veil
2 Ravenous Trap
1 Shenanigans

BR Unearth is about as straightforward an Unearth deck possible, aiming to reanimate the most obvious targets for the sorcery: Lightning Skelemental and Seasoned Pyromancer. Dreadhorde Arcanist is also a bargain at one mana, and swinging with the Zombie lets pilots recast Unearth from the graveyard.

As for fueling the graveyard, only Faithless Looting makes an appearance, leading me to believe this deck could use some work on that front—dipping even deeper into graveyard payoffs like Bloodghast and Flamewake Phoenix seems especially precarious. Other builds have assuaged this qualm by diversifying their angles of attack, such as with Young Pyromancer.

Grixis Unearth, by TACOFARMER (5-0)

Creatures

2 Jace, Vryn's Prodigy
2 Snapcaster Mage
3 Dreadhorde Arcanist
4 Lightning Skelemental
3 Seasoned Pyromancer
2 Fulminator Mage
1 Yawgmoth, Thran Physician

Instants

4 Thought Scour
3 Lightning Bolt
2 Fatal Push
2 Kolaghan's Command

Sorceries

4 Faithless Looting
4 Inquisition of Kozilek
4 Unearth

Lands

4 Polluted Delta
4 Blackcleave Cliffs
1 Blood Crypt
1 Steam Vents
1 Watery Grave
4 Spirebluff Canal
2 Darkslick Shores
1 Fiery Islet
1 Snow-Covered Island
1 Swamp

Sideboard

2 Fulminator Mage
1 Collective Brutality
2 Deathmark
1 Engineered Explosives
2 Goblin Cratermaker
2 Plague Engineer
4 Surgical Extraction
1 Terminate

Grixis Unearth does the strategy one better, splashing blue for more potent Unearth targets: Snapcaster Mage and Jace, Vryn's Prodigy. Both of these creatures keep the Unearth loops going, as does Dreadhorde Arcanist, letting Grixis establish a value snowball roll it down the hill. Joining Looting is Thought Scour, an effective graveyard enabler with so many good hits in the deck. In the face of graveyard hate, the deck has some backup plans; its red and black creatures do a fine job beating down an enemy hiding behind Rest in Peace.

BUG Unearth, by JONSPARROW (5-0)

Creatures

4 Ice-Fang Coatl
4 Tarmogoyf
4 Hexdrinker
2 Scavenging Ooze
3 Snapcaster Mage
3 Plague Engineer

Planeswalkers

2 Liliana of the Veil

Instants

3 Assassin's Trophy
2 Scarab Feast

Sorceries

3 Collective Brutality
2 Inquisition of Kozilek
1 Maelstrom Pulse
3 Thoughtseize
2 Unearth

Lands

3 Prismatic Vista
2 Misty Rainforest
2 Polluted Delta
2 Verdant Catacombs
1 Overgrown Tomb
1 Watery Grave
1 Breeding Pool
2 Creeping Tar Pit
2 Hissing Quagmire
3 Snow-Covered Forest
2 Snow-Covered Swamp
1 Snow-Covered Island

Sideboard

1 Assassin's Trophy
2 Ashiok, Dream Render
2 Dead of Winter
2 Fulminator Mage
2 Narset, Parter of Veils
2 Stubborn Denial
4 Surgical Extraction

BUG Unearth ties together many midrange goodies from Modern Horizons. Leading the charge are Hexdrinker, an Unearth-targetable threat that grows to huge proportions in a deck looking to go long; Ice-Fang Coatl, an up-and-coming staple in decks that can swing the snow land requirement; and Plague Engineer, and oft-sideboarded haymaker in certain matchups that indeed looks great against Hogaakvine, especially in pairs. Covering for Engineer in the sideboard is Dead of Winter, which does an okay Toxic Deluge impersonation. Finally, in lieu of opposing interaction, Collective Brutality will fuel Unearth.

Esper Mentor, by STAINERSON (7th, Modern Premier #11898937)

Creatures

4 Monastery Mentor
4 Snapcaster Mage
3 Jace, Vryn's Prodigy

Planeswalkers

2 Teferi, Time Raveler

Instants

4 Opt
4 Fatal Push
2 Path to Exile
2 Force of Negation
1 Spell Pierce
2 Surgical Extraction

Sorceries

4 Inquisition of Kozilek
4 Serum Visions
2 Thoughtseize
3 Unearth

Lands

4 Polluted Delta
4 Flooded Strand
2 Hallowed Fountain
1 Watery Grave
1 Godless Shrine
3 Darkslick Shores
2 Island
1 Plains
1 Swamp

Sideboard

1 Path to Exile
1 Spell Pierce
1 Celestial Purge
2 Collective Brutality
1 Engineered Explosives
2 Fulminator Mage
2 Narset, Parter of Veils
1 Stony Silence
4 Yixlid Jailer

The idea of Esper Mentor has been floated around Modern for quite some time now, but the archetype itself rarely finds its footing. Unearth is a one-mana sorcery that recurs the expensive token generator once it's been dealt with, perhaps promising to revitalize the deck.

Jace, Vryn's Prodigy and Snapcaster Mage are other juicy Unearth targets in Esper colors, as well as Yixlid Jailer and Fulminator Mage from the sideboard. And Teferi, Time Raveler proves the perfect planeswalker to pair with Monastery Mentor—once it's on the battlefield, pilots can Unearth their namesake threat and go to town creating prowess-boasting 1/1s without fear of enemy interruption.

A Whole New Modern

All these lists came from during Hogaakvine's reign of terror, hence the many copies of Rest in Peace, Leyline of the Void, Surgical Extraction, and even Scarab Feast. I expect the more sustainable among them to chug right along with Bridge from Below banned, just with less hate in their arsenal. Modern should also open up enough to let in even more new brews now that decks have fewer parameters to respect online. It's going to be an exciting month!

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