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It has been a full month since Streets of New Capenna released and Modern has adjusted. Not by much, but there have been changes. Though you’d be forgiven for thinking otherwise. So today it’s time to reveal how those changes have affected the I can’t keep up the pretense. This metagame update will look very similar to the previous one. Those adjustments that have taken place are frankly rather concerning, and I don’t like what the data is saying.
Another Set of Outliers
Starting with the fact that for the third month in a row, May has outliers. And quite a few in both paper and online, unlike in April, where it was only MTGO that showed outliers. And yes, UR Murktide is once again an outlier. In fact, it is an outlier among the outliers. Which is deeply concerning. Murktide is joined by 4-Color Blink as in outlier and paper has a third one in Cascade Crashers. All these outliers were confirmed by several tests and frankly when you see the data I think it will be fairly obvious.
As always, the outliers are excluded from the actual statistical analysis. They’re reported in their correct place on the metagame chart.
A Tier 0 Situation?
Given that Murktide has been a consistent outlier since Lurrus of the Dream-Den was banned, the data makes it look like this is a Tier 0 situation. I understand and don’t fault anyone for thinking so. However, I can’t say that because this is completely unlike Eldrazi Winter or Hogaak Summer. Consequently, I don’t think that Murktide is a true Tier 0 deck.
graph name="Eye of Ugin"]
The problem is that Eye of Ugin Eldrazi and Hogaak, Arisen Necropolis were winning everything during their runs. It was quite literally play Eldrazi/Hogaak or lose. Conversely, Murktide doesn’t actually win many events. It makes the Top 32 in large numbers but rapidly dwindles as we cut towards Top 8. Not playing Murktide is a perfectly fine and arguably correct call. If you just want to place, Murktide is a great choice; less so if you want to win the event.
Thus, on the numbers, Murktide looks very, very Tier 0. On the actual gameplay front, I’d say no. But it nonetheless isn't a great look health-wise.
May MTGO Population Metagame
To make the tier list, a given deck has to beat the overall average population for the month. The average is my estimate for how many results a given deck “should” produce on MTGO. Being a tiered deck requires being better than “good enough.” Every deck that posts at least the average number of results is "good enough" and makes the tier list. Then we go one standard deviation (STdev) above average to set the limit of Tier 3 and cutoff for Tier 2. This mathematically defines Tier 3 as those decks clustered near the average. Tier 2 goes from the cutoff to the next standard deviation. These are decks which perform well above average. Tier 1 consists of those decks at least 2 standard deviations above the mean result, encompassing the truly exceptional performing decks.
The MTGO Population Data
In May the adjusted average population was 4.82 setting the Tier 3 cutoff at 5 decks, which is well below the average for the previous year. This is the consequence of removing the outliers from the data. Tier 3 therefore begins with decks posting 5 results. The STdev was 7.13, which means that means Tier 3 runs to 13 results. Again, it's the starting point to the cutoff, then next whole number for the next Tier. Therefore Tier 2 starts with 14 results and runs to 23. Subsequently, to make Tier 1, 23 decks are required. Which is all below the norm for pre-Lurrus-ban Modern.
May’s numbers are down relative to April. To recap, January had 502 decks, February had 436 decks, and March only hit 356, April was up to 437, but May only managed 419 total decks on MTGO. It’s not too surprising considering that Commander was the main Wizards focus this month. There were also a number of preliminaries that didn’t fire and non-Wizards entities appear to have stopped using MTGO for events now, so there are fewer results to work with. That said, the total number of decks making the tier list is up to 19 out of 68 total unique decks.
Deck Name | Total # | Total % |
---|---|---|
Tier 1 | ||
UR Murktide | 56 | 13.37 |
4-Color Blink | 45 | 10.74 |
Hammer Time | 30 | 7.16 |
Yawgmoth | 30 | 7.16 |
Living End | 28 | 6.68 |
Cascade Crashers | 23 | 5.49 |
Tier 2 | ||
Amulet Titan | 19 | 4.53 |
Burn | 17 | 4.06 |
4-Color Control | 15 | 3.58 |
UW Control | 15 | 3.58 |
Tier 3 | ||
UW Urza | 9 | 2.15 |
Affinity | 8 | 1.91 |
Calibrated Blast | 8 | 1.91 |
Rakdos Rock | 7 | 1.67 |
Mono-Green Tron | 7 | 1.68 |
Grixis Shadow | 7 | 1.68 |
Wishshift | 6 | 1.43 |
Coffers Control | 5 | 1.19 |
Manufactor Combo | 5 | 1.19 |
The outliers are quite noticeable. 4-Color Blink is significantly outside the normal range as is, but then Murktide is an outlier to the outlier. Again, that’s a pretty bad look even if Murktide isn’t actually dominating events.
Were I willing to differentiate between the versions of 4-C Blink that play Risen Reef versus those that don’t, it would not have been an outlier, and might not have been Tier 1 at all. I don’t think there’s enough practical distinction for that, and also feel that trying to make one is disingenuously misleading about the actual metagame. It’d be like separating Murktide into Ledger Shredder versus non-Shredder lists: technically correct, but missing the point.
The Paper Population Data
The paper tiers are calculated the same way as the MTGO tiers, just with different data. More paper events are reported each month, but they rarely report more than the Top 8 (sometimes less). However, that doesn't mean that the overall population is lower. Indeed, paper Modern is far more popular than online and the data reflects this fact. There were 698 decks in the data, representing 95 unique decks. Paper is consistently more popular and more diverse than the online metagame.
Paper's adjusted average decks were 5.52, meaning the starting point is 6 decks. It increasingly looks like paper will always have a higher average than MTGO. The STDev is 7.70, so Tier 3 runs from 6 to 14 decks. Tier 2 begins with 15 decks and runs to 23, and Tier 1 requires 24 decks. It will take most of the year to know whether these are indicative of what paper Modern "should" look like. 28 decks made the paper population tier, and again, it's looking like paper's size should always be higher than online's.
Deck Name | Total # | Total % |
---|---|---|
Tier 1 | ||
UR Murktide | 89 | 12.75 |
4-Color Blink | 51 | 7.31 |
Cascade Crashers | 50 | 7.16 |
Hammer Time | 37 | 5.30 |
Yawgmoth | 33 | 4.73 |
Burn | 33 | 4.73 |
Grixis Shadow | 29 | 4.15 |
UW Control | 27 | 3.87 |
Amulet Titan | 24 | 3.44 |
Tier 2 | ||
4-Color Control | 19 | 2.72 |
Living End | 18 | 2.58 |
Mono-Green Tron | 17 | 2.44 |
Tier 3 | ||
Jund | 13 | 1.86 |
Affinity | 10 | 1.43 |
Coffers Control | 10 | 1.43 |
DnT | 10 | 1.43 |
Ponza | 10 | 1.43 |
Jund Saga | 10 | 1.43 |
Izzet Breach Combo | 8 | 1.14 |
Rakdos Rock | 8 | 1.14 |
Izzet Prowess | 7 | 1.00 |
Dredge | 7 | 1.00 |
Tribal Elementals | 7 | 1.00 |
Mono-Red Prowess | 7 | 1.00 |
Glimpse Combo | 6 | 0.86 |
Tameshi Combo | 6 | 0.86 |
UW Urza | 6 | 0.86 |
4-Color Creativity | 6 | 0.86 |
So, yeah. Murktide just stomped everything else here. Not even remotely close. Crashers and 4-Color Blink tried but just couldn’t make it. They were actually fairly borderline in terms of being outliers, and had the trendline looked a little different, I would have left them in.
For those wondering why I remove the outliers from the analysis, May’s paper results are indicative. If I left them in, Tier 3 would compose the decks from Affinity to 4-Color Control, with just Hammer Time joining the outliers as Tier 1. Which doesn’t feel correct even if it’s technically right.
May Power Metagame
Tracking the metagame in terms of population is standard practice. But how do results actually factor in? Better decks should also have better results. In an effort to measure this, I use a power ranking system in addition to the prevalence list. By doing so, I measure the relative strengths of each deck within the metagame. The population method gives a deck that consistently just squeaks into Top 32 the same weight as one that Top 8’s. Using a power ranking rewards good results and moves the winningest decks to the top of the pile and better reflects their metagame potential.
The MTGO Power Tiers
For the MTGO data, points are awarded based on the population of the event. Preliminaries award points for record (1 for 3 wins, 2 for 4 wins, 3 for 5) and Challenges are scored 3 points for Top 8, 2 for Top 16, 1 for Top 32. If I can find them, non-Wizards events will be awarded points the same as Challenges or Preliminaries depending on what the event in question reports/behaves like. Super Qualifiers and similar higher-level events get an extra point and so do other events if they’re over 200 players, with a fifth point for going over 400 players. There was only one 4 point event in May and no 5 pointers.
Unlike the population numbers, points in May were up fromApril, from 729 to 738. I'm not entirely sure how that happened, but it did.
The adjusted average points were 8.45. Therefore 9 points makes Tier 3. The STDev was 13.53, which is relatively normal. And remarkably similar to April’s stats. Thus add 14 to the starting point and Tier 3 runs to 23 points. Tier 2 starts with 24 points and runs to 38. Tier 1 requires at least 39 points. There’s a good deal of reshuffling within tiers but no changes between them. However, there are only 16 decks in the power tier with Grixis Shadow, Coffers Control, and Wishshift all failing to make the cutoff.
Deck Name | Total Points | Total % |
---|---|---|
Tier 1 | ||
UR Murktide | 101 | 13.69 |
4-Color Blink | 79 | 10.70 |
Living End | 59 | 7.99 |
Yawgmoth | 53 | 7.18 |
Hammer Time | 52 | 7.04 |
Cascade Crashers | 40 | 5.42 |
Tier 2 | ||
Amulet Titan | 36 | 4.87 |
UW Control | 35 | 4.74 |
Burn | 31 | 4.20 |
4-Color Control | 28 | 3.79 |
Tier 3 | ||
Affinity | 20 | 2.71 |
UW Urza | 14 | 1.90 |
Calibrated Blast | 13 | 1.76 |
Rakdos Rock | 13 | 1.76 |
Mono-Green Tron | 13 | 1.76 |
Manufactor Combo | 9 | 1.22 |
The point spread makes the outliers look particularly outlierish. Again, I don’t like the implications.
The Paper Power Tiers
Unlike with population, the paper power data works differently than the equivalent MTGO data. The data is usually limited to Top 8 lists, even for big events. Not that I know how big most events are, that doesn't always get reported. In other cases, decks are missing. Applying the MTGO point system just doesn't work when I don't know how many points to award and there may be data gaps.
Thus, I award points based on the size of the tournament rather than placement. That way I'm being internally consistent with the paper results. When there's a Modern Pro Tour again it would qualify for 3 points, as would Grand Prix or whatever the GP equivalent will be. Star City Modern Opens and similar events also award 3 points. SCG 5k-10k and similar events award 2 points. Side events are evaluated based on the number of players and type of event. The purely local events get 1 point. There were a number of events awarding 2 points in April, but no 3-point events. There was a team event that would have qualified, but team events never count. I awarded at total of 832 points in May.
The adjusted average points were 6.41. This sets the cutoff at 7 decks. The STDev was 9.36, thus add 10 to the starting point and Tier 3 runs to 17 points. Tier 2 starts with 18 points and runs to 28. Tier 1 requires at least 29 points. If that seems low, it is. But that’s what happens with three outliers. There was a lot less movement between the tiers compared to previous months, but UW Urza did fall off Tier 3 to be replaced by Esper Control.
Deck Name | Total Points | Total % |
---|---|---|
Tier 1 | ||
UR Murktide | 107 | 12.86 |
4-Color Blink | 71 | 8.53 |
Cascade Crashers | 63 | 7.57 |
Yawgmoth | 45 | 5.41 |
Hammer Time | 42 | 5.05 |
Burn | 37 | 4.45 |
Amulet Titan | 34 | 4.09 |
Grixis Shadow | 33 | 3.97 |
UW Control | 33 | 3.97 |
Tier 2 | ||
4-Color Control | 23 | 2.76 |
Living End | 23 | 2.76 |
Mono-Green Tron | 18 | 2.16 |
Tier 3 | ||
Jund | 15 | 1.80 |
Affinity | 11 | 1.32 |
Coffers Control | 11 | 1.32 |
DnT | 11 | 1.32 |
Ponza | 11 | 1.32 |
Jund Saga | 10 | 1.20 |
Izzet Breach Combo | 10 | 1.20 |
Rakdos Rock | 8 | 0.96 |
Mono-Red Prowess | 8 | 0.96 |
Tribal Elementals | 8 | 0.96 |
Tameshi Combo | 8 | 0.96 |
Dredge | 7 | 1.84 |
Izzet Prowess | 7 | 0.84 |
Glimpse Combo | 7 | 0.84 |
Esper Control | 7 | 0.84 |
4-Color Creativity | 7 | 0.84 |
It’s interesting but irrelevant to note that Murktide and Blink had very close to the same point totals in paper and online. That’s only possible due to the differences in the point system between the two.
Average Power Rankings
Finally, we come to the average power rankings. These are found by taking total points earned and dividing it by total decks, which measures points per deck. I use this to measure strength vs. popularity. Measuring deck strength is hard. There is no Wins-Above-Replacement metric for Magic, and I'm not certain that one could be credibly devised. The game is too complex, and even then, power is very contextual. Using the power rankings certainly helps and serves to show how justified a deck’s popularity is. However, more popular decks will still necessarily earn a lot of points. Which tracks, but also means that the top tier doesn't move much between population and power, and obscures whether they really earned their position.
This is where the averaging comes in. Decks that earn a lot of points because they get a lot of results will do worse than decks that win more events, indicating which deck actually performs better. A higher average indicates lots of high finishes, where low averages result from mediocre performances and high population. Lower-tier decks typically do very well here, likely due to their pilots being enthusiasts. So be careful about reading too much into the results. However, as a general rule decks which place above the baseline average are overperforming and vice versa. How far above or below that average determines how "justified" a decks position on the power tiers are. Decks well above baseline are therefore undervalued while decks well below baseline are very popular but aren't necessarily good.
The Real Story
When considering the average points, the key is looking at how far-off a deck is from the Baseline stat (the overall average of points/population). The closer a deck’s performance to the Baseline, the more likely it is to be performing close to its “true” potential. A deck that is exactly average would therefore perform exactly as well as expected. The greater the deviation from average, the more a deck under- or over-performs. On the low end, a deck’s placing was mainly due to population rather than power, which suggests it’s overrated. A high-scoring deck is the opposite.
I'll begin with the average for MTGO:
Deck Name | Average Points | Tier |
---|---|---|
Affinity | 2.50 | 3 |
UW Control | 2.33 | 2 |
Living End | 2.11 | 1 |
Amulet Titan | 1.89 | 2 |
4-Color Control | 1.87 | 2 |
Mono-Green Tron | 1.87 | 3 |
Rakdos Rock | 1.86 | 3 |
Burn | 1.82 | 2 |
UR Murktide | 1.80 | 1 |
Manufactor Combo | 1.80 | 3 |
Yawgmoth | 1.77 | 1 |
4-Color Blink | 1.76 | 1 |
Cascade Crashers | 1.74 | 1 |
Calibrated Blast | 1.74 | 3 |
Hammer Time | 1.73 | 1 |
Baseline | 1.59 | |
UW Urza | 1.56 | 3 |
Congratulations to Living End for being the highest placing Tier 1 deck! And by quite a margin over the baseline. When everyone’s watching for Rhinos, the undead skate by, apparantly.
Onto the paper averages:
Deck Name | Total Points | Total % |
---|---|---|
Amulet Titan | 1.42 | 1 |
Esper Control | 1.40 | 3 |
4-Color Blink | 1.39 | 1 |
Yawgmoth | 1.36 | 1 |
Tameshi Combo | 1.33 | 3 |
Living End | 1.28 | 2 |
Cascade Crashers | 1.26 | 1 |
Izzet Breach Combo | 1.25 | 3 |
UW Control | 1.22 | 1 |
4-Color Control | 1.21 | 2 |
UR Murktide | 1.20 | 1 |
Glimpse Combo | 1.17 | 3 |
4-Color Creativity | 1.17 | 3 |
Jund | 1.15 | 3 |
Baseline | 1.14 | |
Grixis Shadow | 1.14 | 1 |
Mono-Red Prowess | 1.14 | 3 |
Tribal Elementals | 1.14 | 3 |
Hammer Time | 1.13 | 1 |
Burn | 1.12 | 1 |
Affinity | 1.10 | 3 |
Coffers Control | 1.10 | 3 |
DnT | 1.10 | 3 |
Ponza | 1.10 | 3 |
Mono-Green Tron | 1.06 | 2 |
Jund Saga | 1.00 | 3 |
Rakdos Rock | 1.00 | 3 |
Dredge | 1.00 | 3 |
Izzet Prowess | 1.00 | 3 |
Well done Amulet Titan for being not only the highest placing Tier 1 deck, but also the top deck overall. And unlike previous times that happened, it wasn’t entirely thanks to an SCG event.
Composite Metagame
That's a lot of data, but what does it all mean? When Modern Nexus first started, we had a statistical method to combine the MTGO and paper data, but the math of that system doesn't work without the big paper events. I tried. So, I'm using an averaging system to combine the data. I take the MTGO results and average the tier, then separately average the paper results, then average the paper and MTGO results together for final tier placement.
This generates a lot of partial Tiers. That's not a bug; it's a feature. The nuance separates the solidly Tiered decks from the more flexible ones and shows the true relative power differences between the decks. Every deck in the paper and MTGO results is on the table, and when they don't appear in a given category they're marked N/A. This is treated as a 4 for averaging purposes.
Deck Name | Paper Population Tier | Paper Power Tier | Average Paper Tier | MTGO Population Tier | MTGO Power Tier | Average MTGO Tier | Overall Tier |
---|---|---|---|---|---|---|---|
UR Murktide | 1 | 1 | 1 | 1 | 1 | 1 | 1.0 |
Cascade Crashers | 1 | 1 | 1 | 1 | 1 | 1 | 1.0 |
Hammer Time | 1 | 1 | 1 | 1 | 1 | 1 | 1.0 |
Yawgmoth | 1 | 1 | 1 | 1 | 1 | 1 | 1.0 |
4-Color Blink | 1 | 1 | 1 | 1 | 1 | 1 | 1.0 |
Amulet Titan | 1 | 1 | 1 | 2 | 2 | 2 | 1.5 |
Living End | 2 | 2 | 2 | 1 | 1 | 1 | 1.5 |
Burn | 1 | 1 | 1 | 2 | 2 | 2 | 1.5 |
UW Control | 1 | 1 | 1 | 2 | 2 | 2 | 1.5 |
Grixis Shadow | 1 | 1 | 1 | 3 | 3 | 3 | 2.0 |
4-Color Control | 2 | 2 | 2 | 2 | 2 | 2 | 2.0 |
Mono-Green Tron | 2 | 2 | 2 | 3 | 3 | 3 | 2.5 |
Affinity | 3 | 3 | 3 | 3 | 3 | 3 | 3.0 |
Rakdos Rock | 3 | 3 | 3 | 3 | 3 | 3 | 3.0 |
UW Urza | 3 | N/A | 3.5 | 3 | 3 | 3 | 3.25 |
Coffers Control | 3 | 3 | 3 | 3 | N/A | 3.5 | 3.25 |
Jund | 3 | 3 | 3 | N/A | N/A | N/A | 3.5 |
DnT | 3 | 3 | 3 | N/A | N/A | N/A | 3.5 |
Jund Saga | 3 | 3 | 3 | N/A | N/A | N/A | 3.5 |
Ponza | 3 | 3 | 3 | N/A | N/A | N/A | 3.5 |
Izzet Breach Combo | 3 | 3 | 3 | N/A | N/A | N/A | 3.5 |
Izzet Prowess | 3 | 3 | 3 | N/A | N/A | N/A | 3.5 |
Dredge | 3 | 3 | 3 | N/A | N/A | N/A | 3.5 |
Tribal Elementals | 3 | 3 | 3 | N/A | N/A | N/A | 3.5 |
Mono-Red Prowess | 3 | 3 | 3 | N/A | N/A | N/A | 3.5 |
4-Color Creativity | 3 | 3 | 3 | N/A | N/A | N/A | 3.5 |
Tameshi combo | 3 | 3 | 3 | N/A | N/A | N/A | 3.5 |
Maufacturer Combo | N/A | N/A | N/A | 3 | 3 | 3 | 3.5 |
Wishshift | N/A | N/A | N/A | 3 | 3 | 3 | 3.5 |
Calibrated Blast | N/A | N/A | N/A | 3 | 3 | 3 | 3.5 |
Esper Control | N/A | 3 | 3.5 | N/A | N/A | N/A | 3.75 |
For first time, Murktide and Cascade Crashers aren’t the only purely Tier 1 decks. This happens when everything is remarkably stable across the play mediums.
Concerning Signs
It is starting to appear that Modern’s churn is settling down. That isn’t necessarily a good thing considering how it is settling. There will always be a best deck in Modern, but for it to be one that is putting up the kind of numbers that Murktide is doesn’t bode well. And even if Murktide is knocked off, the 4-Color piles are on its heels. Hopefully, this will calm down, because I’d take continued churn over an arguable Tier 0 deck.