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Trevor Holmes

Today I will be focusing on Grixis Control. Where it came from, the challenges it faces, how it can respond to the new Modern landscape we find ourselves in, and what role it will play moving forward. For those unfamiliar with my opinions on this deck, you can brush up here, here, and here. While […]

After weeks of waiting, the time has come! Eldrazi is gone, and we could possibly be on the precipice of a Control Takeover. Before I wake from this dream, I have to do the only thing I know how: analyze! This week, we’ll briefly go over the ban announcement, the immediate impacts, and make some predictions […]

We are in countdown mode. T-minus one week, and Shadows Over Innistrad releases upon us, bringing with it an Eldrazi banning and good tidings for all boys and girls. The combination of Eldrazi’s removal (good riddance) and the influx of (possible) new cards will undoubtedly shake up Modern for better or for worse, and my […]

Last week I laid the groundwork for our Shadows Over Innistrad analysis, looking back on previous set releases throughout Modern’s history to get a better grasp of where our expectations should be going into the set. For those that missed it, you can catch up here. In that article, I briefly discussed [tippy title=”Arlinn Lord” […]

With Shadows Over Innistrad on the horizon, we’ve come back to that time of year: when half of us are jaded and the other (more sadistic) half are busy reveling in other players’ misery. Through the suffocating darkness, a bright light shines from the heavens, promising the change we need. No, this isn’t Obama in […]

The numbers are in, and things couldn’t look worse. Prior to this weekend’s events, which will forever go down in history as “The Day Liberty Died,” there remained a small sliver of hope. Maybe the tools exist to beat Eldrazi (probably not). Maybe our future has yet to be set (seems pretty set). Maybe there’s […]

For better or for worse, the events of tomorrow will forever go down in history. Children will be told tales of the weekend’s events; be they whispered over a smoldering fire in some remote cave, or trumpeted from the ramparts of some lofty castle. Eldrazi, or the Allies? The delicate fate of our very existence […]

Eldrazi might be too powerful. We’ve known this since the Pro Tour, and it really has never been a serious question. Since Pro Tour Oath of the Gatewatch, a lot of drama has occurred, both in the Magic community and in the comments of our own site. Maybe a ban is necessary, maybe it’s not. […]

Last week’s article touched off a bit of a firestorm in the comment section. I’ll admit I didn’t phrase my point as well as I could have, but I still maintain the hysterics are overblown and, despite its power (and metagame share!), Eldrazi can be beaten. Later on, I’m going to show you how by […]

What makes a good event? I’ve been thinking a lot about goals recently, and my developing interest in content production and editing has me looking behind the curtain at the factors at play behind “spectacle” events. For regular readers of my column it should be no surprise that I often branch out in my topics, […]

While StarCityGames Classic events are normally considered “low-key” when compared to Open Events and Grand Prix, SCG Atlanta proved to be highly valuable for Modern analysis, coming off the heels of the recent Splinter Twin ban. In case you’ve been living under a rock the past week, check out Wizards’ official announcement here and my […]

Today I will attempt to outline my perspective on the recent Modern bannings, and hopefully provide an interesting counter-argument to the general emotionally charged language running around the Internet. As always, my opinion is my own, and I present it to you not in an attempt to argue or sway others to my side, but […]

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