Sig was underwhelmed by last weekend’s Black Friday sales. Some of the discounts simply didn’t create compelling price points. This week Sig shares data to support why these blanket site-wide sales aren’t as great as they’re made out to appear.
Air Elemental
While the stock market breaks records, many components of the Magic market are well off of their highs. This has created some real buying opportunities. This week Sig shares some of his favorite pick-ups as well as where to buy them at the best price.
Cards tend to break down into “tiers” of value, based on the formats they’re played in. Brian explains how this theory can inform potential picks in the Old School format.
A card like Black Knight might not seem exciting, but if it’s an Alpha copy it will still hold value. Brian considers what we may be missing in the earlier sets of the game.
What if you could play hundreds of the best cards in Magic and not worry about mana? Isn’t it cool to think about drawing off the top of a giant deck and playing what comes up?
The Danger Room is a new way to play Magic. It uses a shared box of cards, meaning that you can play it with everyone, and it is very simple to learn.
It’s Time Walk! It’s Time Warp! Taking two turns with Time Stretch! Gotta make my mind up: how much edge can I take (without actually taking extra turns)?
What is “card advantage”? Unfortunately, no one can be told what card advantage is. You have to see it for yourself, in action, in Commander. Robert is here with pills of every color to take.