Chad talks about the PTQ season changing, and how your plan has to change to survive the change-over.
Bayou
Neale polishes off the competitive commanders, and opens the floor for Azuza lists! Think you have the most savage green machine?
In the world of Dragons, everyone can hear you scream but it doesn’t matter one bit. Robert shares some Dragon chemistry around Karrthus, Tyrant of Jund, taking us from small-time ideas to a big-time deck list!
Continuing our exploration of Legacy and the Color Wheel, we’ll move onto the series’ second installment. You’ll find all the White cards you can comfortably prepare to see in Legacy alongside the most prominent decklists harnessing the color.
Onslaught was a momentous set. The cards catered to a huge number of casual players who wanted support for their tribal decks, with support for Elves, Goblins and other, newly-ordained tribes like Soldiers and Wizards. It’s hard to believe that before Onslaught, “tribal” wasn’t really much of a term to describe the mechanic. The set had plenty for tournament players, too.
Today we look into the Mono-Blue strategy from its enemy’s perspective. We’ll figure out how to fight, what actually matters as the enemy of the strategy, and take back what was stolen. Welcome to The Way of the Warrior where we Don’t MUC Around.
Neale brings you one vision, one goal, one overriding, dominating objective: blue mages must die.
Today we’ll begin a thorough dissection of Magic’s five colors, perfect for newcomers and a refreshing review for veterans. After exploring the Color Wheel, we’ll move onto the series’ first installment. You’ll find all the Green cards you can expect to see in Legacy alongside decklists galore.
The classic BUG tempo deck has seen success in various configurations. We’ll discuss the choice between Tombstalker and Dark Confidant and the new inclusion of Mental Misstep.
With a tale of two Commander decks, Neale shares everything that’s right and wrong in Commander!
Neale is new to QS but not to Commander, and wastes no time jumping into his first rule: play to win.