Beacon of Immortality
Commander Banned List! What does it mean!
Remember learning Magic, and that life gain was good, then bad, and then rarely but conditionally useful? Where does it fit into multiplayer politics and Commander? Jules has the answers!
Fifth Dawn was the third set in Mirrodin and was inexplicably focused on getting people to play all five colors. In the abstract, this is fine, but this was in a set full of artifacts that gave you advantages for running them. It would be like if Onslaught Block culminated in a set focused on super-powered spells instead of really good Tribal creatures…
Oh, wait.
Onslaught was a momentous set. The cards catered to a huge number of casual players who wanted support for their tribal decks, with support for Elves, Goblins and other, newly-ordained tribes like Soldiers and Wizards. It’s hard to believe that before Onslaught, “tribal” wasn’t really much of a term to describe the mechanic. The set had plenty for tournament players, too.
Take one part ‘awesome customization’ and add two parts ‘hopes and dreams’ to make… what Jules has for you today! Can you guess what’s inside?
What makes a Group Hug deck tick? Which cards and effects are the most vital? And, if desired, how do you go about winning? Robert has all this, and more!
Neale is new to QS but not to Commander, and wastes no time jumping into his first rule: play to win.
Savage misplays? In MY games? It’s more likely than you think.