With two rotations and a Modern PPTQ season on the horizon, 2016 will present different challenges than 2015. Ryan explains his investment strategy for the coming year.
Bring to Light
The Top 8 at Pro Tour BFZ was full of established decks. Mike Lanigan digs into the Top 16 to discuss some more interesting decks that nearly made the cut.
The new Jace is the hottest breakout card on the MTG market, but it’s not all Standard hype. Jace is just realizing his Modern potential and the ceiling is high on this powerful planeswalker.
Ryan expects a wide open field for PT Battle for Zendikar, an environment Four-Color Control is uniquely positioned to capitalize on. He shares his thoughts and a rough sketch of the deck.
Mike Lanigan presents his Box Report for Battle for Zendikar, calculating the value of several opened boxes to get empirical data on the EV of the set.
Fresh off his win at SCG Indianapolis, Brian DeMars describes the major contours of the new format, along with the cards he’s targeting in advance of the PT.
Out first look at BFZ Standard is here with the results from SCG Indianapolis. Doug runs through the best performing decks with accompanying suggestions for financial action.
Chaz concludes his financial evaluation of Battle for Zendikar, providing his list of each rare by tier and an explanation for his thoughts.
Since Modern’s inception, converge decks have periodically been attempted, modified, dropped, and eventually forgotten. While the mechanic has just recently been named, we all know converge is basically a rehash of domain/sunburst, and Modern is no stranger to strategies looking to take advantage of excellent fixing to support powerful spells in multiple colors. With Battle […]
When it was first spoiled, players were pretty down on Oblivion Sower. Now it’s arguably one of the best cards in the set.
Doug discusses the broad contours of new Standard that he’s discerned from testing so far. He explains what his team has found and presents a few picks for gains.
Ryan explores the impact of the new dual lands in Standard, providing an outline for four-color manabases and introducing an insane brew.