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Burn

Thrones of Eldraine spoilers are rolling on, and I’m having more fun watching them than any other set I can remember. That’s not to say that  Modern Horizons was boring nor War of the Spark lacking content. Rather, there are more opportunites to make your own fun with Eldraine than the other sets. Rosewater showed how the cards […]

Another event-filled weekend, another data dump, another chance for Modern to adapt and contain the arisen menace. It may not be likely, but as someone locked into making the trip to GP Las Vegas, I feel the need to hope. Barring a sudden abandonment of Hogaak, Arisen Necropolis in Birmingham, I was also hoping against […]

By the time this piece is published, Mythic Championship London will be streaming, and Modern players will be testing the London mulligan in a high-pressure environment for the first time. The results of that event will have a massive effect on the format’s future. For those who just can’t wait until the Top 8 ends […]

The Modern format is so diverse, both quantitatively and competitively, that it can prove tough to quantify; certain players subsequently claim there is no metagame, while others focus only on tournament-winning decks. Each approach lacks some degree of nuance. Today, I’m trying to bring some of it back. I was thrilled when I heard that […]

Burn has always existed in Modern in some capacity. However, it never gets any respect or discussion until there’s a major metagame shift or new cards. This is unfortunate for players of the archetype and their opponents. The former often receive derision for playing the kiddie deck, and the later don’t realize how vulnerable they […]

Testing with Ravnica Allegiance has been fruitful. For the most part, the cards that looked good enough for Modern have been. A few cards have even exceeded expectations. Most of the time in Modern, it’s correct to only play the very best card for the job. Raw card power makes up for a variety of […]

Spinning off from a section in article #23, Eddie starts this new What’s Next series by looking into what could be in store for Modern after the KCI banning.

Krark-Clan Ironworks is now banned in Modern. Despite its dominance on the tournament scene, though, the deck failed to stamp out the format’s trademark diversity and innovation. Plenty of decks and deckbuilders brought exciting new tech to the tables this month, and we’ll ring in the new year right by unearthing some of it today. Tempo: […]

The Modern metagame cycles, though the process is slow and hard to see. This complicates determining which trends are just flashes in the pan and which must be accounted for and adapted to. Metagame-specific decks, like Death and Taxes at GP Las Vegas 2017, can look like real decks, at times frustrating players trying to […]

The Beginner’s Guide series offers advice to new to Modern players and dispels common myths about the format’s workings. This week, inspired by some consistent misplays I’ve observed, I am going to be tackling Modern’s control decks. There appears to be a perception that they’re something to tread carefully around. But control is just another […]

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