Commander Banned List! What does it mean!
Cabal Coffers
Fifth Dawn was the third set in Mirrodin and was inexplicably focused on getting people to play all five colors. In the abstract, this is fine, but this was in a set full of artifacts that gave you advantages for running them. It would be like if Onslaught Block culminated in a set focused on super-powered spells instead of really good Tribal creatures…
Oh, wait.
Neale polishes off the competitive commanders, and opens the floor for Azuza lists! Think you have the most savage green machine?
How may bad commander choices can you name? Jules says there really isn’t any! See how he breaks down crafting decks, and why you should consider something a little more unconventional!
It’s a Commander review of Magic 2012, but it isn’t. It’s got Standard and Legacy, but doesn’t. It’s by Ryan, an indisputable fact. What it will do is help you be prepared for this Friday’s Release trading!
You’ve heard about “the danger of cool plays” in Magic. Jules shares with us the danger of un-cool plays, and how to amp your entire Commander troupe’s fun up to 11!
Bash bashed, but for how much and how well? Neale takes a reader submission and works with magic, discovering that planning must be proper to avert the dangers ahead!
Winning isn’t a “dirty word” in Commander. Buck up, buckle down, and take the tables one at a time! Jules has the lowdown on a not-so-sneaky and straightforward way to win games at Commander!
Wait? That’s right! It’s a double dose of Carlos this week! With Worldgorger Dragon being unbanned, Carlos devolves into a degenerate brewer looking to mix the big-spell style of Commander with busted-as-can-be effects!
The new Commander cards: Wizards tested, player approved? Jules walks us through taking the new cards in Magic through paces in places, both expected and not! How are you going to use your cards?
Sol’Kanar is firmly three colors, right? Robert takes us on a brief journey through the world of a monocolored deck for a multicolored Commander! Swamps lie ahead!
Every Death Star needs a thermal exhaust port, and Jules takes you down the process and reasoning for bringing some weakness to go with your big guns in Commander!