What do Richard Garfield, the Unhinged set, and the Social Contract of the Commander format have in common? Jules breaks breaks down some Mental Magic and social interactions!
Commander (EDH)
What’s resilient to hate, eats multiplayer tables alive, and locks down the game on a dime? A five-color, Child of Alara led land deck of course!
Partial Paris Mulligans are a part of Commander, but are you really using it well? Jules breaks down why we all should be jump at the chance to mulligan – it’s a good thing!
Being “The Threat” is generally a bad thing, right? How about a deck that lives at the center of the storm it creates! Rob has you covered this week with a trip down the road Sharuum the Hegemon paves.
Neale brings you one vision, one goal, one overriding, dominating objective: blue mages must die.
Building decks in Commander can be daunting. Carlos, our newest Commander writer, shows you how to handle it with ease! Decklists ahead!
Take one part ‘awesome customization’ and add two parts ‘hopes and dreams’ to make… what Jules has for you today! Can you guess what’s inside?
Neale takes a reader’s Rafiq deck from common to commanding for head’s up play, and challenges you to do it better. Think you can handle the firepower?
Being the bad boy in Commander can be obvious or obfuscated. Robert has the low down on getting off the low road and rising to new heights.
Neil Pritchard has reason to believe he knows which white bordered Legends will be included in From the Vaults: Legends. Join in on the speculation and voice your opinion.
Do you think that you’ve “seen it all” in Commander? Jules drops the hammer on what it means to really challenge your perspective! Think you can handle more?
You read the title. Do you think you really know the conclusion? Robert takes a Commander taboo head-on; you need to see this!