There are four rules for building Commander decks. Neale takes us through them with an interesting application in a narrow field!
Commander (EDH)
All good things come to and end, and Season 2 is no different. Join the crew one last time (For now!) as they close out with a bang and a contest winner!
Hybrid cards and the “color identity” problem. Jules argues for another paradigm shift in Commander decks!
What makes a Group Hug deck tick? Which cards and effects are the most vital? And, if desired, how do you go about winning? Robert has all this, and more!
With a tale of two Commander decks, Neale shares everything that’s right and wrong in Commander!
Take command of your commute, air waves, or listening device: Andy and the crew are back for the call-in episode extravaganza! It’s awesome!
In a singleton format, why does everyone’s deck look the same? This HAS to be fixed.
Prisoner’s Dilemma and Group Hugs. Multiplayer theory is a fickle mistress.
Competitive Commander. Neale is no oxymoron, and these six decks are out to kill you. Find out what they are and how to stop them!
Andy and company are back again, this time with a veritable cadre of casual folks from Muse Vessel! Join in for your weekly cast of everything Commander!
Control Magic and Dominate sure are sexy. Our newest Commander writer, Robert Davis, is here to share what’s better instead!
From Teferi, Dralnu, Mystical Teaching to Rampant Growth? Jules shares a journey from grinding every game to making the most memorable moments!
Who needs the biggest guns and baddest creatures? Neale takes you through why the pen is mightier than the sword. (It’s winning.)