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Commander (EDH)

Being full of gas can be a bad thing but not in Commander! In this format the best of us run out of gas, miss land drops, and topdeck nothing but duds all game. This week David hits card advantage in Commander and how different types of card draw fulfill very different roles.

Mirrodin Besieged promises to expand the viability of the infect mechanic in Commander. This week, David explores some of the implications of infect in the format as well as some of the ways players can get the most out of their poison counters.

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