It’s generally accepted that Red is the worst color in Commander, but what happens when you try to build a Red deck that plays like a Blue deck? Let’s find out!
Control Magic
Neale Talbot continues his series on how to build a better mono-green commander deck.
The philosophy of fun in Commander is far deeper than any ever-present one-liner.
We finish up a tour of the plane of Kamigawa this week with Saviors. The set’s mechanics focused on “wisdom,” as measured by the amount of cards in your hand versus another player’s hand. In theory, this sounds pretty cool; however, in practice, it meant that a player had to keep in mind both hand sizes at all times. The mechanic was unfortunate in that it rewarded players for holding onto their creatures and spells instead of playing them out. What could have been an interesting source of in-game tension wasn’t developed well enough to make it worthwhile to play with the wisdom cards. Although it was a small, poorly-received third set, Saviors has a good selection of money cards for traders to profit from.
Betrayers of Kamigawa is fortunate for us in some ways because there are very few cards that are actually worth memorizing. This set and its follow-on were nearly complete duds for tournament Magic; they left few memorable cards after Standard was over. In this article, we will discover the diamonds in the rough and pull the money cards from Betrayers!
Dive deep with a complete classification for every threat you’ll face in Commander! Carlos has your back, and life total, with his guide to every way opponents try to take you down.
Bash bashed, but for how much and how well? Neale takes a reader submission and works with magic, discovering that planning must be proper to avert the dangers ahead!
The difference between this week and next is several tons of forged, animated metal. This week has some insight into the new Commander decks and some open calls for your thoughts. Jump in before the might foot of Bosh closes upon you!
With the wildly popular Commander decks preselling out everywhere, Ryan Abcede gives us a quick overview and breakdown of the biggest movers in singles. Looking to step up for the Commander release? Get all the details you need inside!
Today we look into the Mono-Blue strategy from its enemy’s perspective. We’ll figure out how to fight, what actually matters as the enemy of the strategy, and take back what was stolen. Welcome to The Way of the Warrior where we Don’t MUC Around.
Neale brings you one vision, one goal, one overriding, dominating objective: blue mages must die.
Take one part ‘awesome customization’ and add two parts ‘hopes and dreams’ to make… what Jules has for you today! Can you guess what’s inside?
Here is part 1 of Gregory’s design review – a unique card-by-card analysis from an ex- magic designer.