Today we look into the Mono-Blue strategy from its enemy’s perspective. We’ll figure out how to fight, what actually matters as the enemy of the strategy, and take back what was stolen. Welcome to The Way of the Warrior where we Don’t MUC Around.
Crucible of Worlds
What’s resilient to hate, eats multiplayer tables alive, and locks down the game on a dime? A five-color, Child of Alara led land deck of course!
Chad talks about changing Standard stock into Legacy staples in his article today.
Being “The Threat” is generally a bad thing, right? How about a deck that lives at the center of the storm it creates! Rob has you covered this week with a trip down the road Sharuum the Hegemon paves.
Today we’ll begin a thorough dissection of Magic’s five colors, perfect for newcomers and a refreshing review for veterans. After exploring the Color Wheel, we’ll move onto the series’ first installment. You’ll find all the Green cards you can expect to see in Legacy alongside decklists galore.
Neale takes a reader’s Rafiq deck from common to commanding for head’s up play, and challenges you to do it better. Think you can handle the firepower?
With a tale of two Commander decks, Neale shares everything that’s right and wrong in Commander!
Competitive Commander. Neale is no oxymoron, and these six decks are out to kill you. Find out what they are and how to stop them!