Jules writes about writing about Commander, while he’s writing about an unusual commander. Journey with Jules down a stream of Commander writing consciousness.
Darksteel Colossus
Darksteel, the second set in Mirrodin block, is notorious for driving off more Magic players than any other set, even the Urza block. It contained high-power cards for Affinity that did not require finesse to win with. It was like UG Madness in that the best deck was cheap, easy to play and frustrating to metagame against.
Bash bashed, but for how much and how well? Neale takes a reader submission and works with magic, discovering that planning must be proper to avert the dangers ahead!
Carlos loves to build decks, including those of five colors. Join him this week, defending the multicolor player in us all, and aiming for spot between casual and competitive with a Polymorph deck. Check it out!
In many ways, Mirrodin is marred by the sets that came after it. Mirrodin was a set focused on artifacts and how they interact with the color wheel, and that was revolutionary at the time. Mirrodin made decks like Stax in Vintage into powerhouses and the essential cards are still climbing. This week, take a look at the first half of the set and get a feel for the metal world!
Neale brings you one vision, one goal, one overriding, dominating objective: blue mages must die.
Prisoner’s Dilemma and Group Hugs. Multiplayer theory is a fickle mistress.
Usman’s farewell article shares why he believes there’s more to cubing than just optimization and winning.