Morgan’s here to cover today’s Commander 2017 deck review: Arcane Wizardry.
Decree of Pain
After a recent foray into the Commander format, Brian shares some financial advice surrounding the format and a few interesting pickups.
Jason Alt runs runs the percentages on skill, suggests self-accountability, and laments slash celebrates the current Standard and Legacy metagames.
Andy ranks and reviews each color in Commander to determine what roles it plays well and how it can contribute to a successful deck.
What if you could play hundreds of the best cards in Magic and not worry about mana? Isn’t it cool to think about drawing off the top of a giant deck and playing what comes up?
The Danger Room is a new way to play Magic. It uses a shared box of cards, meaning that you can play it with everyone, and it is very simple to learn.
What are the staples of Commander? Andy Martin knows better than most how much card evaluation changes under Commander’s unique rules. Read on to hear his picks for top five in each color.
Carlos develops another Second Sunrise deck, this time with Vish Kal at the helm. Find out how profitable sacrificing your own creatures can be.
Join us as we conclude our look into the wonderful world of foils! All the thrills and chills of discovery and profit await you as we discover trading tactics and identify more foils of value and why they are so.
A new style where you make the calls! Join Carl’s interactive learning and get involved in deciding which end of a trade you’d want to be on.
Neale lines up a howling good time without laying a finger on a Werewolf. It’s new-school Commander all the way!