The new Commander cards: Wizards tested, player approved? Jules walks us through taking the new cards in Magic through paces in places, both expected and not! How are you going to use your cards?
Demonic Tutor
Sol’Kanar is firmly three colors, right? Robert takes us on a brief journey through the world of a monocolored deck for a multicolored Commander! Swamps lie ahead!
Every Death Star needs a thermal exhaust port, and Jules takes you down the process and reasoning for bringing some weakness to go with your big guns in Commander!
With the wildly popular Commander decks preselling out everywhere, Ryan Abcede gives us a quick overview and breakdown of the biggest movers in singles. Looking to step up for the Commander release? Get all the details you need inside!
Neale’s back with a new deck to tune! He starts with a controlling Korlash build and ends fawning over Dralnu and Jin-Gitaxias. You’ll have to read to find out why!
What’s resilient to hate, eats multiplayer tables alive, and locks down the game on a dime? A five-color, Child of Alara led land deck of course!
Partial Paris Mulligans are a part of Commander, but are you really using it well? Jules breaks down why we all should be jump at the chance to mulligan – it’s a good thing!
Being “The Threat” is generally a bad thing, right? How about a deck that lives at the center of the storm it creates! Rob has you covered this week with a trip down the road Sharuum the Hegemon paves.
Neale brings you one vision, one goal, one overriding, dominating objective: blue mages must die.
Take one part ‘awesome customization’ and add two parts ‘hopes and dreams’ to make… what Jules has for you today! Can you guess what’s inside?
With a tale of two Commander decks, Neale shares everything that’s right and wrong in Commander!
In a singleton format, why does everyone’s deck look the same? This HAS to be fixed.