While the thrill of speculation can be intoxicating, investing may be a better way to make bank consistently. This week Sigmund shares some insight from The Intelligent Investor written by Benjamin Graham, making his case for also becoming a Quiet Investor.
Deserted Temple
Carlos develops a mono-white angels deck with Linvala at the helm. Read on to find out about Commander from a more casual bent than usual.
In the third episode of his mono-colored budget series, Carlos tackles green, the least budget-friendly color of them all.
Carlos continues his series on budget Commander decks with a mono-white legend of regal provenance. Read on to learn how Commander can be built on the cheap.
Carlos continues the theme of expanding on other people’s Commander decks, this time bringing us some flashback action with Dralnu, Lich Lord.
In the last segment of his artifact extravaganza, Carlos is looking at Dark Ascension and Kataki, War’s Wage. This guy has typically been considered unplayable for Commander; but when you build around his effect, he can be pretty nasty.
It’s generally accepted that Red is the worst color in Commander, but what happens when you try to build a Red deck that plays like a Blue deck? Let’s find out!
In his final article, Jules is, once again, Going in Blind.
Carlos is getting into the spirit of the season with Zedruu the Greathearted, but it seems Zedruu is better equipped to be dishing out vengeance instead of gifts!
One of the most popular and powerful approaches to Commander is to play out of your graveyard. This week Carlos wants to find out what happens when someone decides to aggressively attack them instead. Turns out, this unique constraint yields a very interesting list!
Some of Magic’s older curve-topping titans have fallen out of favor for newer, crazier bombs. This week features a unique take on one of the first cycles of gigantic creatures.
Carlos is Green with envy in Commander. What else is new?
You’ve heard about “the danger of cool plays” in Magic. Jules shares with us the danger of un-cool plays, and how to amp your entire Commander troupe’s fun up to 11!