Doom Blade
It’s Time Walk! It’s Time Warp! Taking two turns with Time Stretch! Gotta make my mind up: how much edge can I take (without actually taking extra turns)?
If you’ve played enough Magic Online, you know what the F6 key does. Don’t let that happen to your cube. Anthony’s breaking down the benefits of combat tricks (and linking to more Internet memes)!
Want to build a cube, but not sure where to start? Join Jay as he uses the Standard environment as a blueprint for building! This week covers creating an initial template from all Standard-legal sets!
Dana Kinsella brings us a hyper-aggressive U/W Legacy Infect deck that proves itself as a quick win covered in fun.
Ryan wraps up his week-long Commander series with a recap of prices, closing out with notable reprints and some value projections. If wheeling and dealing Commander boxes is your game, let Ryan’s advice weigh in for you!
With CawBlade in its recent incarnations gone the metagame is seemingly wide open. Any number of archetypes can claim to be the new top dog, and the viability of many cards goes up without the fear of a Jace making them irrelevant or a turn three Batterskull attacking too quickly for them to come online. Until some tournament results come in to fill in the gaps any talk about the new metagame will be little more than an educated guess, but we can still know questions need to be answered.
Once you’ve prepared to survive rotation, set your self up for success for next year.
The fairest deck of them all has Geoff serving up the quick beats. Tapping mountains from molehills is the plan of the day, and Geoff breaks down some flavors of burn you might want to avoid, or even try!