Tapping In: Welcome back to another installment of rules stuff. This week we’re looking at mana, mana values, and mana costs.
Doubling Cube
Jason brings us news from the bannings and restrictions front, the worlds of reddit, and results from the StarCityGames Invitational in Indianapolis.
Remember learning Magic, and that life gain was good, then bad, and then rarely but conditionally useful? Where does it fit into multiplayer politics and Commander? Jules has the answers!
Tired of the same silly peanut butter spread for your Commander sandwich? Try the velvety Nutella that is an underused commander!
Fifth Dawn was the third set in Mirrodin and was inexplicably focused on getting people to play all five colors. In the abstract, this is fine, but this was in a set full of artifacts that gave you advantages for running them. It would be like if Onslaught Block culminated in a set focused on super-powered spells instead of really good Tribal creatures…
Oh, wait.
Sol’Kanar is firmly three colors, right? Robert takes us on a brief journey through the world of a monocolored deck for a multicolored Commander! Swamps lie ahead!