In many ways, Mirrodin is marred by the sets that came after it. Mirrodin was a set focused on artifacts and how they interact with the color wheel, and that was revolutionary at the time. Mirrodin made decks like Stax in Vintage into powerhouses and the essential cards are still climbing. This week, take a look at the first half of the set and get a feel for the metal world!
Duplicant
Wait? That’s right! It’s a double dose of Carlos this week! With Worldgorger Dragon being unbanned, Carlos devolves into a degenerate brewer looking to mix the big-spell style of Commander with busted-as-can-be effects!
What do Richard Garfield, the Unhinged set, and the Social Contract of the Commander format have in common? Jules breaks breaks down some Mental Magic and social interactions!
Being “The Threat” is generally a bad thing, right? How about a deck that lives at the center of the storm it creates! Rob has you covered this week with a trip down the road Sharuum the Hegemon paves.
Neale brings you one vision, one goal, one overriding, dominating objective: blue mages must die.
Here is part 1 of Gregory’s design review – a unique card-by-card analysis from an ex- magic designer.
Hybrid cards and the “color identity” problem. Jules argues for another paradigm shift in Commander decks!
With a tale of two Commander decks, Neale shares everything that’s right and wrong in Commander!
In a singleton format, why does everyone’s deck look the same? This HAS to be fixed.
Competitive Commander. Neale is no oxymoron, and these six decks are out to kill you. Find out what they are and how to stop them!
Who needs the biggest guns and baddest creatures? Neale takes you through why the pen is mightier than the sword. (It’s winning.)