Mark Hinsz recounts this past weekend’s SCG Invitational event, where he piloted Big Zoo in Legacy and Dungrove Elder Wolf Run in Standard, and shares with us his thoughts on the meta and the refreshing philosophical lens he’s recently applied to the game.
Emrakul the Aeons Torn
Mark Hinsz recounts this past weekend’s expeditions at Star City Games’ Open events, where he placed in the Top 8 in Standard and the Top 16 in Legacy.
Commander Banned List! What does it mean!
Josh Rayden brings us a slew of videos and a Twelvepost brew for this weekend’s Modern Pro Tour in Philadelphia. Convinced of the deck’s nimble brute strength, Josh presents why he believes it’s the deck to beat.
It’s Time Walk! It’s Time Warp! Taking two turns with Time Stretch! Gotta make my mind up: how much edge can I take (without actually taking extra turns)?
Winning isn’t a “dirty word” in Commander. Buck up, buckle down, and take the tables one at a time! Jules has the lowdown on a not-so-sneaky and straightforward way to win games at Commander!
As a veteran Merfolk player, Scott Muir brings us guidance, strategy, and reasoning to effective sideboarding with the popular tribal Legacy deck.
Partial Paris Mulligans are a part of Commander, but are you really using it well? Jules breaks down why we all should be jump at the chance to mulligan – it’s a good thing!
Mike Hawthorne runs us through the strength and synergy of Legacy’s New Horizons, giving us a map of the deck’s abilities and interactions.