After starting his TCGplayer seller account in January, David has learned a lot about selling on the platform. He shares lessons learned on how to make the best of the service.
Exsanguinate
DJ’s back to discuss some of the finer points of picking bulk at the highest speed possible.
Julian looks at a Commander deck that may not make any friends, but can certainly win games. If you want to empty your opponents’ hands and leave them devoid of resources, this may be the deck for you.
Finishing off his look at the scars block rotation, Ryan tells us what to be on the look out for with an eye toward the three C’s of Magic.
All you need to know about how Commander influences foil prices is to look at Expedition Map. The low common goes for over $10 to the right player because when you become a Commander, you want foils all around you. All of those spells should be holographic! While we knew Map would be a good staple in Commander, I don’t think people called that it would be this much for a common, this early. Today, I’m going to share my forecasts for the next hot Commander cards – ones I think will double or triple in price in a year or two. Let’s start!
Rise of the Eldrazi is the Timmy dream set. It’s what you’d get if you built a set with the premise of “no rush till turn 7” and packed mana accelerants in everything. The set is based around the Eldrazi, giant and evil old legends that awaken on Zendikar. There’s a little bit of plot to this set, but mostly people remember weird drafts and a couple really big monsters.
One of the most popular and powerful approaches to Commander is to play out of your graveyard. This week Carlos wants to find out what happens when someone decides to aggressively attack them instead. Turns out, this unique constraint yields a very interesting list!
Carlos covers the Commander cards you should be caring about, Innistrad Style!
Ryan continues this week’s Commander series, investigating the financials of the latest release. Today he tackles both black and red!
Winning isn’t a “dirty word” in Commander. Buck up, buckle down, and take the tables one at a time! Jules has the lowdown on a not-so-sneaky and straightforward way to win games at Commander!
Sol’Kanar is firmly three colors, right? Robert takes us on a brief journey through the world of a monocolored deck for a multicolored Commander! Swamps lie ahead!
Neale’s back with a new deck to tune! He starts with a controlling Korlash build and ends fawning over Dralnu and Jin-Gitaxias. You’ll have to read to find out why!
Neale is new to QS but not to Commander, and wastes no time jumping into his first rule: play to win.