Magic can get weird at times. There are utterly incomprehensible cards like Ice Cauldron. Sometimes it’s rules weirdness, like Blood Sun not stopping Urborg, Tomb of Yawgmoth’s ability. Other times it’s a deck that makes no sense, like Inverter of Truth combo. And sometimes it’s because of logical paradoxes and other contradictory truths. Case in […]
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New sets always inspire brewing and changes of pace, but this month, I was pleased to see that some of the ideas I’ve had about future metagame developments seem to be more realistic than I’d thought! If these decks have legs now, imagine what they’ll look like when Zendikar Rising drops… maybe quite similar, and […]
With the new set fully spoiled, it’s my turn to look at the spoilers. Normally, I’d have led off with a look at the new mechanics. It just wasn’t applicable this time. Kicker and landfall have been around before, and party isn’t really a mechanic. And the Spell lands aren’t enough to carry a whole article. […]
Ah, spoiler season. The time when I don’t have to stretch myself doing statistical work. Just looking at the new cards, doing some basic analysis, and speculating about whether there’s a place in Modern for them. Simple and low-pressure, just what this year’s called for. Then, something had to come in a ruin everything: a […]
Zendikar Rising spoilers are officially underway! That also means summer is ending… but what great outdoor plans did we have that weren’t ruined by a global pandemic anyway? There’s never been a better time to forget about real-life exploration and lock ourselves inside to peruse new cards at a glowing computer screen! Flip Top Rising’s […]
It’s the start of a new month, and that means it’s time for a new metagame update. Yes, I do intend this to be a regular monthly feature. Based on how discussions are going, there’s never been a greater need for clear data. Additionally, I’ve been doing it piecemeal via events for quite some time […]
Earlier in the month, we saw Stoneforge Mystic come to form the backbone not just of popular UW and Stoneblade decks, but of Colossus Hammer combo decks and bulkier flash strategies. Blue aggro-control decks also had an interesting month, with Arclight Phoenix making a comeback and Devotion to Blue rearing its head. The latter trend […]
With all the talk of generalities, such as metagame numbers and new decks, it’s easy to overlook the specifics. So let’s talk about Monastery Swiftspear. Indeed one of the most pushed combat creatures ever, Swiftspear reigns supreme among Stage 1 beaters and has come to define the majority of Modern aggro decks. If you want […]
It’s time, once again, for a return to The Beginner’s Guide to Modern. This my long-running but periodic series where I cover the fundamentals of Modern for those new to the format. Though, as happens with a series that’s four years old at this point, I’ve already covered all the fundamentals and obvious misconceptions long […]
Decks come, and decks go. The metagame has no sacred cows. A deck must find its niche and then hold it to maintain relevance. Strength in a vacuum doesn’t matter, nor does the dedication of the player base. Three years ago, Grixis Death’s Shadow was an absolute monster of a deck, to the point that […]
August seems like the Month of Stoneforge, with recent format adjustments suddenly favoring the once-banned underdog. At the same time, blue mages lacking a taste for steel are finding their way in this shuffled metagame. Read on to explore the more exciting developments in Modern this month! Blade Runner 2020 As David noted last week, […]
In case you haven’t noticed, Magic can be weird. I’m not just talking about cards or mechanics, though mutate, Goblin Game, and Raging River are certainly out there. I’m talking about how counter-intuitive the game can be. Again, not in the Urborg, Tomb of Yawgmoth still works under Blood Sun sense (though that absolutely qualifies). I […]
I’m a firm believer in playing what you love in Modern, and in Magic. For me, that often means Tarmogoyf, although I do occasionally try other flavors. Among my Goyf-related pet projects is Rogues, a longstanding deckbuilding challenge with a simple rule: run 4 copies each of Thieves’ Fortune and Tarmogoyf. Creating and holding to […]