Just because Wizards can print any card off the Reserved List, that doesn’t mean they will. David looks at the textless Magic Player Rewards cards and discusses their value as specs.
Fireball
Sig predicted the rise of Alpha cards—including the commons and uncommons—a while back. While he’s out of town, enjoy this reprisal of his article from December that laid out the case.
People have started moving on Alpha cards, and many are disappearing from the market completely. Sig highlights the unfolding trend, and shares ideas on how to take advantage.
Some seemingly random commons and uncommons from Magic‘s first two sets are priced surprisingly high. Sig discusses what they are and why they’re holding value.
Opportunities for international arbitrage in MTG finance mostly dried up after the secret got out. But recently Sig has found a new arbitrage opportunity that he’s been exploiting profitably.
A card like Black Knight might not seem exciting, but if it’s an Alpha copy it will still hold value. Brian considers what we may be missing in the earlier sets of the game.
Sigmund spends a lot of time shopping around for deals on Old School cards. This week he shares his strategies for buying key collectibles while trying not to break the bank.
Matthew Lewis presents the MTGO Market Report for this week, evaluating important events in the online market and highlighting a “trade of the week.”
Mike touches briefly on the return of Rally Combo at GP Brussels before diving into Modern. The format is sporting no dearth of innovation these days, and Mike is here to keep you appraised before GP Pittsburgh!
Brian DeMars introduces his brainchild Magic variant, the Danger Room. He shares his current list and the philosophy behind it, before looking at Origins for new additions.
Broken deck is broken.
This week Sigmund kicks off a week of Khans of Tarkir coverage, focusing on The Jeskai Way. Will this shard have an impact on Standard and demonstrate financial relevance? Read on to see what Sigmund predicts for this URW clan.
Danny gives a quick breakdown on the common and uncommon red removal spells in M15 Limited.