Ryan weighs in on the first wave of Dragon’s Maze spoilers, hypothesizing homes these new cards could potentially find.
Fog
The recent Bannings have left Ryan rather baffled. Read on to learn why he thinks the two formats in question are being led astray.
From Door to Nothingness to the return of a familiar UW strategy, Standard is full of innovation right now. Mike Lanigan surveys the new decks that have surfaced recently.
Doug takes you through the world’s greediest Modern deck. Find out how Coalition Relic powers up Cruel Ultimatum, shrugs off Blood Moon and maximizes Gifts Ungiven in this special tournament report and primer!
Conflux was the second set from Shards of Alara – more gold spells, more interesting monsters and of course, more pricey cards for you! The set has a good amount of tournament-worthy cards, on top of a solid base of fun Commander spells. Let’s take a look at the set!
So, here is the third part of Ryan’s review of Innistrad. That is a SWEET review you might say. THE END.
Remember learning Magic, and that life gain was good, then bad, and then rarely but conditionally useful? Where does it fit into multiplayer politics and Commander? Jules has the answers!
If you’ve played enough Magic Online, you know what the F6 key does. Don’t let that happen to your cube. Anthony’s breaking down the benefits of combat tricks (and linking to more Internet memes)!
Champions of Kamigawa drew upon Japanese mythology, with its shrines, kami and crazy dragon spirits. Though it doesn’t pack in the ridiculous combo cards like Mirrodin did, it is full of legends, which means that there are a bunch of cards that get their value from Commander. This week, we will look at the first half of the set and how you can get the most money from Champs. Let’s look!
Every Death Star needs a thermal exhaust port, and Jules takes you down the process and reasoning for bringing some weakness to go with your big guns in Commander!
Last week I played in a standard tournament for four [card]Jace, the Mind Sculptor[/card]s. I played SparkBlade, a list very similar to the one in my last article.
Take one part ‘awesome customization’ and add two parts ‘hopes and dreams’ to make… what Jules has for you today! Can you guess what’s inside?
What makes a Group Hug deck tick? Which cards and effects are the most vital? And, if desired, how do you go about winning? Robert has all this, and more!