David looks at the notable cards from Eternal Masters he expects to impact Commander prices, with an accompanying explanation for each.
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Ryan is excited for Dragons of Tarkir, and is ready to start talking spoilers. Find out which cards he thinks are hits and which are hype!
A history lesson for the Youngs and a time warp for the Olds.
David Schumann reviews Khans of Tarkir for potential diamonds in the rough for Legacy. Eschewing the obvious contenders, he considers some fringe cards that may make an impact nonetheless.
So many of these new cards seem to allude to older cards. Check out some of these comparisons.
Adam Yurchick covers some Khans spoilers, looking beyond the fetchlands and gold cards towards the single-colored staples that will help define the Standard format for years to come.
The raid mechanic looks promising for limited play. Here’s some early impressions on the Mardu’s ability.
Mike takes us on a trip to Indianapolis, exploring his Indy exploits and postulates a few pieces belonging on your card shelf.
We finish up a tour of the plane of Kamigawa this week with Saviors. The set’s mechanics focused on “wisdom,” as measured by the amount of cards in your hand versus another player’s hand. In theory, this sounds pretty cool; however, in practice, it meant that a player had to keep in mind both hand sizes at all times. The mechanic was unfortunate in that it rewarded players for holding onto their creatures and spells instead of playing them out. What could have been an interesting source of in-game tension wasn’t developed well enough to make it worthwhile to play with the wisdom cards. Although it was a small, poorly-received third set, Saviors has a good selection of money cards for traders to profit from.
Jules, our newest Commander writer, is here to share a new message: you don’t need more sweepers but spot removal. Find out why!
This week, David shares the trials, tribulations and joys of building and playing mono-Red in Commander.