This week Tony shares an interesting Commander game with a group of familiar friends and ponders how familiarity impacts the gameplay experience.
Game of Chaos
In casual Commander, *not winning* is not the same as *losing.* Beardy explores how to fix both ideas at once and enhance your Commander experience.
In this article, Kai analyzes a recent anomaly in prices for certain cards with common misprints. Could this be a start to the misprint community making its mark on the larger finance community, or is it just be a coincidence?
Ice Age isn’t exactly known for its endless value. Just because there are no $100 cards in the set doesn’t mean its terrible to pick through. This week Sig shares his appreciation for Ice Age and highlights why its bulk may be worth more than it seems.