Carlos covers the Commander cards you should be caring about, Innistrad Style!
Genesis Wave
Carlos is Green with envy in Commander. What else is new?
Commander Banned List! What does it mean!
Mike Lanigan details his initial tournament experiences with his Blue/White Puresteel Paladin deck, including his insight into how the deck should fare against the current field. Don’t miss out on Voltron!
How may bad commander choices can you name? Jules says there really isn’t any! See how he breaks down crafting decks, and why you should consider something a little more unconventional!
You’ve heard about “the danger of cool plays” in Magic. Jules shares with us the danger of un-cool plays, and how to amp your entire Commander troupe’s fun up to 11!
Winning isn’t a “dirty word” in Commander. Buck up, buckle down, and take the tables one at a time! Jules has the lowdown on a not-so-sneaky and straightforward way to win games at Commander!
Consistent, powerful decks are obviously appealing. Carlos takes a recent Standard standout, Valakut, and transforms it into a pinnacle of efficiency in Commander! See how he does it inside!
In a singleton format, why does everyone’s deck look the same? This HAS to be fixed.
Who needs the biggest guns and baddest creatures? Neale takes you through why the pen is mightier than the sword. (It’s winning.)
Neale is new to QS but not to Commander, and wastes no time jumping into his first rule: play to win.