We are hot into the second half of Champions of Kamigawa this week. Though the set had less power than Mirrodin, it was still full of interesting cards. The set even has a few power uncommons that I bet you didn’t know about… no, I’m not talking about that damn Top! Find out what Rat is worth more than Meloku in this week’s article!
Genesis
Ready for another round of gravedigging? Not your own grave, of course, but that of opponents’ graves? Jules is back with a round of graveyard action. Get primed right here for Innistrad in Commander!
Magic 2012 is almost here! Anthony’s back with his acerbic wit for a spin down the lanes of the latest Core Set, dishing up a Cube review worth reading.
Old-fashioned, creature-based card advantage. Let Robert take you through a Mayael deck that’s packed to the brim with it!
Winning isn’t a “dirty word” in Commander. Buck up, buckle down, and take the tables one at a time! Jules has the lowdown on a not-so-sneaky and straightforward way to win games at Commander!
In the world of Dragons, everyone can hear you scream but it doesn’t matter one bit. Robert shares some Dragon chemistry around Karrthus, Tyrant of Jund, taking us from small-time ideas to a big-time deck list!
The new Commander cards: Wizards tested, player approved? Jules walks us through taking the new cards in Magic through paces in places, both expected and not! How are you going to use your cards?
Sol’Kanar is firmly three colors, right? Robert takes us on a brief journey through the world of a monocolored deck for a multicolored Commander! Swamps lie ahead!
Doug tackles the back half of Onslaught this week. Find out the best cards to make money on, from a tribal Crusade to a hungry, hungry Baloth!
With the wildly popular Commander decks preselling out everywhere, Ryan Abcede gives us a quick overview and breakdown of the biggest movers in singles. Looking to step up for the Commander release? Get all the details you need inside!
What do Richard Garfield, the Unhinged set, and the Social Contract of the Commander format have in common? Jules breaks breaks down some Mental Magic and social interactions!
What’s resilient to hate, eats multiplayer tables alive, and locks down the game on a dime? A five-color, Child of Alara led land deck of course!
Neale brings you one vision, one goal, one overriding, dominating objective: blue mages must die.