Neale lines up a howling good time without laying a finger on a Werewolf. It’s new-school Commander all the way!
Grave Pact
Taking a look at what’s been leaked so far, Stephen Moss gives his first assessment of the new cards from Innistrad.
Fifth Dawn was the third set in Mirrodin and was inexplicably focused on getting people to play all five colors. In the abstract, this is fine, but this was in a set full of artifacts that gave you advantages for running them. It would be like if Onslaught Block culminated in a set focused on super-powered spells instead of really good Tribal creatures…
Oh, wait.
Robert’s back, bringing a discussion of midrange strategies in Commander. If you ever wanted a primer running down suggestions and points, you’ll find everything you need right here!
Ryan wraps up his week-long Commander series with a recap of prices, closing out with notable reprints and some value projections. If wheeling and dealing Commander boxes is your game, let Ryan’s advice weigh in for you!
Ryan is an invested player who loves to look at the financial side of the Commander format. Join him on a five-day journey through the recent Commander deck release, finding the gems, winners, and loser across every level of the set!
The new Commander cards: Wizards tested, player approved? Jules walks us through taking the new cards in Magic through paces in places, both expected and not! How are you going to use your cards?
What do Richard Garfield, the Unhinged set, and the Social Contract of the Commander format have in common? Jules breaks breaks down some Mental Magic and social interactions!
What makes a Group Hug deck tick? Which cards and effects are the most vital? And, if desired, how do you go about winning? Robert has all this, and more!
This week, David follows up his Invasion-themed article mini-series by scouring Planeshift for hidden Commander gems, hilarious card artwork, and the short straws in the stack.