Hell’s Thunder
Rob is back with his take on this green wrecking ball from Planar Chaos!
Can’t choose between Burn and Collected Company for Modern? Why not play both?
Ryan’s back, delivering the other half of his M12 review! If you’re picking up your product this weekend, and going digging for Commander goodies, let Ryan help point you exactly where you want to be!
We get back to the Hunt with a all new GR aggro list developed by Kellen’s new mtg team. Fast kills are the name of the game in this deck feature.
My name is Joshua Justice. I’m technically a “Magic Pro” because I won a PTQ last year and made Day Two at Pro Tour: Amsterdam. In reality, I’m just a weekend grinder who’s been back in the game for a little over a year, and I’ve had a couple of successful tournaments. This story begins two weeks before Grand Prix: Atlanta, in a comic shop called The DeeP in Huntsville, Alabama. My plan that day was to play in a Grand Prix Trial, then move to Atlanta to start my new job.
With second part (the first half) of an Extended PTQ, Kyle walks us through quite a few more sticky situations in Magic.