Carlos is getting into the spirit of the season with Zedruu the Greathearted, but it seems Zedruu is better equipped to be dishing out vengeance instead of gifts!
Howling Mine
Jules laments the last Worlds of its kind with a tribute to the happenings and people that made the event worth remembering.
We finish up a tour of the plane of Kamigawa this week with Saviors. The set’s mechanics focused on “wisdom,” as measured by the amount of cards in your hand versus another player’s hand. In theory, this sounds pretty cool; however, in practice, it meant that a player had to keep in mind both hand sizes at all times. The mechanic was unfortunate in that it rewarded players for holding onto their creatures and spells instead of playing them out. What could have been an interesting source of in-game tension wasn’t developed well enough to make it worthwhile to play with the wisdom cards. Although it was a small, poorly-received third set, Saviors has a good selection of money cards for traders to profit from.
Ryan wraps up his week-long Commander series with a recap of prices, closing out with notable reprints and some value projections. If wheeling and dealing Commander boxes is your game, let Ryan’s advice weigh in for you!
The man with a million deck ideas takes a look at the 15 new commander options from the new decks! Ready for some ideas to get your deck-building juicing flowing? Hop inside!
Last week I played in a standard tournament for four [card]Jace, the Mind Sculptor[/card]s. I played SparkBlade, a list very similar to the one in my last article.
What makes a Group Hug deck tick? Which cards and effects are the most vital? And, if desired, how do you go about winning? Robert has all this, and more!
Savage misplays? In MY games? It’s more likely than you think.
This week we have some new deck ideas for Standard, and a solid review of the Time Sieve deck for Extended.