A history lesson for the Youngs and a time warp for the Olds.
Icy Manipulator
How good can you make a Commander deck before it becomes a nuisance to your opponents? Andy Martin outlines his philosophy for finding the right balance between power and fun.
What if you could play hundreds of the best cards in Magic and not worry about mana? Isn’t it cool to think about drawing off the top of a giant deck and playing what comes up?
The Danger Room is a new way to play Magic. It uses a shared box of cards, meaning that you can play it with everyone, and it is very simple to learn.
Neale polishes off the competitive commanders, and opens the floor for Azuza lists! Think you have the most savage green machine?
Neale’s back with the biggest and baddest decks ever to stack up to 99 cards! Today’s competitive Commander deck update featuress Jhoria, Azami, Zur, and more!
Magic 2012 is almost here! Anthony’s back with his acerbic wit for a spin down the lanes of the latest Core Set, dishing up a Cube review worth reading.
10 Magic players of superior skill enter a single team cube draft. How do you handle the volume without taking up an entire day? Anthony has the clever, and fun, solution of Survivor Draft!
Competitive Commander. Neale is no oxymoron, and these six decks are out to kill you. Find out what they are and how to stop them!
In part 3 of his Cube SWOT series, Usman discusses the strengths, weaknesses, and archetypes represented in black and how these manifest in cube.