As the metagame continues to settle after the unbans of Jace, the Mind Sculptor and Bloodbraid Elf, an interesting dichotomy has arisen: some players claim that the presence of these powerful four-drops has made the format faster and less interactive, while another sector espouses the opposite belief. I took it upon myself to find out […]
interactivity
If you’ve been playing Modern over the last few months, you may have noticed an interesting trend in the metagame results: no one deck is top dog. While a familiar cast of characters inhabits the top of the charts, it seems as if any one of them can do well in a given tournament, all […]
I really enjoy Modern as a format. This wasn’t always true, though I think that the format is moving in an increasingly positive direction over time. What I don’t care for is the fact that I can’t express my interest in Modern without somebody feeling the need to remind me why they think it’s a bad […]
In last week’s article, I considered a Death’s Shadow Zoo variant that gave up some speed for Modern’s most efficient interactive spells. The question at the heart of that project: what does a deck gain from leaning further towards interaction or linearity, in relation to the overall metagame? Even obviously linear decks like Infect and Affinity […]