Iona’s Judgment
Jay continues his development of “The Standard Cube” by looking at white instants and sorceries. How many Wraths? Find out inside!
This week, David shared and explored “Doug’s Quandary,” a “card advantage issue” that Commander players encounter when deck building.
There was a time when this deck was flying under the radar (well, as much as arguably the strongest deck from last season can really do) and the best reason to bring in a card like Kiln Fiend or Frost Titan was that your opponent simply sideboarded out their removal for game 2! This would also put your hapless opponent in a difficult decision for game 3 […]