This week, David shared and explored “Doug’s Quandary,” a “card advantage issue” that Commander players encounter when deck building.
Jace’s Ingenuity
Being full of gas can be a bad thing but not in Commander! In this format the best of us run out of gas, miss land drops, and topdeck nothing but duds all game. This week David hits card advantage in Commander and how different types of card draw fulfill very different roles.