Carlos covers the Commander cards you should be caring about, Innistrad Style!
Karmic Guide
So, here is the third part of Ryan’s review of Innistrad. That is a SWEET review you might say. THE END.
The Devil’s come to collect his due: everything you own for the next six cards.
Jules writes about writing about Commander, while he’s writing about an unusual commander. Journey with Jules down a stream of Commander writing consciousness.
Carlos brings CawBlade to Commander. Can this be a cacophony of cool, or a catastrophic calamity? Come check it out!
You’ve heard about “the danger of cool plays” in Magic. Jules shares with us the danger of un-cool plays, and how to amp your entire Commander troupe’s fun up to 11!
With the wildly popular Commander decks preselling out everywhere, Ryan Abcede gives us a quick overview and breakdown of the biggest movers in singles. Looking to step up for the Commander release? Get all the details you need inside!
Continuing our exploration of Legacy and the Color Wheel, we’ll move onto the series’ second installment. You’ll find all the White cards you can comfortably prepare to see in Legacy alongside the most prominent decklists harnessing the color.
What’s resilient to hate, eats multiplayer tables alive, and locks down the game on a dime? A five-color, Child of Alara led land deck of course!
Neale takes a reader’s Rafiq deck from common to commanding for head’s up play, and challenges you to do it better. Think you can handle the firepower?
In a singleton format, why does everyone’s deck look the same? This HAS to be fixed.
Hide your cards, hide your life, the Phyrexians are coming! As Mirrodin Besieged quickly approaches David offers up some Commander-based hidden gems from Invasion, one of the last sets to feature the Phyrexians.