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Krark-Clan Ironworks

Discussing the Modern banlist has always been a favorite pastime of the format’s aficionados. In times like these (and I don’t mean COVID-19, but that other c-word), player attention is turned towards what needs to be banned; pundits have suggested all the companions eat the bullet, or that Wizards implement sweeping errata. But personally, I’ve […]

The saying goes that those who fail to learn from history are doomed to repeat it. In Modern, those who do not observe the metagame are doomed to be passed by. Applied to Magic, such proverbs encourage every player to duly note how the metagame evolves and develops over a competitive year. Having spent the […]

Spinning off from a section in article #23, Eddie starts this new What’s Next series by looking into what could be in store for Modern after the KCI banning.

Alright Monday, what you got this time? Wow. They actually banned something for once. And something very significant at that. Even better, there’s an in-depth explanation attached. This certainly demands a deeper dive. I’ll start with the obvious part: nothing got unbanned. I’m sorry for those who have their hearts set on playing with Stoneforge […]

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